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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. Well, people could probably do it now with some clever patching. I could help, if anyone's interested. It would just be... a decent amount of work.
  2. Oh, I got More Animals and Creatures & Critters mixed up. I thought some of the animals from C&C were in MA, but if MA is just the pheasant for now and there aren't plans for a giant explosion of animal content, that's more doable.
  3. Updated to 1.5.3-pre.8! Bottle disappearing fixed (thanks to @Spear and Fang) Expanded Foods excluded from handbook Wildcraft kneading recipes updated Dried Wildcraft berries now have 3D models Liquid gelatin recipe fixed Candy extra nutrition fixed Cured redmeat GUI fixed
  4. Steam has a stranglehold on some people, it's sad.
  5. Well, I HAVE thought about splitting all the new liquid stuff into an Expanded Drinks mod and do some cocktail making, but... I dunno, I'd need more content to justify separating it at this point. Food & drinks are the major ways I keep the mod 'organized' in the file structure. Honestly, I need to get things updated to 1.5.3 before Tyron drops 1.17 out of nowhere... it shouldn't take much longer now.
  6. I've been thinking about making a frying pan or something, but I don't think it would have more capacity than the oven, so that wouldn't really be what you're looking for. I MIGHT do More Animals, but every time I add another mod to Expanded Foods I have to integrate it with every other mod it's compatible with, which has already gotten kind of out of control. We'll see.
  7. It displays Herbal Tea on my end...
  8. I need to do a final pass on nutrition values and update the handbook before 1.5.3 comes out. Right now I'm just getting thousands of recipes working again.
  9. Uhhh... it's not supposed to be THAT fattening! I know why it's doing that, it should be an easy fix.
  10. Yeah... I'm aware of that, but not sure why it's only happening to meat and not vegetables or balls. I need to test more.
  11. Already caught and fixed.
  12. I'm not sure? Maybe try removing it and placing it back on the firepit?
  13. Oh, how my prayers have been answered...
  14. Hmm, interesting! Looks a little overcomplicated, but maybe I can play around with it and see what I can do. Maybe it's just the angle. Thanks!
  15. Hmm, I've never been sure how to handle that. I feel like adding a floor to the model itself would look weirder.
  16. Baking is a relatively new feature and I think I've found an issue with the "bakingProperties" function. It appears that having an "initialCode" of more than one item makes the handbook freak out and crash when you try and pull up certain items. For example, this causes a crash: "*-partbaked": { temp: 160, levelFrom: 0.25, levelTo: 0.5, startScaleY: 1.05, endScaleY: 1.10, resultCode: "expandedfoods:breadedball-{type}-cooked", initialCode: "expandedfoods:breadedball-{type}-{raw|oiled}", }, While this does not: "*-cooked": { temp: 160, levelFrom: 0.5, levelTo: 0.75, startScaleY: 1.10, endScaleY: 1.10, resultCode: "expandedfoods:breadedball-{type}-charred", initialCode: "expandedfoods:breadedball-{type}-partbaked", }, This is probably an oversight, but it would be nice if it could be addressed at some point. Raw breaded food and oiled breaded food both cook fine, this only affects the part-baked foods in the handbook when you try and look them up - so it's halfway there!
  17. I wonder if this still works? https://mods.vintagestory.at/axleinblocks
  18. Uhhh... probably.
  19. 100 soy milk makes 1 liter, I just need to change that text (which I have). 1 soy milk is 10 mL, so 100 soy milk is 1 L.
  20. Ah, yes, the bottles disappear in survival mode, not creative. That explains a lot!
  21. You're using a cooking pot. You need a saucepan or cauldron instead.
  22. Post a pic of what you're trying to make.
  23. Oh my!! Someone actually making their own models for EF compatibility instead of asking me to do it!
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