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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Patience. The dev team consists of 2 people (to my understanding). The next update will introduce 6 new tree types, two of which are rare and require extensive exploring and 5 new crops. It's a lot of work for just 2 people.
  2. I concur with goaliemagics. Make the game enjoyable for you. It's not cheating if you select the customization options that make the game fun. I have keep inventory on, passive monsters (wolves and drifters), higher rates of surface copper and tin and no temporal storms and loving the game (even the grind). It's my first play through while I get accustomed to the grind and intend on turning on some of those options (namely temporal storms and monster agro). The point is customize the game to suit your enjoyment level and disregard what other's might say about it.
  3. Gotta troubleshoot. Unload all mods and add them back in no more than a few at a time to find the problem child.
  4. I think you're including more than I intended. I meant only the visual warping effect of the temporal storm, not drifter spawning. Describing it a different way: I was thinking of a localized temporally unstable area centered on the centipede which over time introduces the visual warping effect from temporal storms which becomes more advanced as the length of time spent with the centipede increases. To my knowledge the only effect of low temporal stability is a poison effect that causes damage. I love the idea of random loss of temporal stability (both in interval length and quantity of stability loss).
  5. Didn't say it would be useful. Provided my thoughts on how the story could be told a bit through use of existing game mechanics. They're suggestions and the devs can do with this as they wish. I'd be surprised if centipedes in any form discussed hear would make it into the final release. I don't like game design where something provides a huge benefit without some kind of drawback to balance out the benefits gained.
  6. More info needed to help. Did barrels disappear from your inventory, during placement in world, or after being placed in world?
  7. Taming wolves has been mentioned elsewhere. Currently one of the traders will buy a wolf pup (which cannot be obtained currently) indicated devs intend on making animals tamable. Sheep/goats can be domesticated which is better than taming. I believe that chickens and pigs will also become domesticated. Check the handbook for more on domestication. I look forward to dogs and beasts of burden that can be ridden and increase inventory capacity for travelling. Patience, I'm sure it'll come as the devs continue to flesh out their game. Remember this is early release (not even feature complete yet).
  8. How about using the visual effects from temporal storms in increasing amounts as time is spent building/riding/maintaining centipedes? Additionally, maybe only temporal gears can be used to remove the temporal imbalance caused by same activities and further exacerbated by temporally instable areas. I imagine one could start with 100% temporal stability, ride a centipede into a deep cave with quickly declining temporal stability and have to abandon the trip within a 60 seconds due to low temporal stability level.
  9. I want stone wall/fence options. Vertical slabs just don't do it for me.
  10. Too much variety can induce analysis paralysis, unfortunately.
  11. It wouldn't be hard to balance iron/steel spears. Higher damage than arrows is balanced by limited inventory space for ranged combat. Lower melee damage is balanced by longer reach than long blades. Do we even need to mention attack speed as another pathway to balancing the meta? Spears could be a niche for players that want a ranged weapon but don't want to bother breeding/hunting chickens. If there's a protein option for vegans then why not a ranged weapon option for vegans as well? I wouldn't look forward to tackling locusts or drifters without a ranged weapon. Historically spears were used until the musket, thousands of years after bows were developed.
  12. The devs have a roadmap that indicates there's a lot left to be added. A poll for the 1.15 update indicated more specifics (like the first major story event) that will be added as the devs can implement them. I understand the dev team is just 2 people, so patience will help.
  13. The beehive has to swarm before the skep can begin to be populated. I believe the tool tips will show how long until the hive swarms.
  14. Querns have inventory slots so it should be possible... Right?
  15. What do you mean I can't use my quern to empty my press of its liquid!? =D
  16. Already knew about that one. Have a nugget on the ground <25 blocks from my homestead taunting me while I search for material to make bronze. Gonna be some time before I can dig out that beautiful silvery metal.
  17. Assuming you have a pick and are mining for ore, rock blocks you mine drop loose stones and should provide all the loose stone you need. The only problem is if you want to craft a specific type of cobble.
  18. Is ore randomly generated regardless of the rock type, or does the type of rock (igneous, sedimentary, etc.) have an impact on the type of ore that generates within it?
  19. To my knowledge loose stones do not respawn. Sounds like they are a desired resource. What do you use loose stones for?
  20. Almost everything about the world settings can be modified when you first create a world. Look for the customize world button.
  21. I see this as an optional impact to the game. If you don't enhance your living space, nothing changes and no sweat off of anyone's back. If you want the benefits, then you can build to activate them. It wouldn't be a forced mechanic, like spending untold "hours" crafting pottery for your early needs (food, tool crafting, storage, etc.)
  22. Is it 3 months or does it use a set number of in-game days that adds to three months given default settings?
  23. Lesson learned - store milk in buckets until ready to craft or consume. Got it!
  24. Not sure. To be honest I don't have direct experience with milk yet, and commenting only from watching youtubers/streamers show that there isn't spoilage of milk in their game play. [edit] - Is curdled milk the precursor for "converting" it to cheese?
  25. In related bizarre animal behavior, I watched a ram climb a ladder that was two blocks tall to escape it's pen.
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