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Everything posted by LadyWYT
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A new player asks a million questions.(Not really)
LadyWYT replied to Orangatuan's topic in Discussion
Just to make sure, since you seem to be using mods--if one of the mods adds steel nuggets as a byproduct from your smithing, you're not going to be able to smelt those back into anything useful unless you have another mod that adds a fuel that burns hot enough to smelt them, or otherwise adds a way to process them. Otherwise, as others have noted, the way to get steel is via refractories. -
Please do, it was a really funny post!
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Just enough skeps to populate the apiaries that From Golden Combs adds. On vanilla settings? It varies. I usually have about a dozen, which is enough to produce a fair amount of honey, but not so much that I'm going to get annoyed just collecting the clay and reeds for mass skep production.
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Well it's a lot of very hot substance paired with wooden tongs, so... I'm guessing it's probably coded that way to keep lava as a hazard, instead of an inconvenience that you can simply throw a dirt block in to rid yourself of the lava entirely.
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Mods/gameplay styles/settings for inhospitable biomes ?
LadyWYT replied to Kolyenka's topic in Discussion
For a hot climate you might try out the Hydrate or Diedrate mod, and change your world settings so there is very little water to be had. For a "standard" style of game, you can also crank up the hunger rate, turn down the healing rate significantly(set it to 25 or 50%), and change your cold hardiness value to something like 5/10 C. Food becomes more of a concern at that point, and bandages become much more valuable as just waiting to heal naturally probably isn't going to be very viable. Likewise, you'll get cold more easily, so keeping your clothing in good repair becomes more of a priority as well. -
Welcome to the forums! I think the most important aspect of this kind of sound design, is the sounds really need to be tied to an actual creature/object, and not just ambience. It's pretty easy to get used to ambience and just tune it out over time. For example, the wolf howls still remain a bit concerning even after several many hours of playtime, because you know an actual animal is making that noise, and thus there is a threat. If it was just ambience, it'd still be nice, but it'd quickly lose the fear factor since there's nothing actually there that can get you. Now in regards to the noises that the monsters already make...I think those already do a decent job at spooking players. Door rattling and whatnot would be scary, yes, but if they can't actually break the door(and I don't think it would be wise to allow them to do such) it rapidly loses the shock value. So I'd leave out the scratching and whatnot, and just keep it to the general monster noises they make. Just knowing there's monsters nearby is plenty, especially if you can't pinpoint the monster's location. Let the player's own imagination fill in the details and spook them.
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Our server had their first Elk racing championship.
LadyWYT replied to Vanassa's topic in Videos, Art or Screenshots
Oh what a fun idea! -
I seem to recall that being mentioned, along with the 300% increase in game sales with the launch of 1.20. Or something to that effect. In any case, the server host was already having issues at the time, but the big influx of new players also helped melt the infrastructure that was there.
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Slab Ghost Placement (to see where it'll go before you place it)
LadyWYT replied to noodlepfp's topic in Suggestions
Agreed. Though you can pop the slabs back into the crafting grid to make them horizontal-only or vertical-only, in addition to setting them back to auto placement. A ghost template is still a good idea though. -
I would also assume too that it's also because Vintage Story is still very early access and quite a ways from completion. Once the game is complete, or nearly so, then it may see a Steam release, or it may not. Personally I think the game is doing fine as it is. One hazard of growing too fast is the strain on infrastructure for things like multiplayer. It takes time to develop infrastructure, and if the current can't handle a huge influx of new players, the new players may get frustrated with the growing pains and leave before new infrastructure can be acquired.
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That was a thing in Vintage Story? I know it's a thing in the other block game, but it's never crossed my mind to try it here.
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We've all been there at some point, don't sweat it. Glad to hear you're having fun!
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Sir, Sir... I just want to feed my chickens..
LadyWYT replied to Broccoli Clock's topic in Discussion
Yeah, there's still a few issues with bowtorn. That being said, it is fun to charge into a big pack of them and watch them scatter. If nothing else, swap to creative and give yourself the admin blade. Wipe them out, dump the blade, and switch back when you've cleaned everything up. -
Have you tried doing a complete reinstall of the game? It never hurts to try, just in case something's gone wrong in the main files somewhere. The other thing I'd check is your modlist, if you are running mods. If it was running fine before and you've fiddled with mods recently, it's possible a mod might be causing the issues.
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I like the autumn colors too, and the special seasonal track that plays for autumn is probably my favorite of the bunch. I think the one thing that's missing is the male deer having fully grown antlers by then, instead of the velvet nubbins.
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Sometimes it do be like that. The surface drifters won't stop dropping them for me on my friend's server. You should be fine. Not to spoil too much, but the boss always drops at least one temporal gear upon defeat, so you'll have at least one to reset your spawn again once you make it back home. There may or may not be a wtf moment or two in the Archive, but overall jank hasn't affected it too much. I think the worst concern there is the knockback bug that can trap you in a wall. On the rare chance that happens, you'll need to use spectator mode to free yourself.
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Iron gear is a solid choice--I usually go for brigandine myself. If you're very confident you can probably do it in bronze or gambeson, but I would recommend iron. I also agree with @Zane Mordien, plate armor isn't the best choice for the fight due to the healing penalty, unless you're good at your footwork or don't mind popping a piece of armor off in order to heal. As for lighting, the boss area is lit, albeit dimly, so your choice on whether to equip a lantern or a shield. For ranged versus melee...melee is certainly stronger in this fight than ranged, but again, it also boils down to personal preference. If I'm not mistaken, @Thorfinn killed it using nothing but flint spears, though I would recommend taking the best weapons you have available. Better overkill than underwhelm. Don't forget that you can reset your spawn point using a temporal gear, so if you run across an extra you might want to reset your spawn outside the Archive entrance. Or simply use the power of the console to turn keep inventory on death to "true", or otherwise teleport yourself back to the Archive. It's not a particularly difficult fight, but if you've never done it before and are going into it blind, expect to sweat a bit...or a lot. Depends on your game settings and skill level. Bringing lots of healing items will help; horsetail poultices will do just fine, and if you carry the stacks of ingredients instead of the poultices themselves you make more efficient use of inventory space(just make sure to craft a stack or two if you're heading into a spot that looks like trouble). The honey-sulfur poultices are the best you can bring, since they heal a lot but don't need to be soaked and used immediately like the alcohol bandages.
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It's been a while, but as near as I can figure, it's probably because I shared a snippet of my screen way back when(I have an Etrade link saved in my browser, with other various links bookmarked). I cleared my photo cache on the forum recently, which in turn deleted the screen snip I shared and broke the link. So that's why the link looks weird now and doesn't go anywhere when you click it. As to why it chooses to label the link like that...I don't know.
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Shields in Vintage Story are a bit more complicated than in the other block game. You have a passive block chance, which is a chance to block automatically as long as you have the shield equipped. The active block chance is much higher, of course, but requires you to both have the shield equipped and be actively blocking with it by holding the Shift key. I will also note that you need to be facing the general direction of the incoming hit in order to block it, regardless of active or passive blocking. The better the shield, the higher the chance of a successful block are.
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It's difficult to place rope ladders above while hanging onto rope ladders.
LadyWYT replied to poncho's topic in Suggestions
I typically either dig a little bit, drop down, and then place the ladders, or hold space in addition to shift + right-click to make it a little easier to place the rope ladders while I'm still hanging on to them. It's not 100% foolproof, but that's one of the main disadvantages of using rope ladders instead of standard ladders.- 1 reply
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It'll last a while, but it's not as durable as a falx. A falx is more durable and does more damage in melee, but doesn't have as much reach as a spear has. The main advantage of spears is the reach, and that you can throw them. For pure defense, I would go with the falx, however, if you'd prefer more reach or want a weapon that's decent for defense and hunting, a bronze spear or two is probably the better choice.
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So one would think, but according to the wiki they're apparently attracted to bright light. Now I don't think they can "see" like more normal creatures can, but they probably do have some sort of sensory equipment given that one of their original functions was to help rescue trapped workers.
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Ironically, the lack of monster loot is a feature I've come to enjoy when compared to other games, mostly because then I'm free to just carve my way through enemies as needed without worrying about missing anything. Plus I'm not getting saddled with a bunch of stuff I just don't need either. The other block game was a big offender in that department; it's not that the monsters didn't drop useful stuff...I just didn't need all that much and eventually it just becomes annoying inventory clutter that I have to deal with. In games like Skyrim and Oblivion, it's nice that enemies drop loot as a reward, but I've learned to ignore most of it as the majority of it falls into the "inventory clutter" category once more. The gear I have is usually already better, and it's not worth dragging the stuff back to town to sell, because I already have more money than I know what to do with. As I've already mentioned elsewhere as well, I get the sense that combat in general is something you want to avoid in Vintage Story, if you can, and the monsters are meant more as an obstacle to your goals than something intended to be hunted. Want to complete the story? You'll need to deal with the monsters. Need to go mining? Depending on how you go about it, you may end up dealing with some monsters. Exploring for ruins underground? Expect more vicious encounters the deeper you go. Don't want to sleep through the night? There's no penalty for forgoing sleep, but you may end up dealing with whatever goes bump in the night if you choose not to sleep. Pretty much this. I did actually consider downloading the one that added ore bits to the monster loot table, but ended up deciding against that when I realized it would trivialize the early game and lessen the need to scout for ore in the late game. By having to go out and interact with stuff in the world, there's a bigger risk factor and it keeps me from getting too complacent.
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Welcome to the forums! I'm not really a parkour fan, but I did enjoy the Tower more the second time around than I did the first time. I figure it's certainly a section that will be one players either love or hate, with little in-between. Those who enjoy parkour will love it, and those who don't will likely hate it. That being said, I do agree that it wouldn't hurt to have some alternate method of reaching the top. The parkour could perhaps be the most expedient method, but having some sort of method to bypass it via activating the elevator early(perhaps spend several temporal gears to do so?) would also be nice. Or perhaps hide a widget that fixes it in one of the major ruins of the Desolation, along with a riddle in the Tower's ground floor on where to find it...though that might be a bit much. If nothing else, visiting Tobias and asking for assistance could be a decent option as well. Maybe he could simply give you a one-use widget that teleports you to the top floor(but not the very top of the Tower) so that you can activate the elevator.