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Everything posted by l33tmaan
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Crash in single player at startup after months of no issues
l33tmaan replied to Hovdavic's topic in Bugs (archived)
I don't speak code, but the file looks like it's crying about an OpenGL shader rendering improperly or something. Did you perhaps update your computer or other software recently? -
Yes, actually.
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*glances at Skyrim loadout with over 700 mods* Yeah, I've seen some things. This game is remarkably solid in comparison.
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I know that when you start modding you take things into your own hands, but this is a bit overboard. All I did was add 3 recipes and now every single claymaking recipe is showing up twice. What's up with that? I certainly didn't do it on purpose and I can't imagine how simply adding recipes would result in this. EDIT: Looks like it's happening to my anvil, too?
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That would be pretty cool - you should make it an official suggestion over in that part of the forum so maybe they see it. I wouldn't feel comfortable doing that with this mod, though (not to mention the fact that I can't do it, either).
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Thanks! I'm still curious about what effects you had in mind. Like having some mushroom stew gives you +25% to your mining speed or something?
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Not really, sorry. What kind of 'special effects' did you have in mind? I know you can add herbs to meals using Wild Farming and that'll give you health restoration. Going further would probably require overhauling the entire game's food system. Maybe.
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Need tips on block orientation (like slab)
l33tmaan replied to Mat Fenric's topic in [Legacy] Mods & Mod Development
Probably, I just used the cobblestone stairs as an example since it's FAR easier to tell which directions stairs are facing than slabs. -
But it's not an instant tent. An instant tent would literally be a block that you place one time and turns into a tent. Might be cool if it gave you warning when being ambushed by drifters at night, like your character waking up to the sounds of drifters banging on the tent.
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I also bread my meat with eggs because I enjoy crunch, so... I probably should have done that in the first place. I'll add it to the list.
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Need tips on block orientation (like slab)
l33tmaan replied to Mat Fenric's topic in [Legacy] Mods & Mod Development
I'm sure others could explain it better than I can, but open up your VS directory and go to assets/survival/blocktypes/stone/cobble/cobblestonestairs.json. In that file you can find this string of code: variantgroups: [ { loadFromProperties: "block/rock" }, { loadFromProperties: "abstract/verticalorientation" }, { loadFromProperties: "abstract/horizontalorientation" }, { code: "cover", states: ["free", "snow"] } ], What you're interested in are the verticalorientation and horizontalorientation properties. These are what allow a block to be oriented in different directions. The vertical orientation is up/down, while the horizontal orientation is north/south/east/west. The cover group determines if the block has snow on it or not. So the block cobblestonestairs-granite-up-north-free would be a standard cobble stairway that you place on the ground and isn't covered in snow. What I did when making new blocks with orientation was to copy the stairs file and then change the important parts (variantgroups, attributes, shapes/textures). There may be a better way, but it got the job done for me. -
I'm going crazy trying to figure out why these bottles aren't showing the liquid inside of it. I looked at the display case's shape for reference and as far as I can tell I have everything transparent, so why isn't there any water inside this thing? When I disable one of the faces I can see it's in there, it's just being blocked by this transparent texture... I'm very confused. glassbottle.json
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no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
Blood stew when? (Seriously, you add blood and I'll do it) -
When editing your post, scroll all the way down to where all your uploaded images are and delete it.
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Yes, it does. Unfortunately I don't know of a way to have the bucket display that it has honey in it in the handbook. That's why I mentioned it in the item description. Plus, think about it - you need something sticky to allow the breading to stick to the chicken. Currently, honey is the only sticky liquid.
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Mod Request/Commission: Expanded Stoves
l33tmaan replied to Ferran MacDonald's topic in [Legacy] Mods & Mod Development
If you do, you will be the hero of the modding community. Honestly, I just hope we get ovens in 1.15, or something similar. -
Yeah but that's less cool. A small 3x3 tent that includes a bed inside would be awesome.
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Weaver's Weed 0.4.17 - New source for Reeds and Fibers
l33tmaan replied to Jobediah Timberman's topic in Mod Releases
dude, weed lmao -
I'm trying to do something silly and have a basic animation play very slowly over 4 hours, so precision is needed. I guess I can do some tests and report back for future lurkers.
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I didn't see this mentioned in the tutorial, but how do frames correspond to in-game time? Is a 60 frame long animation equivalent to exactly 1 second?
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It's more like I have to actually try to get things done in this game, unlike Minecraft where there's no real challenge or urgency whatsoever until you get to the Nether. The first week in VS is completely different from the first week in MC, and it's great.