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Everything posted by LadyWYT
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https://mods.vintagestory.at/seasonedfirewoodredux The Seasoned Firewood mod handles the concept pretty well. It takes time to properly cure firewood, but if you do take that time, it burns much longer than the standard(though not as hot for balancing reasons). Rather handy stuff for cooking or keeping warm in winter.
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Celestial Navigation, Etc. Short post. Reasonable Small Suggestions.
LadyWYT replied to CSeltzer's topic in Suggestions
Navigation via the North Star, or Southern Cross(or whatever is relevant for the Southern Hemisphere, if proper hemispheres are implemented). It's a little tougher to tell cardinal directions at night if you're not playing with the map enabled. Maybe, but Homo Sapiens players would probably enjoy it. There'd probably be others too who travel at night for grins and giggles. It'd also be useful out on the open ocean, where there isn't much threat and also not much way to get your bearings. -
https://mods.vintagestory.at/ancienttoolsfork This mod adds a way to make leather without the need for tannin, borax, or lime. It's still a time-consuming process, but as long as you have a barrel(or something that serves the same function) you can make leather. Clayworks adds a clay barrel, but that mod also adds a lot more than just that and adds a drying requirement to clay items before firing, so you may or may not be interested in that mod. Unfortunately there's no way to really speed up this process in the vanilla game. Each batch of leather is still going to take around 6 days to process, so the only way to acquire it at a faster rate is to run multiple batches at once.
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I mean I can see why Anego wouldn't be making a statement like that. Servers crash for a variety of reasons, and if they weren't aware of what Maltiez was doing they can't exactly do anything to stop something they aren't aware of. Saying something to the effect of "We're sorry your servers crashed" could possibly be taken as a legal admission of fault from Anego and drive a lot of players(more than are already currently doing so) to blame Anego for their servers crashing, when the actual cause is something else. Likewise, "We're sorry your servers crashed" seems a rather condescending, sanitized way to put it, at least to me. It's easy to say "sorry" and not actually mean it, or try to use it as an excuse for not actually doing anything to rectify the issue. I'd much rather know what happened and what the devs are doing to address the situation and concerns, since that will produce some real results.
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I'm not thinking about "Maltiez superfans" as much as I am thinking that the guy could be fired, and there'd still be people insisting that more heads must roll or whatever because just firing one guy isn't enough. Because there are a few that will accept nothing less than complete scorched earth. As far as I've been able to figure out, there were internal chats, in which Maltiez said some things that were a little odd, and probably should have prompted more investigation. And he doesn't seem to have been entirely honest when he was discussing his code either. But I can also see it as...if you don't have a reason to be suspicious about someone, you're not necessarily going to be inclined to jump to conclusions and assume that they're up to no good. Likewise, it's difficult to investigate something that you aren't even aware of. And if there are other things going on at the time--either at work or in your personal life--then it's also pretty easy to get distracted and fail to notice things you ordinarily would pick up on. And all of the above isn't to say that everyone needs to be okay with how Tyron handled it or needs to continue trusting Anego Studios or whatever. That's up to each individual to look at the facts and decide for themselves what they wish to do. It's a messy situation whichever way you cut it, and there's going to be a lot of differing opinions about it as well. And that's perfectly okay. Pretty much. I've been running through all the "what-ifs" I can possibly think of, and there's not really an "optimal solution" where a chunk of the community doesn't just up and leave. Or at least, not one that I can think of.
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I can picture him doing the Dr. Livesy walk.
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This is my general thoughts on the matter too, though excluding compensation for the false positives simply because...well, I don't really know what would be appropriate for individual compensation, or how to sort out the legitimate false positives from those who are only taking advantage of the situation and claiming to be such. I do raise an eyebrow at keeping Maltiez on board, as that's a rather bold move. I'm not sure I would make the same decisions if I were in Tyron's seat, but that's not to say that my decisions would be better either. We'll see how it plays out. As far as I'm aware, Maltiez is just in an advisory role, which is very different than handling the code itself, and Tyron himself reviews the code before it ever ships to players, so I'm not particularly worried about something slipping through the cracks(aside from the usual pesky bugs). Regarding Maltiez's mods, I am happy about the custodianship thingy. It's one of the least disruptive options when it comes to the modding community, and to me at least it's better than trying to rely on forks that were, quite possibly, made out of spite. The only thing I'm not particularly happy about is the fact that, at least at the time of writing this post, there has been no official announcement on the forums. I'm not really sure why that is, and it's possible that it got forgotten in all the kerfluffle or maybe just lost in the ether. But I avoid Discord(outside of talking to friends), and I don't trust Reddit at all, so the forums are the primary place I rely on for VS news, and I'm sure I'm not the only one. Pretty much also how I see it, sadly. Ultimately, I think the game will be fine, though it's probably going to lose a chunk of the community over it(at least, I would be really surprised if the community didn't shed several players). Though I also don't think there's any response Tyron could have possibly given that wouldn't result in a chunk of the community leaving. It's definitely going to be rocky for quite a while, so like I said earlier--bold moves, we'll see how it all pans out.
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Welcome to the forums! You're not entirely wrong here, however, do note the latter part of my post: In other words, it's perfectly fine to criticize Anego Studios and express frustration, and one can be calm/civil while expressing such. What's not okay is running around whipping the community into a frenzy, starting fights with other users, and generally being abusive towards those you don't like/disagree with. And based on my general experience and observations, that tends to be why the ban hammer comes down. Tensions run high, people don't think clearly, and some outright break the rules and don't care.
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Incidentally, this is usually why the ban hammer ends up coming down so harshly sometimes. When the community remains calm, there's not a need for strict moderation, because most everyone is being civil and you don't have a bunch of wild speculation leading to fights and rumors. When the community gets whipped into a frenzy, however, speculation and rumors run wild, people get upset and give into emotion, and some of them end up being abusive towards others they disagree with. And that's when it goes too far and moderators have to step in to get everything back under control before more damage is done. That doesn't mean that it's not okay to be upset at what happened or raise concerns about it. There's just a big difference between politely raising concerns and starting fights with those who don't hold the same opinion on the matter.
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Yeah but that's kind of my point--a proper mega-thread, at least in my opinion, would be some kind of official statement, along with the known facts, would it not? Likewise, it's one thing to start a mega-thread, but another thing entirely to both keep it civil and get users to post in that thread instead of making duplicates and running wild everywhere else. It's a common problem when it comes to forums and drama in general, not just this specific forum and circumstance. That's all.
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In fairness, it's only been what...24-48 hours since the controversy blew up? It's a little difficult to make an official announcement/mega-thread when you're still scrambling to uncover the facts yourself, find and neutralize the problem mod code, and deal with the community running wild with speculation(especially when the community keeps creating multiple threads about the same thing) at the same time. And of course, with everyone piling on at once, in multiple places, it gets very hard to sort out the actual questions people have from the general mess of comments. I expect as soon as Anego Studios figures out what the heck happened, there will be an official statement providing the facts about what happened, how the problem was handled, how the offending parties were handled, and what measures will be taken to help ensure such things can't happen as easily in the future. Until we have an official statement, I would say it's a good idea to be very careful about speculating. It's perfectly fine to be concerned, and politely air those concerns in the appropriate designated space, but it's also very easy to get carried away and wind up muddying the waters.
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Here's an oddball take: dandelion tea could function as dairy nutrition, albeit in a very small amount to push the player to acquire actual dairy products. My reasoning here though is that dandelions can provide calcium(which is also provided by dairy), and thus could be a way to acquire some basic dairy nutrition in the early game, while the player still works on getting dairy livestock. Or perhaps a way for the player to still acquire some dairy nutrition if they want to live exclusively as a wanderer that has no livestock. It would also be very useful in the event that there are injuries like broken bones, that may heal faster if the player's dairy nutrition is high. That also gives the player a reasonable option to help deal with such an injury in the early game, where they're more prone to suffering serious injuries.
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I dunno about that. Vintage Story has legitimately dark nights and leans more heavily into realism, so fireworks would probably look a lot less cartoony as well as be more striking since...well, it's actually dark enough for the sparkly bits to pop. Plus American players would probably have a blast celebrating the 4th of July with them, and players in general could have fun with them for other celebrations(like New Year's Day). Roleplaying servers would probably really enjoy them as well.
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It depends on the flowers. Not everything that's a flower is bee food. The red-top grass is wind-pollinated, and won't feed bees. The ghostpipe is technically a flower, but I don't think it counts as bee food either. Horsetail was counted as a flower, but no longer serves as bee food since I mean...it's not actually a flower itself. Probably why it got rebranded to "medicinal herb". In any case, flowers like woad and heather can be used to make dye. That's about it in terms of gameplay utility, aside from bee food. Flowers do look nice though, so aside from providing interesting world detail, they do make for nice base decorations. I wouldn't be surprised if this was the case. As I said before, horsetails have already been rebranded as medicinal herbs, and many flowers are used in various herbal remedies and poisons. So it only makes sense to include them in herbalism/alchemy gameplay, along with other types of plants/plant parts that aren't necessarily flowers.
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Is anyone else having Drifters phase through the walls?
LadyWYT replied to fluffydragon's topic in Questions
I think there's a bug that can cause creatures to be knocked into the hitbox of the wall itself and thus "phase" through the block that way. It's been a while since I've seen this happen though, so I'm not sure if it's been fixed or not. It is, at worst, a fairly rare occurrence. When it comes to monsters, drifters and shivers tend to be the most likely culprits for this strangeness, since both like to pile up against doors and walls. Drifters are pretty good about knocking things around with rocks, and the shivers' seizure animation can also lead to some unexpected actions on occasion. One thing I would recommend checking though--make sure there isn't a dark corner in your house or a cellar door left open. Sometimes there's a spot or two that's just dim enough for the rare monster to spawn, and it can be a little confusing when it happens. -
I like to hoard meteoric iron because it's rare and pretty. I also tend not to use it for tools for the same reason, and also because steel is just better and fun to make(in my opinion). I do think meteoric iron should be able to be converted into steel, but I'm not sure that it should be any better than the steel we already have. What I would rather see when it comes to better steel, is some extra steps adding to the refinement process we have already, in order to get even better steel quality, or at the very least have a way to smelt down steel for casting.
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Banned from Discord Server after following Orders
LadyWYT replied to Stoney Martyr's topic in Discussion
If you want to appeal a ban, you'll need to submit a support ticket. The forums isn't appropriate for this kind of discussion, because a Discord ban isn't relevant to discussing the Vintage Story game. And to my knowledge, there are two main rules in effect for the current Maltiez controversy, when it comes to the Discord. Keep it civil, and keep those discussions in the specified channel. Failing to follow those rules(or any of the other posted rules, for that matter) is likely to result in moderator action. -
Banned from Discord Server after following Orders
LadyWYT replied to Stoney Martyr's topic in Discussion
Welcome to the forums. Probably best to submit a support ticket if you're having issues with the Discord. You can do so here: https://www.vintagestory.at/support/ -
Just making a note here, but flax is the one grain that can't be turned into alcohol. At least it couldn't the last time I tried.
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Stored Foods randomly spoiling way before the estimated dates
LadyWYT replied to Locklear's topic in Discussion
First off, welcome to the forums! Do note that unsealed crocks don't have the same shelf life as sealed ones. Likewise, the player inventory spoilage rate is static, and does not take the ambient temperature or room calculations into account. That being said, a crock that still had 90 days left on it before unsealing shouldn't be spoiling after a few in-game hours. Is this a singleplayer game, or a multiplayer one? Are you using any mods, or is it the vanilla game that is having this issue? The only other thing I can think of that may be a factor is if you used spoiling ingredients to create whatever was in the crock, it will affect the shelf life, but in that case it should be reading as spoiled, not "fresh for X days". -
Welcome to the forums! To my knowledge, it's up to the individual's discretion on what hashtags, if any, they want to use. Of course, while it might be an unspoken rule, I would recommend using tags that are both likely to be searched, and relevant to the content being posted.
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Absolutely yes, I would love to see this in the game. Eh...I don't really think fireworks are well-suited for direct combat, and outside of signal flares, probably aren't things that should be used underground either. As a way to scare off, disorient, or distract certain types of enemies though? Sure. Absolutely not, for the precise reason that you mentioned. Controlled flight is incredibly powerful, and easily renders all other forms of travel(outside of teleportation) obsolete. Fireworks are going to be something that's cheap enough to acquire en masse once the player is reasonably advanced, so the ultimate result is similar to what happened with Minecraft's elytra. Given what the glider is made of, and that Vintage Story tends to lean more heavily into realism...realistically, the glider should be breaking apart, catching fire, or the player otherwise suffering serious injuries from using rockets in this manner. I don't think this really solves the above issue at all in regards to flight being overpowered, and it also results in a lot of annoyed players.
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I don't think that drama is what the OP is referring to--it's meant to be a joke about how fun the game is to play. Regarding the recent drama with certain individuals, it seems to be a rather inflammatory topic, so probably best to be careful about bringing it up while the facts are still being sorted out and people are intent on reacting emotionally rather than rationally.