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Everything posted by l33tmaan
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That's not good. What about server-event.txt?
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What is your crash log saying?
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A stove? You did it? IT'S FINALLY HERE? REAL KITCHENS?
- 99 replies
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- automation
- smelting
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(and 2 more)
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I'm very grateful to everyone for helping Expanded Foods becoming the first mod on the Mod DB to reach 1000 downloads. To showcase my gratitude, here's a sneak peek from 1.3.0... The true berry bread.
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Need tips on block orientation (like slab)
l33tmaan replied to Mat Fenric's topic in [Legacy] Mods & Mod Development
No problem, helping people is fun. -
It's very disappointing to get something cool working and it... just doesn't work anyway.
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Crash in single player at startup after months of no issues
l33tmaan replied to Hovdavic's topic in Bugs (archived)
I don't speak code, but the file looks like it's crying about an OpenGL shader rendering improperly or something. Did you perhaps update your computer or other software recently? -
Yes, actually.
- 1451 replies
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*glances at Skyrim loadout with over 700 mods* Yeah, I've seen some things. This game is remarkably solid in comparison.
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I know that when you start modding you take things into your own hands, but this is a bit overboard. All I did was add 3 recipes and now every single claymaking recipe is showing up twice. What's up with that? I certainly didn't do it on purpose and I can't imagine how simply adding recipes would result in this. EDIT: Looks like it's happening to my anvil, too?
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That would be pretty cool - you should make it an official suggestion over in that part of the forum so maybe they see it. I wouldn't feel comfortable doing that with this mod, though (not to mention the fact that I can't do it, either).
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Thanks! I'm still curious about what effects you had in mind. Like having some mushroom stew gives you +25% to your mining speed or something?
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Not really, sorry. What kind of 'special effects' did you have in mind? I know you can add herbs to meals using Wild Farming and that'll give you health restoration. Going further would probably require overhauling the entire game's food system. Maybe.
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Need tips on block orientation (like slab)
l33tmaan replied to Mat Fenric's topic in [Legacy] Mods & Mod Development
Probably, I just used the cobblestone stairs as an example since it's FAR easier to tell which directions stairs are facing than slabs. -
But it's not an instant tent. An instant tent would literally be a block that you place one time and turns into a tent. Might be cool if it gave you warning when being ambushed by drifters at night, like your character waking up to the sounds of drifters banging on the tent.
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I also bread my meat with eggs because I enjoy crunch, so... I probably should have done that in the first place. I'll add it to the list.
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Need tips on block orientation (like slab)
l33tmaan replied to Mat Fenric's topic in [Legacy] Mods & Mod Development
I'm sure others could explain it better than I can, but open up your VS directory and go to assets/survival/blocktypes/stone/cobble/cobblestonestairs.json. In that file you can find this string of code: variantgroups: [ { loadFromProperties: "block/rock" }, { loadFromProperties: "abstract/verticalorientation" }, { loadFromProperties: "abstract/horizontalorientation" }, { code: "cover", states: ["free", "snow"] } ], What you're interested in are the verticalorientation and horizontalorientation properties. These are what allow a block to be oriented in different directions. The vertical orientation is up/down, while the horizontal orientation is north/south/east/west. The cover group determines if the block has snow on it or not. So the block cobblestonestairs-granite-up-north-free would be a standard cobble stairway that you place on the ground and isn't covered in snow. What I did when making new blocks with orientation was to copy the stairs file and then change the important parts (variantgroups, attributes, shapes/textures). There may be a better way, but it got the job done for me. -
I'm going crazy trying to figure out why these bottles aren't showing the liquid inside of it. I looked at the display case's shape for reference and as far as I can tell I have everything transparent, so why isn't there any water inside this thing? When I disable one of the faces I can see it's in there, it's just being blocked by this transparent texture... I'm very confused. glassbottle.json
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no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
Blood stew when? (Seriously, you add blood and I'll do it) -
When editing your post, scroll all the way down to where all your uploaded images are and delete it.
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Yes, it does. Unfortunately I don't know of a way to have the bucket display that it has honey in it in the handbook. That's why I mentioned it in the item description. Plus, think about it - you need something sticky to allow the breading to stick to the chicken. Currently, honey is the only sticky liquid.
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Mod Request/Commission: Expanded Stoves
l33tmaan replied to Ferran MacDonald's topic in [Legacy] Mods & Mod Development
If you do, you will be the hero of the modding community. Honestly, I just hope we get ovens in 1.15, or something similar.