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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I've got a mod that drops drifter loot on the ground upon harvesting. Let me check... I think it was the precursor to this one - Instant Temporal-Mob Drops - Vintage Story Mod DB
  2. yeah. The original post topic has been exhausted so we pivoted to other tree topics.
  3. Posting a refund request here is unlikely to get the refund you're seeking. There's a link in the previous post that will be more succesful.
  4. Have you disinfected your game recently to evict Herobrine?
  5. Unless class specific recipes are turned off. Then any class can make all class "specific" items. Best for single player.
  6. Dats de one Doc!
  7. I tried the temp converter for a bit but it didn't convert ALL of the places C numbers showed up. Then I realized the VS world ain't earth and it has it's own temp scale and decided to stop trying to impose my reality on the game. I consider the temps to be Hibonachi scale and as long as the temp on the HUD Clock is within the temp range on the seed bag, I'm good. Besides, whether it's metric units, freedom units or fribonachi units, some people say it's cold while others standing right next to them say it's warm or even hot.
  8. Unless you don't want to wait for one, or (like in my case) that particular trader is thousands of blocks away and I don't visit it very often.
  9. They should NOT exceed 50% chiselled. In other words, less than 50% of the voxels should be chiselled out.
  10. Weeeeellll... I suppose 0.0000000000001% is non-zero.
  11. I agree that the menu to obtain critter drops is not good. I'd like to see the items just drop on the ground rather than instantly teleport to your inventory. Given the large number of topics you've started, I thought I'd let you know that the devs do not visit this forum very often. This is more of a place for us players to discuss what we'd like to see in the game.
  12. Slabs are tricky. They can (or may not) be counted as a valid wall. It depends on which side of the building they occupy. If you build a stair and there's a bit of a gap between the slab wall and the stair, it's an invalid use of the slab. If there's no gap between stair and wall, the game will consider the slab a valid wall. For roofs, I have found it doesn't matter if the slab is in the upper or lower half of the block. Just make sure there are no air gaps. In the first pic, if the outside walls are slabs, it looks like they have the right orientation. If you have one big room AND it fits within the 14 block cube, the axles for mechanical power will break the room. Consider isolating the room with mechanical devices from other parts of the building.
  13. I figured you had mistyped. But then my funny bone took over.
  14. Back to the salt mines in the gravel/sand plains for you!
  15. I play with primarily QOL mods (better firepit, stepup, fancy sky, etc) with a limited number of content mods (mainly quarry, carryon) to maximize the limited amount of gaming time I have. Lastly, Spyglass. Awesome implemtation that gates zooming behind a copper anvil. Love it for enhancing the exploration part of the game. I started up a more frivolous world with Rustbound Magic and Better Ruins in addition to the others listed in my serious main world. My take on mods? Select what you want to make the game fun. If mods make the game fun, GREAT! That's the reason Tyron designed this game for EASY modding. I can't give Tyron (and team) enough kudos for designing such a wonderful game. The story is awesome and the game itself scratches every itch that TOBG just couldn't even reach.
  16. I would be interested in hearing said tales as well. If they have a funny bit, there's a Humorous Stories thread somewhere around here. shameless plug
  17. Did we mention that Herobrine immigrated?
  18. This is not my beautiful house. Well? How did I get here?
  19. Yeah. Sea life is better in 1.20 than before but it isn't what Tyron was shooting for in 1.20. Coral reefs had be shelved, probably because the new drifters were such a headache to balance. I expect we'll see coral reefs and a richer sea life in 1.21.
  20. Well there's an idear!
  21. Off topic question @ladywyt - What do you think caused the cataclysm?
  22. I think freezing too long should lead to a similar blackout, and probable death. That would put a much bigger emphasis on keeping warm during the cold months.
  23. I've done that a time or three. That darn School of Hard Knocks sure does teach a tough lesson, don't she?
  24. No advice here, but what's 1.21 like? I'm stuck on 1.20 and thought it would be a few months before 1.21 started being released.
  25. wildfires in a temporal storm could be absolutely WILD (pun intended). Fire stands still for what seems like an eternity then seems to expand inconceivably fast to seem like the fire line teleported a hundred blocks. At least that's what I envision if wildfires were affected by temporal storms. In temporally unstable areas it might go abnormally quick or slow compared to temporally stable areas.
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