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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Either way I'm glad "I'm" a seraph and didn't go through whatever hell happened to the bowtorns to make them bowtorns.
  2. Nah mate. It's human nature to cheese things. We do it in real life too. They're called life hacks.
  3. @ImHereToProcrastinate welcome to VS and the forums! Love the name too! I hope you don't mind if I kinda snoozed a bit during your tedtalk. I seem to recall seeing a comment or hearing a statement from Tyron (maybe even one of the other devs, like Radfast or Redram) indicating water mechanics were a difficulty but considering a requirement for waterwheels would be a small region of space required before a waterwheel would produce power to prevent place a small pond big enough to wet the waterwheel and get power.
  4. There's a mod that will publish the combined explorations of everyone on a website. Additionally, there's a mod that shares prospecting and waypoints on others maps.
  5. That sounds like the bug that was reported as fixed. Rift activity should change no longer than 2-3 in game days; and those times are on the rare side as well. I think I've only encountered that long of a span once or twice since rift activity was introduced late in the 1.15 update cycle.
  6. I don't pay too close attention to this as I play with map and minimap. I have hopeless orienteering skills in game.
  7. Orienteering in vanilla - hopefully it's obvious that clouds travel west to east. Knapped tools ALWAYS face the same direction, like saaaaayyy the flint spear head I believe points north; regardless of the way one is facing when placing the knappable rock.
  8. Everyone's opinion doesn't really matter. The devs have stated they intend end game technology to end at steam power. The electicity that most want is an industrial use of electricity which didn't come along until the 19th century, far further in the future than the devs have planned for VS.
  9. Rift activity can remain "stuck" at a given level for some lengthy times. I've seen rift activity stay at high for a full day/night cycle.
  10. Maelstrom

    Smelting (v1.2.4)

    I didn't come along until 1.14 and I don't think Xskills existed then. I doubt there were hardly any mobs in the first year or two. Based on the downloads I recall from 1.14 (2021) Carry Capacity (now Carry On), Expanded Foods and Primitive Survival were among the first mods. At the time they each had less than 15,000 downloads but were the most downloaded mods at that time.
  11. Maelstrom

    Smelting (v1.2.4)

    Not in 2016 when this thread was active.
  12. Since starting in 1.14.10, I've never seen stability drop unless the gear is spinning counter-clockwise. Also have a modest mod set (20 mods or less, mostly QOL mods).
  13. PS - Welcome to VS!
  14. Pull the logs out one block diagonally from their current placement. Without changing the blocks (only where they're placed) you can dramatically change how the build looks. A little something in the big wood places, like a chisseled design or something to break up the monotony of the wood planks.
  15. Yeah, light storms make that nice flat plain a uneven. Heavy storm will seem to induce seasickness you grab the ground to make sure you don't fall off. I should check to see if I still have the pic of my fields turning into rolling sea billows.... edit - nope. It got purged some time ago to make space for more pics. Bummer.
  16. Clockwise spinning of the gear will increase the percentage of temporal stability until it reaches 100. The color should also turn from grey to green/teal as it fills. Temporal stability levels of 25% or lower will have increasing temporal storm affects starting with the rot vision on blocks, Dave appears and when it below about 10% drifters begin spawning, with similar rules as storms (i.e. anywhere and everywhere near you!)
  17. Never brewed and won't bother with distilling. Too much trouble for a food I won't utilize and the bandages dry out making them unusable for my purposes. Love prospecting, mining and forging items though. And to maximize helve hammers and assundry other mechanical devices tons upon tons of flax are needed so I enjoy the farming almost as much. Since steel is in the mix crapton upon crapton of charcoal is needed which means tree farming.
  18. Yep. I love spiders irl but those locusts are "off" just enough that seeing them in game makes my skin crawl. Kudos and hats off to the devs for pouring so much love into making the VS world such a wonderfully vibrant representation of Lovecraftian horror.
  19. The devs warned everyone
  20. That is discouraging. It's incumbent upon us seasoned vets to warn new players about how difficult this game can be. Just have to watch seasoned MC players go into VS blind to see how much of a learning curve VS has.
  21. Welcome to VS and the forums! There might be a mod conflict. Seems a bit late to troubleshoot that since you've already manipulated the RA to a degree that would prevent determining if the mod does conflict. Might have to create a new world to test mods. I don't know if something else could cause that problem and otherws with more technical skill should be able to assist.
  22. That's coz Tyron and team have a focus on optimizing the game to work on potatoes. Many, many frustrations with TOBG are addressed in this game, performance being one. Ease of modding being the other major issue.
  23. In a most Lovecraftian way because other dimensions.
  24. I had my suspicions, but with all the tweaking for the new beasts figured the daytime rift spawn was a bug.
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