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Everything posted by EnbyKaiju
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This is something I love about Vintage Story. No matter how long you play it for you're always learning new stuff! But yeah, by the time I'm up to steel production I'll have marked out a few decent coal mines just for that. It's a heck of a lot of work, but the final product is so worth it. (looks lovingly at my paired gold & silver falxes)
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Vintage Story is very much about the passing of seasons, and the changes to the world those seasons bring. We also all bring our own perceptions and preferences to how we play the game, and how those seasons affect us. So my question for you lovely folks is, what are your favourite activities to do (or hold off on doing until) when each season comes along? I'll start with mine: Spring: Flower & seedling collecting! It's the perfect time to start the your fields in game but also a wonderful time to add more nature energy to your area. Summer: Exploring! Wild forage is available en mass, there's not a lot to do at the farms, and those long daylight hours are perfect for extended trips. Autumn: Cooking! I love turning all those harvests into stores for the winter. Filling shelves with pies, loading up the crocks, and bringing in the end of year honey to maybe start up a barrel of mead. Winter: Little chores! The quiet of the winter is a time I hold off on doing most of my fiddly little chores like organising my storage, sifting soil, and processing iron. A few hours doing the mundane tasks followed by a brisk walk through the snow makes me appreciate the quiet. How about you?
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They should be fine in pots, they won't be competing for ground space like they do when they are bunched up in the ground and you can give each plant more attention if it needs it. Strawberry plants are surprisingly resilient, it's why they survive in nature so well. Wild strawberries are an utter delight, and I'm so glad they got added to VS. I found a few spreading patches in one of my test worlds and they are just so hecking pretty. Can finally make a strawberry pie as a tribute to Celeste (I love that game)
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I'm curious to see how the berry rework is going to play out in long-month play-throughs. I love a solid 30-day month in game, it gives each season a real sense of purpose and makes preparations a lot more necessary. The rework on crops, especially berries, is going to make the need for preserving fruit for long-term satiation bonuses a lot more necessary. Can't wait to see how it all works out, but 2-3 solid harvests a year feels both realistic and a fun challenge. It'll be like being back working on the blueberry farm again! (never go into strawberry picking, folks, it ruins your back. Blueberries are so much better)
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It's something I love about VS is there's no "correct" class to play as. It's all very personal to your play style and vibe, and there's no looking down on folks who play commoner. I'm a very "be gay, do crimes" kinda creature, so Malefactor is my vibe. But I love hearing stories about how others approach the game, the stories they build within it, and how their choices face up to what the game throws at you. I should go read those stories in the funny thread, I could do with some giggles.
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With all the changes to foraging & wild crops in the new version I'm really glad I default to Malefactor, haha. I'll take the drop in melee damage (years of Zomboid have taught me the value of not getting hit by the enemy), for those tasty foraging bonuses. The Blackguard & Tailor are going to be super-necessary in multiplayer worlds, especially with the tougher enemies and so many new clothes to make, but solo feels like the realm of the outcast
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What Location Should I choose for my 1.22 World?
EnbyKaiju replied to Calo-Mari's topic in Discussion
I've done a lot of ice-ball earth runs so can say that starting up in the colder polar/tundra regions make for a heck of a playthrough. You need to be a lot more aware of your resources, and it can help a lot with training up your ranged combat abilities, you just need to make sure you've got some plans for the long dark winter months. If you want more of a challenge, 100% recommend the cold-zone. What you can do is maybe work on creating a lush indoor garden space that gives you that feeling of being in a tropical area. I did that on my frozen long-term world and it's a real delight tracking down every possible flower, mushroom & tree sapling to make something beautiful amid the ice. -
I just jumped into creative and started stacking bowls & empty oil lamps on shelves. My inner interior decorator is jumping with joy, haha It's going to be so nice making a full-one pottery workshop with shelves for works in progress, and ones to take later, and not just have them neatly stacked up & feeling a lot less static. 10/10 inclusion that demonstrates how small changes can add up to a lot.
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I always thought this was me messing up my bloom hammering! I'm so glad I wasn't just losing my grip and it was a bug, lol I literally saw someone make this suggestion on the subreddit yesterday and Tyron said they'd make it happen. The VS devs work fast. I know this was getting discussed here a fair bit the other day; whether it was a bug or an intended feature of farmland. Glad to see that cleared up so folks can stop worrying about their crops. Pretty much everything here feels like bugsmashing & tweaks. Feels like we're nearing the finish line!
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Useful information, thanks! Who knows how much of this is balance, or bug, or intentional. I wouldn't be surprised if the devs encourage folks to layer their fires to get them up to the right temp (in the same way we use kindling before adding logs IRL, and you need to get coal quite hot before it catches), but until then it's good to know where things are at.
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Yeah, this all feels like it falls into the status effects realm. Which does make me wonder if the devs are ever going to make needing to drink like in HoD a thing. But if they do ever go that in depth having different fabric tiers for levels of warmth/cooling would make a lot of sense.
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Do I spy a fellow Discworld fan in the chat? Rincewind would be proud. Who needs a steel falx when you've got a half-brick in a sock!
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bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
EnbyKaiju replied to Calmest_of_lakes's topic in Discussion
In theory the point of proper crop rotation is to leave the fields empty for a length of time between harvests to get their nutrient levels up. You'd plant your crop, harvest it, then either switch out the crop or leave it fallow/unused for the rest of the year. That was until we got industrial levels of fertilizer for this kind of thing. It definitely sounds like there needs to be a bit of a balance done on growing times, but only getting one harvest in year one, then multiple in year two-onwards makes a lot of sense. Especially if they are trying to encourage crop rotation instead of just pulling up the soil after every planting. But again, if you aren't getting one crop in at least during the growing season there needs to be tweaks to growth timers. The four field system rules!! -
I'm absolutely the same. I know there are some folks out there really grumbling about the berry re-work, but I honestly love it. I like to garden, and I've worked on berry farms, so what the devs have done feels incredibly organic and a lovely balance between extra work and extra reward. Plus it's just a delight seeing all those little berry bushes you planted finally growing up and bearing fruit! The first strawberry that grows on a bush you planted yourself is the sweetest thing in the world
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This has come out really nicely! What a beautiful first build!
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Hopefully any newbie that destroys a berry bush once learns their lesson no to do it again (I did that during a test world of the new version, I learned pretty fast, lol) And any griefers should get kicked from the server. But from my experience running minecraft servers back in the day if people wanna be anti-social griefers they are gonna find ways to spoil everyone's fun any way they can. Even the old kind of berry bushes burn after all. Stuff like that is why you have good server admins making sure it doesn't happen (or can fix things when it does)
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It does sound like one of the next big immersion directions they go in might be the weaving side, as ifoz said from the interview with the devs. Having an alternative textile crop would be an amazing include for making that happen, as LadyWYT says cotton would be good, especially for warmer climate growing, but also perhaps wool from sheep & goats. I don't know if they would go in on making different warmth levels based on the type of fabric (that sounds like a lot of extra coding), but even just having a few different kinds to turn into twine, then cloth, using historic methods like spinning wheels and looms would be a great way of getting it out of the crafting grid. Getting as much stuff as possible out of the grid really does seem to be the devs' intention, and I'm all here for it. Especially if it gives us more immersive tasks to keep us busy over winter.
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No berry bushes were lost in the creation of the fishing mechanics, many were in fact gained. Now we can have infinite berry bushes if we have a little patience! The fish numbers do need a little balancing, but I haven't had issues with is so far. Spears do a pretty good job at dealing with visible ones, and if you come up to a decent patch of water and you've got a rod you can just drop a line and a fish will show up in about a minute. Has worked so far for me. Was pretty fun having a pike try and take a bite out of me while I was trying to take a bite out of it. Made the experience far more engaging, haha
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Canonically Blackguards are the cops, Malefactors the criminals, that makes us historic rivals (plus you ate my cherry pie...that was my cherry pie...) But, because I have a lot of respect for you as a person I'll let you pick the colour of the brick, can't say I'm a heartless beast.
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Oh this is gorgeous! I've always had a hankering to see how well Vintage Story would handle Aztec or Mayan design, and you've proven it can look great. I can't wait to see how this ends up because it's already looking like a winner. I hope you make a Ullamaliztli field, so you can have a little recreational down-time between all the building.
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"Spring" from the official soundtrack is so good
EnbyKaiju replied to Modelito's topic in Discussion
It's such a good track, the entire soundtrack is amazing! I'd actually recommend going and checking out the game musician's bandcamp, the entire soundtrack is there as a pay what you want. It's such a great OST to play along during the day. https://lophi.bandcamp.com/album/vintage-story-ost -
Thanks to this thread I just learned I can throw bricks... and now I want to throw them at every blackguard I see! Malefactors rule!! An amusing bug, if you throw a brick directly upwards it'll kind of land at the apex of the throw, and just kinda sit there in the air. They also vanish when you throw them at walls & other objects, which is rather interesting. Glad I was testing in creative and not wasting the ones I've made, haha
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I got to interview Tyron and Saraty!
EnbyKaiju replied to Mongster's topic in Videos, Art or Screenshots
Just listening to this now and you did a great job with the interview! Great question & follow-ups, and you kept an engaging tone without pushing too hard. Tyron & Saraty are such lovely people, every time they talked about their hobbies like gardening and archery it demonstrated why so much love has gone into the little details. As someone who's been in games journalism & development for years it's so wonderful to see such a success story, and that they get to keep making such a great game on their own terms. -
Absolutely loving this idea, being a barrel maker (cooper) was such a prolific job that it's now one of the most common names in English. More of a focus on making barrels, the resources that go into them, and things to do with them would be fantastic. I've always felt the 3 planks+4 sticks thing to be way too minimal. Maybe even update to a small barrel that needs planks & rope, then the larger one with planks & hoops. Either way, an absolute a tier suggestion for immersion.
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They are indeed! If you're doing a snowball earth run or similar they are one of the only domesticatable animals. They work off the same framework as goats. So milk, meat & hides, plus the horns. And they go through the same domestication process.