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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. I've noticed that the Food Spoilage world setting ONLY applies to the "Perish" transition of 'transitionableProps'. I tested with the various cassavas and changing the Food Spoilage DOES NOT affect the "Dry" transition of soaked cassava whatsoever. It correctly applies the multiplier to raw cassava, but ignores anything that isn't "Perish". It would be ideal if either the Food Spoilage setting applied to ALL 'transitionableProps' to have a consistent timeframe, OR if there was a separate Food Transition setting that would cover the transitions (mostly Dry and Cure, I don't know of much more). I'm not sure if this is a bug, an oversight, or intended, but it seems like a strange inconsistency to me.
  2. I wish I had any idea what's going on with your system that's causing these crashes, but not once have I gotten a crash message like the one you've posted here. I can boil everything totally fine.
  3. Updated to 1.5.3-pre.4! Recipes FULLY updated for new fruit! Meat hook renderer fixed Cauldron/mini-cauldron/saucepan use `cookingSlotCapacityLitres` now Fixed bottle multi-stack liquid splitting issue Expanded Foods tab added, contains everything from this mod Pie crashing stopped (still has nutrition issues) Non-Wildcraft Saucepan recipes fixed Saucepan/Cauldron liquid gradient shapes refined Dried fruit has barrel textures Berry Bread changed to Fruit Bread Mixing Bowl GUI text fixed (thanks to @Spear and Fang!)
  4. Yes, it does... but it takes around a year. Or 13,140 in-game hours. Barrels would probably be fine.
  5. Cauldrons are your friend.
  6. Press the tilde key (`). What is your Picking Range set to?
  7. Ragdolls on death is unironically one of the important things video games ever did. Please let me ragdoll wolves. Or throw their bodies into a pit. Please.
  8. I'll address these in order: I don't get any flickering, regardless of what block/fuel I put in the firepit. Then again, I'm also in an empty creative world. Uh, that probably shouldn't be happening. For me, it makes the sound like it's trying to place it, but I don't lose any bottles. You say they totally vanish? Yeah, pie doesn't like extra nutrition anymore for some reason. Still looking into it. I had to change the recipe a bit and it seems to require yogurt + 1 other of any item in order to actually make it. I think that's new? I swear it wasn't like that in 1.15. There's always some other problem hiding I need to fix... I haven't really touched mod compatibility stuff at all yet, Wildcraft especially. Yeah, you can't use whole veggies in salads, either. Easily fixable, if tedious. I like fixing jsons more than C#. You can use liquids in salads, just 0.1 L worth. I have their `maxContainerSlotStackSize` defined in their jsons, but... it's not doing anything. Nor does it seem to do anything when I change the cooking pot's `maxContainerSlotStackSize`, so I suspect something happened on the back end that completely ruined this entire attribute. I hope not! Edit: It's just a separate attribute now. I fixed it.
  9. I don't see drifters or locusts or bells with forum icons. "Wolf bait" is a meme for a reason.
  10. Well, who knows if/when that'll happen? It's still a good suggestion.
  11. I'd like magic food, that would be neat. I wonder what happens to crops grown in the rust dimension...?
  12. Right, so if I were to perform some kind of... bloodletting experiment... that results in a damage increasing buff... that would be science and not magic.
  13. Oh, neat, I was gonna work on a chopping board anyway.
  14. You feel magic doesn't fit the vibe of this game? The game with temporal rifts that spawn nightmare creatures?
  15. No. Expanded Foods does not increase hunger at all, and peanuts can decay even if you don't have this installed. 0 rot should freeze the decay timers on everything from this mod.
  16. Could you maybe repost the error log? Or maybe I should run your previous log through a translator, since I'm not sure exactly what that one meant.
  17. No other mods, fresh installation, cleared your mod cache, all that?
  18. Someone else is also having crashing whenever they put ANY liquid into the saucepan, bucket-style. I can't replicate that either, so I'm rather confused as to what's going on with you guys. Are you on Linux or something?
  19. I just hope that if they make wolves less aggressive, there's some other form of wildlife that tries to kill me all the time. It's basically free meat!
  20. I just made bone broth and pasteurized milk without crashing.
  21. Updated to 1.5.3.pre.3 (yeah, this is still WIP, DO NOT USE THIS ON WORLDS YOU CARE ABOUT) Dried fruit is now 3D Berry bread & muffins now use overlays instead of shapes Added pumpkin to berry bread & muffins Recipes updated for new fruit (dried fruits - meals, barrel recipes, mixing meals; berry bread; muffins), more to come Potent & strong brandy added Liquids changed to match new standardization Redundant juices/wines removed Liquid recipes updated to new amounts Mixed juice removed (for now?) Bottles updated (thanks to @Spear and Fang) Cauldrons/Saucepan have boiling animation (thanks to @Misterandydandy) Screw press removed, recipes moved to fruit press Mixing bowl & saucepan now require specific liquid amounts Spile output adjusted to reflect new liquid amounts Spile gets soft resin from Acacia trees Japanese language files added (thanks to @macoto_hino) Fixed bread nutrition values Regular bread now has satMult applied to it Part-baked & charred satMult nerfed
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