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ThePionier

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. Good Morning! I'm using a mod that brings a Primitive Bow and Primitive Arrows into play, I thought it was the Primitive Survial Mod. I'll look up which ones exactly, and I use Usefull Stuff Mod in it as well. My mistake, the Crude Bow and Arrow are from the vanilla game A compatibility patch would be great!
  2. @Rahjital Hello! Is this mod compatible with any mod that adds bows or arrows? Or are there problems? I use a few mods that add new bows and arrows like Weapon Gammapack, or Primitv Survival.
  3. A wonderful mod! Exactly what you need as a lonely nomad! And of course Happy Birthday to your mother!
  4. Thanks! It looks like the muddy gravel doesn't seem to be there anymore. It is processed, but nothing comes of it. Muddy gravel goes without any problems, was just the low speed. The seeds have gotten a lot better too! He also does not seem to use the settings that I make in the config. I used the Speed 1 and it processes it just as slowly as with 0.25. So a few settings in the config tested! So if you do 0 you have the old speed again, 1 is slower than 0.25. Whereby 0.25 is also quite slow, for me there is no real difference between 1 and 0.25. Maybe I see it differently, at least at 0 you have the old speed again
  5. Hey! Good luck with your mod! What about pictures? So you have a better impression of it!
  6. I know it comes from the wild farming mod, you wrote above. You just said you'd turn it into wood. Because what seeds you got out of it was extreme, after 1 minute I had 5 chests full of seeds. Maybe just lower the chances of getting fewer seeds. I just tried the new version, the problem I see now is for players like me who don't have a standard time. My day lasts longer than the standard time, so 4 blocks in an hour are very little because the time goes by very slowly. Couldn't you do that with Modconfig? So that everyone can adjust how fast / how much is processed?
  7. Have you changed that yet? I still have a lot of muddy gravel, would like to convert it, but you get so much seed out that I couldn't keep it up by throwing it away. Maybe instead of seeds or wood you could get sand out? You can either let it sift again or use it for plaster
  8. Perhaps a small objection, many professions or their skills can only be leveled if you have the professional skill. But you first need level 5 in the area, so you can't do anything with the points until then. Wouldn't it make more sense to put the professions on level 1? So that you could "start" with this profession?
  9. Do you still have all your skill levels and abilities? And the abilities just do not work? Yes, I still have all of my levels, experience, skill points and also the skills that I have already taken. If I start the server in the morning to play on it, everything works until I log out because I am afk. If I come back and join, the glow no longer work and the cooking skill no longer works either. Until I restart the server.
  10. I just noticed, I don't think that when you glow and you place tree saplings at night, they illuminate an area like a torch in the light level that you glow right? Now I know why the glow works. The skill works every time you restart the server and then connect to it. If you leave the server running and join again after 10 minutes you will not glow again until you restart the server. So the same problem as with cooking with the extended food mod.
  11. Thanks! Sry, in case I pressed something wrong! I am not yet familiar with the forum :D
  12. Hi! I can't make leather armor with the dress mod, I always get the blacksmith's apron instead of the leather armor. I made a sample recipe for the blacksmith apron.
  13. So today I seem to glow, I don't know what is different today than yesterday. Maybe it was due to another mod, some have been updated. At the moment the extended food mod also has problems that it doesn't use the cooking skill properly when I want to cook more than 6 ingredients. Maybe it has to do with the skill that makes you glow. Maybe because the extended food mod now also uses the compatibility library mod?
  14. Are these assets also used when e.g. pouring metal into a mold? Or while cooking? I see namely through the skills the molds etc are reloaded every now and then because the metal is recalculated what flows into it through my skill bonus that I need 10% less metal to fill a mold, for example
  15. I suspect it is due to the insertion of the Compatibility Lib v1.1 Mod. But I don't know exactly either. But as long as no worse mistakes happen, you can probably live with it, I thought I would just let you know
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