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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I was hoping for a psuedo-scientific alchemy to create some almost "magical" status effects. Not exactly potions and not exactly magical outcomes.
  2. Those are ascii arts on the signs. You have to type the characters onto the sign.
  3. I was just poking fun at my friend. It seems like he enjoyed the brotherly ribbing based on his reaction.
  4. We are talking steam age transportation. @idiomcritter yes, push cart would be beneficial. I'm thinking a full 36 space trunk would be good.
  5. Expect MOST (if not all) mods to break once a pre-release is released. The pre-release is made so modders can update their mods before the release candidates start coming out. Expect about 6 weeks between pre-release and RC 1.
  6. 150% sounds right for the cap, it should get there in like 5 applications. Interesting.
  7. Ever since 1.15 (when I started playing) traders were more often than not unlit. Rarely have I found a trader provide their own lantern.
  8. ^^^THIS^^^ edit - I'm looking at you @Thorfinn
  9. Shall we also speculate on how many steel plates it'll take to make the boiler? Willing to bet it'll be worse than the copper required for brewing/distilling.
  10. Mm. Hm. Share your interesting (aka odd) finds here.
  11. Yep. This is what separates the old farts from the new farts. I recall fleeing from a wolf for nearly 1,000 blocks in 1.16/17. Now? I'm lucky if they give chase more than 50 blocks.
  12. Recently found a meteor in the cliff face before finding my first copper nugget. edit - @Thorfinn Added screenshot here:
  13. Good question. Don't know, but it's usually a few weeks, upto about 6 weeks in my experience. edit - The pre-release is to give modders a chance to update their mods by the time release candidates come out. Between now and the first RC, Tyron and co are squashing bugs and mashing issues.
  14. It's been on the roadmap for a long, looooong time. Ever since I discovered this game way back in 1.14. Given how the boats were implemented and the boiler in the RA, I would think almost everything is in place for steam power. My big concern is how much material it will take to craft rails that cover a long distance. It seems that rails are intended to be the method of transporting copious amounts of items, like ore, stone, logs, etc.
  15. You must be caught in a temporal storm if you've played 1.21 for 2 months. It's only been a week for the rest of us. Bummer. Thems being so aggressive was a rite of passage. I guess we'll now have old farts and new farts in VS going forward depending on how aggressive the wildlife was.
  16. Revisiting the original question - What do I want after the 1.21 update? The 1.22 update.
  17. Yes. I believe 5 bonemeal gives the max benefit and while more bonemeal can be applied to the block, the applications beyond 5 have no effect. Although it would be interesting if applying 7 or more caused increasing chemical burn to the plants.
  18. No sweat. We're a pretty forgiving lot in this community.
  19. My take on your comments? Hallucinations don't make the rest of the world comport with one's perceptions of the world around them. Oh yeah, that bear may look like he's hugging you, you may even feel him hugging you; but that nice little congratulatory screen will tell a different story.
  20. Those comments were made before I had as good an understanding of lattitude in the game. If a cool start is located beyond 55 degrees, then cattails are going to be almost non-existent. 50-55? Rarer than 45-50, but should exist; maybe not as dense as below 50 degrees. But that doesn't mean Tyron has the same opinion. As I've always said, there's trade offs between reality and the game so the game isn't a real life simulator.
  21. In my experience most of the refernces to MC are some variation of "MC does it this way, why doesn't VS?"
  22. There isn't a tiaga biome. Biomes are a multi-layered generation system that considers local rainfall, lattitude and even altitude as it's primary factors. By tiaga, do you mean a cold start? If so, the cold, polar start is intended to be a very difficult start because IRL life above the 55th parallel is very difficult. Do you know how small a portion of the world's population live above the 55 degrees lattitude? It's staggering!
  23. The older community members here tends to discourage bringing up TOBG because VS is for all practical purposes an entirely different game. It plays TOTALLY differently than the game that inspired Tyron to create VS. To compare VS to TOBG is like comparing Lord of the Rings to Harry Potter, they both have... uh... magic and swords and stuff. OH! AND a bad guy! >rolleyes<
  24. What you propose is basically a cosmetic change only. Putting a spile in a tree still requires one to check for a full bucket. One could argue that the resin appearing on the side of a tree is the spile and bucket without those physical objects showing in game. I do like the idea of a spile and bucket to accumulate sap. It already exists in the Expanded Foods mod. I found it a bit difficult to use, but it's there.
  25. Part of the survival aspect in VS is the grind to get resources. Tyron purposefully keeps resource gathering from being easy or quick. IF Tyron were to put milking pine sap from trees to manufacture resin I'm willing to bet the payoff would be on par with just collecting resin from trees that currently exists. I imagine that not every tree would produce any sap and those that did would produce about the same amount over the course of the same time as currently, but then that sap will need to be cooked to harden it.
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