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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. Dunno if this will help, but the renderer for the mixing bowl was also written by Jakecool, once upon a time. It still works in Expanded Foods, and maybe the code is similar enough to help you? https://github.com/l33tmaan/ACulinaryArtillery---.NET7/blob/master/Renderer/MixingBowlTopRenderer.cs
  2. Can you please check and see how it looks without those mods installed? You can create a creative world to test in, for safety.
  3. The seraph is climbing a mountain. Why is he climbing the mountain? To hug the mountain. To envelop that mountain... he wants to make love to the mountain.
  4. Nope, not at all. It's aesthetic. I don't think you can put saucepans on shelves normally. Do you have one of Craluminum / Dana's mods installed?
  5. Oh, yes. I've seen that before. No idea why the math works out like that! My inputs make sense.
  6. Talk to the Wildcraft team! They'll get around to it one day...
  7. Ideally, I should be able to use 1 to 8 different rock types to make any given kind of cobblestone. That's... what, 6000+ combinations?
  8. Hmm. I'll have to take a look.
  9. Halloween update incoming! I still need to integrate vanilla fish into this mod, lol. I might look at that. How feature complete is it? I generally don't add compatibility for mods I don't use, and that IS the kind of mod I'd like to try...
  10. Can you take a screenshot of the mixing bowl when you try to make the recipe?
  11. Hey, has anyone ACTUALLY encountered the Cookware Trader from this mod? I never saw one in my testing or in my actual game. I'm not sure if it's spawning properly.
  12. Oh, is QPTech working alright in 1.18.13?
  13. That's weird, it shouldn't be working like that. I'll run some tests.
  14. Yes, this is because cheese has the "nutritionPropsByType" function, but it's missing the "NutritionPropsWhenInMealByType" attribute, for whatever reason. I wonder if this is a deliberate design decision or an oversight? Maybe it's because cheese is a product, while most ingredients are sourced naturally??
  15. Oh, so you mean "just load your server". Hah! I will see myself out, now.
  16. I can confirm that it's possible to insert your own music into Vintage Story via records/resonators. It's really bizarre trying to make bread when they're blaring Death Grips from the commons.
  17. Hey, how exactly do you determine the performance hit your mods incur, and more importantly, why they impact performance?
  18. Hmm, I suspect something in ACA or EF is causing massive lag spikes, but I don't see errors in the logs so I'm not quite sure how I would go about testing this. Any ideas?
  19. That lines up with what I see when I have the task manager open while playing VS. I'll run around minding my own business until it caps out at round ~8-9 GB of memory before the game freezes for 10-15 seconds and it jumps back down to ~7 GB. No, I will not remove Bricklayers or the memory-hungry mods. It's too late for me to go back to vanilla.
  20. I've done that before. On a multiplayer server with 5-6 people getting wood all the time. It still took us a few weeks to fill up the charcoal pit. Why? for 10,000 coal, that's why!
  21. That's weird. I don't know what happened but I'm glad you fixed it!
  22. Just a few missing texture references, it shouldn't be anything gamebreaking.
  23. Can you try updating ACA to 1.0.15?
  24. I LOVE unstable dirt. I saw one of Tyron's streams recently where he was working on cave-in mechanics and I'd be STOKED for something similar. At least, I love the idea of unstable dirt. And I love it in practice, mostly. There are just a lot of landslides in mountain areas that result in some ugly landscape even if I don't touch any of it.
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