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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Dear Players, we cordially invite you to another special event - create a winter-themed build in creative mode within 2 weeks! At the end of the event, the builds will be judged, and the best builders may win free game keys, %-off coupons, or have their build featured on the game’s main menu! The map for this event is 5120 x 5120 blocks and contains a variety of biomes. To the north you will find mostly glaciers and mountains. To the south are snow-covered forests and other temperate biomes, and even some warmer snow-free areas in the very south of the map. This world is locked in perpetual winter, so the coldest areas in the north will stay dark! Keep that in mind as you select your build location. Judging will happen across multiple categories. You can focus on one category, or try to win them all! The categories for eventual judging will be: • Most original • Most detailed • Most beautiful • Best lighting Regarding Rewards We're still figuring out how to best set up the event rewards so this is intentionally vague, but we'll be sure to hand out rewards where rewards are due. As for the screenshot inclusion in the game’s main menu: • We are looking for festive and winter themed screenshots that will be active over the winter holidays. • We will create the screenshot of your build ourselves, so we recommend making it look good using the vanilla textures. If you wish, you can provide us with an exact viewing position from which the screenshot should be made using .cam p an then .cam save - this will copy the position coordinates to the clipboard. Paste this text in a file and save it until judging begins. Event Instructions 1) Connect to the server (event.vintagestory.at:55538) with game version 1.17.9. 2) Choose and claim your location using the /land command before you start building. (See the wiki page on land claiming for instructions) 3) Place a visible outline around your claim (fences or another block) and place a sign with your username on it so everyone knows it’s yours. 4) Submit the coordinates of your claim via Google forms page that we have set up for this. Note that you should submit your coordinates before you start building! 5) Start building and chiseling! You have until the end of the event to complete your build. Rules • One build per player. • Your build must be claimed using the /land command. • Your build must be marked with a sign with your username on it. • You have to submit the coordinates of your build using the Google forms link or it won’t be included in the judging. Judging • The first round of judging will be done by the Vintage Story team, who will select the finalists. • Once the finalists have been selected, the server will re-open in spectator mode and players may vote for the winners. • All Vintage Story players may vote for one build per category, even if they didn’t create a build, but each player may only vote once (you must provide your username to vote). • You may vote for the same build in more than one category. • Players may not vote for their own builds. • Winners may win free game keys or discount coupons, or even have a screenshot of their build featured in the game’s menu background! The winners of each category will be announced here. (Prizes will go to the builds with the most total votes across all categories - not necessarily to the winner of each category.) Server Info • The map is 5120 x 5120 blocks, very cold, with realistic biomes. The north half of the map will be frozen and mostly dark, south will be more varied and have more sunlight. Soil gravity is off. Months have been set to 300 days so it will remain winter for the entire event. • The server will automatically restart once per day at 8 AM EET. This should only take a minute or two. • The server will also automatically generate a backup once per day at 8:30 AM EET. This may take a few minutes and the server will lag during this time. • The server address is: event.vintagestory.at:55538 This event will run from Sunday, 4th December at 20:00 EET - Saturday until 17th December at 20:00 EET Good luck and have fun! View full record
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  2. Dear Players, we cordially invite you to another special event - create a winter-themed build in creative mode within 2 weeks! At the end of the event, the builds will be judged, and the best builders may win free game keys, %-off coupons, or have their build featured on the game’s main menu! The map for this event is 5120 x 5120 blocks and contains a variety of biomes. To the north you will find mostly glaciers and mountains. To the south are snow-covered forests and other temperate biomes, and even some warmer snow-free areas in the very south of the map. This world is locked in perpetual winter, so the coldest areas in the north will stay dark! Keep that in mind as you select your build location. Judging will happen across multiple categories. You can focus on one category, or try to win them all! The categories for eventual judging will be: • Most original • Most detailed • Most beautiful • Best lighting Regarding Rewards We're still figuring out how to best set up the event rewards so this is intentionally vague, but we'll be sure to hand out rewards where rewards are due. As for the screenshot inclusion in the game’s main menu: • We are looking for festive and winter themed screenshots that will be active over the winter holidays. • We will create the screenshot of your build ourselves, so we recommend making it look good using the vanilla textures. If you wish, you can provide us with an exact viewing position from which the screenshot should be made using .cam p an then .cam save - this will copy the position coordinates to the clipboard. Paste this text in a file and save it until judging begins. Event Instructions 1) Connect to the server (event.vintagestory.at:55538) with game version 1.17.9. 2) Choose and claim your location using the /land command before you start building. (See the wiki page on land claiming for instructions) 3) Place a visible outline around your claim (fences or another block) and place a sign with your username on it so everyone knows it’s yours. 4) Submit the coordinates of your claim via Google forms page that we have set up for this. Note that you should submit your coordinates before you start building! 5) Start building and chiseling! You have until the end of the event to complete your build. Rules • One build per player. • Your build must be claimed using the /land command. • Your build must be marked with a sign with your username on it. • You have to submit the coordinates of your build using the Google forms link or it won’t be included in the judging. Judging • The first round of judging will be done by the Vintage Story team, who will select the finalists. • Once the finalists have been selected, the server will re-open in spectator mode and players may vote for the winners. • All Vintage Story players may vote for one build per category, even if they didn’t create a build, but each player may only vote once (you must provide your username to vote). • You may vote for the same build in more than one category. • Players may not vote for their own builds. • Winners may win free game keys or discount coupons, or even have a screenshot of their build featured in the game’s menu background! The winners of each category will be announced here. (Prizes will go to the builds with the most total votes across all categories - not necessarily to the winner of each category.) Server Info • The map is 5120 x 5120 blocks, very cold, with realistic biomes. The north half of the map will be frozen and mostly dark, south will be more varied and have more sunlight. Soil gravity is off. Months have been set to 300 days so it will remain winter for the entire event. • The server will automatically restart once per day at 8 AM EET. This should only take a minute or two. • The server will also automatically generate a backup once per day at 8:30 AM EET. This may take a few minutes and the server will lag during this time. • The server address is: event.vintagestory.at:55538 This event will run from Sunday, 4th December at 20:00 EET - Saturday until 17th December at 20:00 EET Good luck and have fun!
  3. What @BenLi wrote Any service you make available to the broader internet is vulnerable to attack attempts. What matters more is whether they were successful or not. You can also run your VS server in a very confined space (e.g. docker) to confine any break-ins. But as a broad word of advice - you can disable server advertising, change the default port to another one and enable whitelisting. Also I am not aware of any opened vulnerabilities on our game server.
  4. This is pretty much fully rewritten for 1.18. Adding new map icons is simplified to adding a .svg file to textures/icons/worldmap, so no code or config changes needed.
  5. The days have grown short, and the snow has begun to fall… It is up to you to bring life and beauty to this winter wonderland! Stake your claim and create a winter-themed build using all the tools Vintage Story has to offer. This will be a creative-mode building event, so you will have access to every block and item in the game and infinite chiseling! The Winter Wonderland Build Event will last for two weeks. The event will begin on Sunday, 4 December at 20:00 EET - Saturday and end on 17 December at 20:00 EET. At the end of the event, the builds will be judged by staff and players, and the best builders may win free game keys, %-off coupons, or even have their build featured on the game’s menu! Details about the map and rules will be posted when the event begins. Start thinking wintery thoughts! View full record
  6. The days have grown short, and the snow has begun to fall… It is up to you to bring life and beauty to this winter wonderland! Stake your claim and create a winter-themed build using all the tools Vintage Story has to offer. This will be a creative-mode building event, so you will have access to every block and item in the game and infinite chiseling! The Winter Wonderland Build Event will last for two weeks. The event will begin on Sunday, 4 December at 20:00 EET - Saturday and end on 17 December at 20:00 EET. At the end of the event, the builds will be judged by staff and players, and the best builders may win free game keys, %-off coupons, or even have their build featured on the game’s menu! Details about the map and rules will be posted when the event begins. Start thinking wintery thoughts!
  7. I uploaded a 4k version on the media page now
  8. Dear Spooky Survivalists v1.17.9, a stable release, can now be downloaded through the account manager. Go grab seventeen'o'nine for a spooky main menu background picture! 8k Ultra HD preview picture: Build by Arkan, tweaks by Elvas Game updates Feature: Added halloween themed main menu background Tweak: Updated community translations Fixed: Burning coals not extinguished by adjacent water Fixed: Crock sealing not working, food expired as if not sealed Fixed: Texture issues on pumpkin Fixed: Snow layer issue on stacked vertical mud brick slabs Fixed: /stats command - Players last online value was incorrect Fixed: Incorrect firewood visuals in the clay oven View full record
  9. Dear Spooky Survivalists v1.17.9, a stable release, can now be downloaded through the account manager. Go grab seventeen'o'nine for a spooky main menu background picture! 8k Ultra HD preview picture: Build by Arkan, tweaks by Elvas Game updates Feature: Added halloween themed main menu background Tweak: Updated community translations Fixed: Burning coals not extinguished by adjacent water Fixed: Crock sealing not working, food expired as if not sealed Fixed: Texture issues on pumpkin Fixed: Snow layer issue on stacked vertical mud brick slabs Fixed: /stats command - Players last online value was incorrect Fixed: Incorrect firewood visuals in the clay oven
  10. Until its done. Why do you ask?
  11. it is as of 1.17.8 - on the overview page there is a pause toggle-button
  12. This discussion is getting too heated here, locking topic. Suffice to say, an optional tutorial will likely be in the game some day.
  13. Dear Extraordinary Survivalists v1.17.7 & 8, a stable release, can now be downloaded through the account manager. Unrack your chisels and dig into your food storage. It's pumpkin carving time! [Edit:] Also released v1.17.8 to fix a texturing issue with pumpkins, fix a crash with chiseled blocks and to make the handbook pause toggle-able Game updates Feature: Can now chisel pumpkins in (the real life months) October and November. Includes a glowy chisel material for extra spook. Tweak: The game now pauses in singleplayer when opening the handbook Tweak: Game now logs available system ram on startup Tweak: Reduced peridot deposits by 66% Tweak: Randomly rotate texture on sand Tweak: Added a link to clay on the pottery guide page Fixed: Fruit trees no longer updating correctly upon world/chunk reload Fixed: Multiple visual issues with fruit trees (thin branches not wood typed, thick branch ends looked cut off, thick branches had not frost overlay, floaty up facing thin branches) Fixed: Should mitigate a crash on corrupted chunks Fixed: Player getting kicked / server exception if right clicking a trader while the frame profiler is enabled Fixed: -i command line arg not working Fixed: Pulverizer dropping 0 sized stacks in some cases Fixed: Slabs turned to chiseled blocks can no longer be expanded in size Fixed: Underground lake schematics generating without water Fixed: Linux install.sh: Create .local/share/applications folder if it does not exist Fixed: Should fix a client crash related to fruit trees Fixed: Might fix teleporters not working on low server tick rate Fixed: Perishable information not displayed for perishable liquids, such as milk Api Fixed: ModMaker not correctly prefixing game: to vanilla file paths
  14. Dear Extraordinary Survivalists v1.17.7 & 8, a stable release, can now be downloaded through the account manager. Unrack your chisels and dig into your food storage. It's pumpkin carving time! [Edit:] Also released v1.17.8 to fix a texturing issue with pumpkins, fix a crash with chiseled blocks and to make the handbook pause toggle-able Game updates Feature: Can now chisel pumpkins in (the real life months) October and November. Includes a glowy chisel material for extra spook. Tweak: The game now pauses in singleplayer when opening the handbook Tweak: Game now logs available system ram on startup Tweak: Reduced peridot deposits by 66% Tweak: Randomly rotate texture on sand Tweak: Added a link to clay on the pottery guide page Fixed: Fruit trees no longer updating correctly upon world/chunk reload Fixed: Multiple visual issues with fruit trees (thin branches not wood typed, thick branch ends looked cut off, thick branches had not frost overlay, floaty up facing thin branches) Fixed: Should mitigate a crash on corrupted chunks Fixed: Player getting kicked / server exception if right clicking a trader while the frame profiler is enabled Fixed: -i command line arg not working Fixed: Pulverizer dropping 0 sized stacks in some cases Fixed: Slabs turned to chiseled blocks can no longer be expanded in size Fixed: Underground lake schematics generating without water Fixed: Linux install.sh: Create .local/share/applications folder if it does not exist Fixed: Should fix a client crash related to fruit trees Fixed: Might fix teleporters not working on low server tick rate Fixed: Perishable information not displayed for perishable liquids, such as milk Api Fixed: ModMaker not correctly prefixing game: to vanilla file paths View full record
  15. thanks for the info, will fix for next release
  16. Dear Extraordinary Survivalists v1.17.5, a stable release, can now be downloaded through the account manager. [Edit:] Also released 1.17.6 to fix a client crash related to condensers and a dupe bug related to wall leaning tools The final polishing, I hope. Chiseled room by Andre#3367, shared on discord Game updates Tweak: Reduced server performance cost for stone-throwing enemies Tweak: Significantly reduced RAM usage caused by missing blocks, e.g. when mods were removed (20 gb -> 7 gb in one test case) Tweak: No longer drop crop harvest in multiple 1x items to prevent lag Fixed: Perishable info missing on placed crocks, bowls and pots Fixed: Blackguards breaking cracked tool vessels got no drops Fixed: Performance: Clay ovens filled with firewood unecessarily redrawing chunks twice a second Fixed: Missing translation entries for fruit tree fruits in meals Fixed: Fruit tree fruit jams hat incorrect satiety values Fixed: Condenser and fruitpress: Placing liquid containers other than buckets were invisible Fixed: Milking ewes consumed 1 litre at the end of the process Fixed: Sometimes able to find 0 copper stacks in ruins Fixed: Bears not able to step on blocks in some cases Fixed: Untranslatable text with placed food containers Fixed: Startup crash for some heavily modded worlds or similar cases Api Fixed: CollectibleObject.OnBeforeRender(), renderInfo.dt set to 0 for not currently held items Api Fixed: tree.MergeTree() was not properly fixed Api Fixed: Decor block sounds were ignored, now always used. Can use attribute block "ignoreSounds:true" to restore old behavior. Api Fixed: Stack overflow when using obsolete method Collectible.GetDurability Api Fixed: Crash on ground storage placement of blocks/items with overlay textures Api Fixed: Might fix "Sold by" handbook entry not working for modded items/blocks
  17. Dear Extraordinary Survivalists v1.17.5, a stable release, can now be downloaded through the account manager. [Edit:] Also released 1.17.6 to fix a client crash related to condensers and a dupe bug related to wall leaning tools The final polishing, I hope. Chiseled room by Andre#3367, shared on discord Game updates Tweak: Reduced server performance cost for stone-throwing enemies Tweak: Significantly reduced RAM usage caused by missing blocks, e.g. when mods were removed (20 gb -> 7 gb in one test case) Tweak: No longer drop crop harvest in multiple 1x items to prevent lag Fixed: Perishable info missing on placed crocks, bowls and pots Fixed: Blackguards breaking cracked tool vessels got no drops Fixed: Performance: Clay ovens filled with firewood unecessarily redrawing chunks twice a second Fixed: Missing translation entries for fruit tree fruits in meals Fixed: Fruit tree fruit jams hat incorrect satiety values Fixed: Condenser and fruitpress: Placing liquid containers other than buckets were invisible Fixed: Milking ewes consumed 1 litre at the end of the process Fixed: Sometimes able to find 0 copper stacks in ruins Fixed: Bears not able to step on blocks in some cases Fixed: Untranslatable text with placed food containers Fixed: Startup crash for some heavily modded worlds or similar cases Api Fixed: CollectibleObject.OnBeforeRender(), renderInfo.dt set to 0 for not currently held items Api Fixed: tree.MergeTree() was not properly fixed Api Fixed: Decor block sounds were ignored, now always used. Can use attribute block "ignoreSounds:true" to restore old behavior. Api Fixed: Stack overflow when using obsolete method Collectible.GetDurability Api Fixed: Crash on ground storage placement of blocks/items with overlay textures Api Fixed: Might fix "Sold by" handbook entry not working for modded items/blocks View full record
  18. Dear Extraordinary Survivalists v1.17.4, a stable release, can now be downloaded through the account manager. Time for another bugfix release, almost all bugs were happening in various edge cases. Screenshot by Rhell Norrattu#2519 on discord Game updates Feature: Preparations for a 1-click mod install feature (added URI Handler and Protocol handler for vintagestorymodinstall://) Tweak: Added sleep and sit behavior to gazelles Tweak: Increased vernalization temperatures for pink apple, yellow apple, cherry and peach trees Tweak: Tool mold rack TLC Tweak: Tool mold rack is now renamed to "Vertical rack" Tweak: Can now also place resonance archives on vertical racks Fixed: Shields placed on tool mold racks were visually broken Api tweak: Added vertical rack transform tab to the transform editor. Made custom transforms less hardcoded. Api fixed: Not able to properly create a transform for vertical racks Fixed: Client no longer crashing when using very large world edit brush shapes (shape preview now defaults to a generic cube) Fixed: Server exception when breaking a stacked berry bush thats below another berry bush Fixed: Able to interact with ground storage in claimed blocks Fixed: Rock strata thickness not scaling with world height, causing some ores not to spawn Fixed: Hotbar numkey slot flip with cooking pot slots did not respect slot max stack size Fixed: Crafting with a hotbar num key then clicking the output slot with mouse crashed the game Fixed: A singular failure to connect to the master server did not make the server attempt to re-register to it Fixed: Broken droplet noise on water when it rains in some cases Fixed: Mitigate issues with painting placed on ice Fixed: Might fix a rare issue where creating a new world with a different size than the previous one had an incorrect spawn point, or even crashed when trying to join Fixed: Rare connection issues on second game load, thanks to @Apache Fixed: Rare server side full deadlock / freeze Fixed: Saltpeter spawning underwater and on the surface in some cases Fixed: Sneaking did not hide player icons on the map Fixed: Mitigate issues with vertical trapdoors in rotated schematics Fixed: Worldgen pond generator not taking into account new submersible behavior Fixed: Server crash when using the fruit press in a certain way Fixed: Overlapping issues with wallpaper and other blocks, like paintings Fixed: Mitigate one crash with fruit trees Fixed: Rare worldgen exception near kimberlite spawns Api Fixed: Text overflow in the textarea of the block selection editor .bsedit Api Fixed: Multiplayer auto mod downloader searched for the mod references by the mod network version instead of the mod version Api Fixed: Using 35 joints in an animation crashed the game Api Fixed: tree.MergeTree() broken for nested trees Api Fixed: Avoid crash in the hotbar hud when a mod as removed that added tool modes to a collectible
  19. Dear Extraordinary Survivalists v1.17.4, a stable release, can now be downloaded through the account manager. Time for another bugfix release, almost all bugs were happening in various edge cases. Screenshot by Rhell Norrattu#2519 on discord Game updates Feature: Preparations for a 1-click mod install feature (added URI Handler and Protocol handler for vintagestorymodinstall://) Tweak: Added sleep and sit behavior to gazelles Tweak: Increased vernalization temperatures for pink apple, yellow apple, cherry and peach trees Tweak: Tool mold rack TLC Tweak: Tool mold rack is now renamed to "Vertical rack" Tweak: Can now also place resonance archives on vertical racks Fixed: Shields placed on tool mold racks were visually broken Api tweak: Added vertical rack transform tab to the transform editor. Made custom transforms less hardcoded. Api fixed: Not able to properly create a transform for vertical racks Fixed: Client no longer crashing when using very large world edit brush shapes (shape preview now defaults to a generic cube) Fixed: Server exception when breaking a stacked berry bush thats below another berry bush Fixed: Able to interact with ground storage in claimed blocks Fixed: Rock strata thickness not scaling with world height, causing some ores not to spawn Fixed: Hotbar numkey slot flip with cooking pot slots did not respect slot max stack size Fixed: Crafting with a hotbar num key then clicking the output slot with mouse crashed the game Fixed: A singular failure to connect to the master server did not make the server attempt to re-register to it Fixed: Broken droplet noise on water when it rains in some cases Fixed: Mitigate issues with painting placed on ice Fixed: Might fix a rare issue where creating a new world with a different size than the previous one had an incorrect spawn point, or even crashed when trying to join Fixed: Rare connection issues on second game load, thanks to @Apache Fixed: Rare server side full deadlock / freeze Fixed: Saltpeter spawning underwater and on the surface in some cases Fixed: Sneaking did not hide player icons on the map Fixed: Mitigate issues with vertical trapdoors in rotated schematics Fixed: Worldgen pond generator not taking into account new submersible behavior Fixed: Server crash when using the fruit press in a certain way Fixed: Overlapping issues with wallpaper and other blocks, like paintings Fixed: Mitigate one crash with fruit trees Fixed: Rare worldgen exception near kimberlite spawns Api Fixed: Text overflow in the textarea of the block selection editor .bsedit Api Fixed: Multiplayer auto mod downloader searched for the mod references by the mod network version instead of the mod version Api Fixed: Using 35 joints in an animation crashed the game Api Fixed: tree.MergeTree() broken for nested trees Api Fixed: Avoid crash in the hotbar hud when a mod as removed that added tool modes to a collectible View full record
  20. Dear Extraordinary Survivalists v1.17.3, a stable release, can now be downloaded through the account manager. Time for another bugfix release. Version 1.17 seems to be looking pretty good by now. Possibly the last or 2nd last release for 1.17.x \o/ Screenshot by kippy#4986 on discord Game updates Feature: Can now configure crop and berry bush grow rates via /worldconfigcreate float cropGrowthRateMul [0.1 ... 10] Tweak: Improve performance during temporal storms (technical info: don't compute new rust overlay for distant geometry) Tweak: Fine tune frost overlay on creatures Fixed: Able to use /waypoint on worlds with maps disabled Fixed: Filling quern with items reset the grind timer Fixed: Game crashing when placing vintage beef on shelves Fixed: Berry bush berry harvest yield not correctly increased Fixed: Berry yield from breaking berry bushes was not affected by the character forage stat Fixed: Fruit press sometimes not yielding 10L of juice Fixed: Not able to place 4 crocks in one block in some cases Fixed: Quern not stopping when opening handbook while grinding Fixed: Setting daysPerMonth config via serverconfig.json did not apply correctly Fixed: Weird clipping issue with rush matting Fixed: Fences and other blocks sometimes getting replaced by grass Fixed: Lung capacity world config not applying correctly Fixed: Endlessly falling snow layer blocks Fixed: Shields in the decorative blocks tab Fixed: Might finally fix a crash related to fruit trees Api tweak: Vanilla item/block codes in a exported schematic should now all be prefixed with game Api Fixed: Plant container fillHeight not respecting block type View full record
  21. Dear Extraordinary Survivalists v1.17.3, a stable release, can now be downloaded through the account manager. Time for another bugfix release. Version 1.17 seems to be looking pretty good by now. Possibly the last or 2nd last release for 1.17.x \o/ Screenshot by kippy#4986 on discord Game updates Feature: Can now configure crop and berry bush grow rates via /worldconfigcreate float cropGrowthRateMul [0.1 ... 10] Tweak: Improve performance during temporal storms (technical info: don't compute new rust overlay for distant geometry) Tweak: Fine tune frost overlay on creatures Fixed: Able to use /waypoint on worlds with maps disabled Fixed: Filling quern with items reset the grind timer Fixed: Game crashing when placing vintage beef on shelves Fixed: Berry bush berry harvest yield not correctly increased Fixed: Berry yield from breaking berry bushes was not affected by the character forage stat Fixed: Fruit press sometimes not yielding 10L of juice Fixed: Not able to place 4 crocks in one block in some cases Fixed: Quern not stopping when opening handbook while grinding Fixed: Setting daysPerMonth config via serverconfig.json did not apply correctly Fixed: Weird clipping issue with rush matting Fixed: Fences and other blocks sometimes getting replaced by grass Fixed: Lung capacity world config not applying correctly Fixed: Endlessly falling snow layer blocks Fixed: Shields in the decorative blocks tab Fixed: Might finally fix a crash related to fruit trees Api tweak: Vanilla item/block codes in a exported schematic should now all be prefixed with game Api Fixed: Plant container fillHeight not respecting block type
  22. Yes, override, AssetsFinalize if you want to modify assets
  23. You can use Photopea to resize it
  24. Neat! I added a small section for this on the wiki - https://wiki.vintagestory.at/index.php/Framerate_and_Performance#For_Linux_users
  25. Dear Extraordinary Survivalists v1.17.2, a stable release, can now be downloaded through the account manager. A new release always brings a wave of new reports, must ninja fix, again! Screenshot by Dude7ox#6606 on discord Game updates Tweak: Increased default lung capacity from 20 seconds to 40. Lung capacity is now listed in the world configurations screen with new preset values for each playstyle Tweak: Creative mode flying player model no longer has hands in the air Tweak: Tailored gambeson armor can now only be repaired by tailors. Fixed: Should fix all creatures black for some players Fixed: Soaked hide barrel recipes now separated to be more clear that there is one for diluted borax and one for limewater Fixed: Falling blocks no longer spawn dropped items, but instead will try to keep falling further. Mitigates lag from large avalanches Fixed: Last slice of pie had a buggy serving value set Fixed: Tool mold shown "x units of copper ingot" "ingot" is now omitted Fixed: Game crashing when placing fruit tree cuttings Fixed: Game crashing when going to interface settings in a world with maps disabled Fixed: Missing recipes for peridotite and basalt coffins
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