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Everything posted by EnbyKaiju
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Absolutely stunning! I love the dynamic energy in the scene and the live you've brought not just to the action but to the world around them. Now I want to learn all about Crest and their story.
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Same, I'm definitely taking a little inspiration for my next big thing from Zenzecko's work here. Not so much for the smuggler thing (though there is some piratical ideas that might work), but having a harbour system for driving up, offloading, resupply and shipping out again. I love all the creative-yet-practical stuff folks do in this game
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This is a gorgeous build! I'm a sucker for an underground base, especially if it's not leaning heavily on dwarven aesthetics. All the little details bring such light and character, and I love how cozy it all is!
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I still absolutely love the contrast between the block types. Kimberlite & Phyllite are two of my favourite blocks in the game and their relative rarity makes them all the more special. For use in something like a shrine or temple they make me think of the kind of Lovecraftian aesthetic that fits the tone of the game perfectly. It makes me picture seeing mobs of drifters & bowtorns congregating around the central altar during a temporal storm.
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Mushroom propagation is on the roadmap. They could easily do it the Japanese way where they stack wet logs in a pile, plant the spores in holes in the stack and let it grow. Sounds like something that could be really interestingly included, but given the pervasiveness of mushrooms in the game as is it would very much be a "you have to want to do this" thing rather than a necessity to keep fed. Not unless they tweaked mushrooms to not grow back as fast or be as common anyway.
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These are coming out so well! I absolutely love the effects you're creating with those different layers. It may be that I've been building too much lego recently but they make me think of the lego paintings that have come out in recent years that are built up over layers to give the right level of depth, but you've taken that concept so much further! Honestly I'm astounded how good this looks, and speaks to your skill as an artist and the kind of art that can be created in this game.
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I for one would love to have potted fruit plants If for no other reason than I want a tiny little cherry tree in my house that blossoms when the ones in the rest of the game do, so I know when it's sakura season, The only edible part of the cactus is the fruit, which regrows, but you can't cultivate. You can bring in the little cactus & silver cactus to put in planters/pots though to look pretty. I think pretty much the only edible plant you can put in a pot is mushrooms, and they go bad if you try to take them out later (no idea why)
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A General Discussion on the State of the Forums
EnbyKaiju replied to Teh Pizza Lady's topic in Discussion
Yeah, I've just added the people who really don't know when to stop to my ignore list (wish you could just add them directly from the thread itself). From a moderation perspective it's not the best option, but if I don't see it they aren't my issue any more. I'm not a mod here, haha. Leave it up to people with more emotional bandwidth to try to deescalate. And yeah, it's far from the worst here, but the constant doubling down can be utterly exhausting. Anyway, gonna move on. Think I'll stick to the build section for the time being. I'd rather see people doing cool & creative stuff than constantly complaining that things aren't perfect in their eyes. -
A General Discussion on the State of the Forums
EnbyKaiju replied to Teh Pizza Lady's topic in Discussion
Yeah, I've had to deal with similar stuff in servers I've helped moderate. In the end you need to impose a "if your behaviour is repeatedly disruptive you will be removed" kind of rule because there are people who know exactly how far they can go without technically breaking a rule and it's just a drain on everyone. In the end every shared space needs to built around community, and there are those who really don't behave like community members. Yeah that's a good one, I forgot forums allow you to block, I should do that if just to give myself a little breathing room. I'm going to be very open for a moment, I deal with a lot of mental health issues, mostly depression and anxiety, that prevent me from interacting much in the outside world. So I seek out spaces like this as a refuge where I can feel safe and talk about things I love (especially this game which has literally kept me going the last few years). That's what this place felt like coming in, considering the often negative atmosphere in the discord server, so I feel it pretty hard when the tone shifts. That's a me thing though, so I accept that my sensetivity is tuned up higher than others might be. Would just be nice if more folks had a little empathy & understanding & didn't just go straight in for the attack (even if it does skirt the lines of being an outright attack. You do a good job, Pizza Lady. You're one of the top folks around here and I appreciate what you do. -
A General Discussion on the State of the Forums
EnbyKaiju replied to Teh Pizza Lady's topic in Discussion
Not long ago I posted about how much I appreciated this space as a welcoming & friendly environment, especially compared to the overcrowded & fast-paced nature of the discord server, a few weeks or so ago I would have replied yes to all of those. In seeing how things have fallen so sharply lately, with constant disagreements bordering on personal attacks, I've quickly moved to a no on all fronts. There are people here who genuinely make this space special & joyful to be around (looking at you, @LadyWYT for one), but others who seem to take it on themselves to go to the bathroom on discussions & ruin it for everyone out of personal pride in being right. That needs cleaning up, there's practically zero moderation going on, and it feels like it's breeding toxicity. There needs to be a point where discussions are called to a close, and heated arguments deescalated instead of constantly ramped up. I'm not seeing that happen (I've been a community manager & mod in spaces for years, I know what to look out for) I hope things get back to where they were. Some friendly disagreement is always good for working out ways forward, but this is unsustainably bad at times. Because I honestly don't feel welcome or safe around some of the folks here that are pushing their ego above the feelings of other people. I want to be here, but it's hard not to feel the need to pull away. -
If you did go for a round roof I'd 100% recommend making it a copper one, as that'll go really well with the kimberlite pillars. And yeah, as LadyWYT says, chuck a lightning rod on top for the atmosphere to get lots of lightning strikes. It's looking great!
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You wouldn't believe the stink when a blueberry plantation gets its yearly fertilizer dump, haha. Be glad we only need to use bonemeal in game for this, because in real life they use chicken manure. The way the VS devs have done this? It makes sense to a level of realism that's not onerous on the player. Yes it's another thing to do, but it's not something you have to check on every day. And honestly I'm getting a little frustrated on people crapping on the system when the whole premise of the game is to add as much realistic immersion on the player as they can without it being a painful grind. This is fine. It's more than fine, it's accessible yet challenging. Will it probably get balanced out over time, sure. But the constant crapping on the new mechanics is making this place toxic and I am enjoying hanging out here less and less. It's getting to be as bad as the discord. So I'm just gonna enjoy the game, get used to the new way of doing things, and trust in the people who have proven more than capable of making this game as amazing at it is. Anyone unhappy with the new system can go find or make a mod, because you're an emotional drain.
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Jumping in to agree that I love the new berry bushes too. I've a history in berry picking so I know how well they can blend into the natural environment, they looked too minecrafty before so now you have to actually look out for them and get practice finding them.The gatherer side of the hunter/gatherer was very much easy mode before, now it's a more skilled role to learn. I think in time folks will get better at locating them, and find it less of a struggle. But so far, 10/10 update for me.
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Yeah, that's what I'm thinking, which is why I implied making it something that takes a long time to happen. And it would only really happen in areas with a lot of rainfall too. Nature is really good at finding a way if you leave it alone, and the idea of returning to an area after in-game years and finding it covered in moss with bushes & trees growing up around it just brings me a joy (I love seeing trees trying to grow through industrialised areas, fighting back against urbanisation)
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I was walking through a Japanese garden a few months ago and as I always do I delighted at the moss gardens that are so often a feature of that kind of landscaping. And with the new moss being introduced in the new version it seems like a perfect opportunity bring up the notion of cultivating moss! Mechanics wise it, like in real life, would be very much based on patience and careful upkeep. 1) Start by taking a cutting/sample of the moss with a knife, then place it on a suitable block (theoretically fertile ground). 2) Make sure the moss stays watered, the moisture level would need to remain at a relatively high level (say above 50% at all times) to encourage growth. 3) Over time, possibly weeks, if kept watered, the moss would have a chance to grow out to adjacent blocks, both fertile soil or not (moss does not care what it grows over if given enough times) 4) Repeat until you have the desired amount of moss covering an area, and if it grows over too much stuff, you'll need to scrape it off. In this way you could have a moss garden, or if done inside or on top of a building would apply the moss layer onto everything, giving it that aged look. What do folks think? I'm just really inspired by the addition to the game so it seems a shame not to be able to move it around in some way without creative (which I've tried and it is gorgeous)
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You've definitely given me a lot of inspiration for how I want to work on my own tea house in the new build, so I wanna give you a big thank you for all your amazing work!! I think there's a few changes in the new build that is going to make building something like this even more magical, and I can't wait to see what you build next!
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They are also a great way of losing track where things you throw on the ground go, lol. Kind of hope someone makes a full on waterslide mod at some point. Make one that starts at build height all the way down to mantle. Zoooooooooom!
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Just imagining the iron door maze you could make with all of those, haha. Build a full on labyrinth underground and make your friends try and escape before the monsters get them. *makes note: build full underground labyrinth under a city one day and invite friends to try and escape* But yeah, totally agreeing, using creative to fix/update is a totally valid thing. I often use it when there's things that don't make sense, like water blocks not filling back in in the ocean...etc. Adding in some rapids to older worlds makes total sense as long as you aren't spamming it.
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Never knowing is part of the fun!! I think I worked out the balance in worldgen I want so it's 90% water, give myself a challenge but not stifle myself on options to go bigger, but until you jump into the world and have a run around you never know. I still happily remember one world I started up, years back, and it was the most gorgeous chalk hills area that lead down to the coast. Will I ever land on that kind of terrain again? Who knows, but I'm gonna have fun finding the perfect space to build my various plans this time around.
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Just testing out the rc in creative and... yeah, okay, I'm definitely waiting till stable to start the long-term world. lol At least waiting until they fix the handbook so that it stops crashing whenever I try to look up recipes and the current recipe list gets fixed. But hey, rc means we're almost there!! I cannot wait to see what folks start to build in the new version when it hits stable. I hope y'all will be sharing your progress in the builds channel!
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Thanks, as always I appreciate your considered feedback. It's mostly worldgen I'm worried about, as all the other little stuff gets fixed over time, so I'll keep playing around and hold off on the grant plans for stable. Honestly I haven't seen a single thing in the notes I have a problem with. Big fan of the berry changes, fishing, spear changes...etc. I think those changes will all be very two-sided in the player base but if folks have problems with any of it I'm sure there will be a mod out within a week that reverts it to the old ways Anyway, good luck, friends, and thanks VS devs! You're amazing!
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How's the RC release looking so far overall? @LadyWYT you're probably the one to ask. Think it's in a viable enough space to start out that new long-term world yet, or should I hold off a week or two till they patch up the worst of the remaining bugs? Normally I feel fine starting up at an RC build, since the features are in there it's just balance/bugfix time, but as they said this is one of their biggest mechanical updates so curious if that's still the right call or if holding off is the play here and just keep tinkering in creative?
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As the title asks, do you keep some kind of curated collection of images or other media as inspiration for your builds or goals in Vintage Story? This could be a folder full of pictures you slowly add to, or a creative world full of little designs you want to build on later, or even a tab of bookmarks in your web browser that you go to now and then. Heck, it could even be saved videos from other folks who do amazing work on these kinds of games that you draw inspo from. I'm really curious to see how many other folks build on their ideas and collect inspiration, especially in between updates when you're starting plans on those big goals. For me I do this a lot, mostly to help deal with my anxiety but also to help make plans. I've got a folder with a couple of hundred photos I've either taken IRL, or sourced from different media, a creative world full of practice techniques, and a half-dozen websites bookmarked for historical building techniques. How far the design rabbithole do you go with yours?
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What do you do with all your excess leather?
EnbyKaiju replied to Broccoli Clock's topic in Discussion
Leather chair, leather sofa, leather floor, leather walls, leather stove, leather stable oh gods! The leather has escaped the perimeter and has joined forces with the rust monsters! I am become leather.... I can imagine it getting a little out of hand, lol -
Yeah, absolutely. This feels like a system that could "easily" be added to fruit trees as well. Especially since the entire purpose of grafting fruit trees is to get a consistent fruit identity (too early, can't think of a better word). The idea of being able to keep rootstocks is also a great one, especially if they ever introduce blights or similar to the game and you need to replace withered trees & bushes. Hell, cuttings with positive traits might even end but being a viable trade good on larger servers. It definitely makes the idea of transporting cuttings from around the world to regrow a lot more enticing. I can also see greenhouses for berry bushes becoming more desirable with all this too. Since those make it easier to keep track of plant conditions. So many possibilities