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Everything posted by l33tmaan
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Problem with combining the meshes for a MP machine [SOLVED]
l33tmaan replied to Frepo's topic in Mods & Mod Development
Dunno if this will help, but the renderer for the mixing bowl was also written by Jakecool, once upon a time. It still works in Expanded Foods, and maybe the code is similar enough to help you? https://github.com/l33tmaan/ACulinaryArtillery---.NET7/blob/master/Renderer/MixingBowlTopRenderer.cs -
Can you please check and see how it looks without those mods installed? You can create a creative world to test in, for safety.
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The seraph is climbing a mountain. Why is he climbing the mountain? To hug the mountain. To envelop that mountain... he wants to make love to the mountain.
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Nope, not at all. It's aesthetic. I don't think you can put saucepans on shelves normally. Do you have one of Craluminum / Dana's mods installed?
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Oh, yes. I've seen that before. No idea why the math works out like that! My inputs make sense.
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Talk to the Wildcraft team! They'll get around to it one day...
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Ideally, I should be able to use 1 to 8 different rock types to make any given kind of cobblestone. That's... what, 6000+ combinations?
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Hmm. I'll have to take a look.
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Halloween update incoming! I still need to integrate vanilla fish into this mod, lol. I might look at that. How feature complete is it? I generally don't add compatibility for mods I don't use, and that IS the kind of mod I'd like to try...
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Can you take a screenshot of the mixing bowl when you try to make the recipe?
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Hey, has anyone ACTUALLY encountered the Cookware Trader from this mod? I never saw one in my testing or in my actual game. I'm not sure if it's spawning properly.
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Oh, is QPTech working alright in 1.18.13?
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That's weird, it shouldn't be working like that. I'll run some tests.
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Yes, this is because cheese has the "nutritionPropsByType" function, but it's missing the "NutritionPropsWhenInMealByType" attribute, for whatever reason. I wonder if this is a deliberate design decision or an oversight? Maybe it's because cheese is a product, while most ingredients are sourced naturally??
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Oh, so you mean "just load your server". Hah! I will see myself out, now.
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I can confirm that it's possible to insert your own music into Vintage Story via records/resonators. It's really bizarre trying to make bread when they're blaring Death Grips from the commons.
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Hey, how exactly do you determine the performance hit your mods incur, and more importantly, why they impact performance?
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Hmm, I suspect something in ACA or EF is causing massive lag spikes, but I don't see errors in the logs so I'm not quite sure how I would go about testing this. Any ideas?
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That lines up with what I see when I have the task manager open while playing VS. I'll run around minding my own business until it caps out at round ~8-9 GB of memory before the game freezes for 10-15 seconds and it jumps back down to ~7 GB. No, I will not remove Bricklayers or the memory-hungry mods. It's too late for me to go back to vanilla.
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I've done that before. On a multiplayer server with 5-6 people getting wood all the time. It still took us a few weeks to fill up the charcoal pit. Why? for 10,000 coal, that's why!
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That's weird. I don't know what happened but I'm glad you fixed it!
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Just a few missing texture references, it shouldn't be anything gamebreaking.
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Can you try updating ACA to 1.0.15?
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Recommended Mods and World settings for engaging play.
l33tmaan replied to Pyre Baron's topic in Mods & Mod Development
I LOVE unstable dirt. I saw one of Tyron's streams recently where he was working on cave-in mechanics and I'd be STOKED for something similar. At least, I love the idea of unstable dirt. And I love it in practice, mostly. There are just a lot of landslides in mountain areas that result in some ugly landscape even if I don't touch any of it.