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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. First, that's a bighorn sheep; not a goat. Animal spawns after initial world gen do happen but are few and far between. Apparently you settled in a bighorn sheep spawn point. Gratz for the good fortune!
  2. Lightning rods anyone? Just three copper rods... Going once...
  3. Yeah, that is pretty lucky to get bismuth bronze allows so close together. I have to traipse about 3,000 blocks total to get my bismuth bronze, but I also get tin for tin bronze within that circumference too. The quality of the ore once found is pretty much RNG. I have an ultra-high area for native copper and have found countless deposits from multiple shafts. My last foray found two very large deposits of copper that were both poor quality. Usually copper spawns in single layer deposits but sometimes (like these two) the were massive and had two block depth, but poor quality. And VS be like
  4. Correct. Halite domes generate the first block under the lowest sediment rock layer and go down to the mantle. I once chanced upon a halite dome while caving. Came to the end of cave and heard drifter moans. Ran into the edge of a halite dome tunneling to the drifter moans.
  5. Or build a charcoal pit near home, develop a stock of 64 pine or oak seeds and plant a massive tree farm like TOBG. Seeds drops are plentiful enough with these trees that the farm is self sustaining and you don't have to traipse farther and farther to get charcoal. Planting trees on gravel makes collecting everything much easier to see if you've missed picking up seeds.
  6. Much appreciated!!!
  7. True that. I don't like the impact to mining yield that bombs have for ore. Crystal mining (that olivine and quartz stuff).... BOMBS AWAAAAAAAYYYYYYY!
  8. I've had halite at medium reading and a per mille of 35.something+ and no halite dome for the 3 chunk radius around that reading. The only reason I'd even want a halite dome is for the sylvite to turn into potash. Otherwise, salt can be bought from traders in sufficient quantities to make brined veggies for further use in cheesy endeavors.
  9. Another drawback to crapberries, err, cranberries is their lower satiation from the other berries. Berries can be combined with dough for pies making a better portable food option.
  10. Another way to encourage use of pulverizer to process ore is to provide a bit of additional ore. Example: put in 20 copper ore chunks and get 22 nuggets to smelt.
  11. There's been at least one suggestion for this. At one time it was in the dev's roadmap. The pulverizer can be manually powered, believe it or not. I believe the helve hammer can also be powered by hand.
  12. I go with 4x4 with one block between skeps. Incredibly easy if the skeps are in the middle of a dense patch of flowers. Current apiary has 175 flowers per skep. 192 reeds is more than enough to keep up with honey production, but I'm not harvesting skeps as soon as they're harvestable either.
  13. I haven't crafted any of those either, but yeah. Nickel requires steel pick axe I think?
  14. I like StepUp for ascending large hills. It's quickest if you go slightly diagonal to the blocks which is much faster than jumping up each block height as well.
  15. Built my smithy at Y 215 ish and get that wonderful fog that darkens my lantern illuminated building so that I have to place lanterns every 6 blocks to have reasonable lighting without putting a lantern in my offhand. It also completely destroys the view from my mountaintop workshop.
  16. Carry Capacity (now Carry On) was my first mod. But it was followed very quickly with HUDclock, Volumetric Shading and Fancy Skies. I don't like many content mods a they tend to make the game easier and I thrive on the difficulty, so most of my mods are QoL mods like Fixed Firepits, Resin on all sides, etc. The few content mods I have are to save time doing things (primarily the Quarry mod) since my gaming time is pretty small.
  17. Oh yeah. Uhhh.... About that mumbling... Herobrine immigrated.
  18. Maelstrom

    Cooking

    In vanilla there's blueberry porridge and blueberry pies. Otherwise, as mentioned, check out the Expanded Foods mod.
  19. My boss's boss at work is Aussie. He doesn't serve much, he's more of a commander. Oh, wait. You wanted a game server in Australia (not an Aussie that serves). Sorry, mate. Can't help with that one either.
  20. My Deutsch is probably worse than your english. But here's a link to world gen commands... Google-Übersetzung: Mein Deutsch ist wahrscheinlich schlechter als dein Englisch. Aber hier ist ein Link zu den Befehlen der Weltgeneration... Server Config - Vintage Story Wiki
  21. Steam power is on the devs roadmap but not implemented yet. Currently iron age provides better tools, they last MUCH longer than bronze ones. Beehive kilns, steel furnaces and coke ovens require iron doors. Steel furnace opens up steel with even greater durability than iron tools. If you decide to explore the story locations, iron armor and weapons are highly recommended. Higher tier armor/weapons are also highly recommended for exploring the depths of caves or fighting critters in a temporal storm.
  22. Sounds like a story for the Humorous Stories thread. *shameless plug*
  23. Not exactly. The base mods the devs include in the game are only used for modifying the vanilla play styles of Wilderness Survival, Exploration and what not. There's still differences in the base game engine such as the @Never Jhonsen mentioned in their post.
  24. Animals, particularly goats and bighorn sheep have special rules regarding rock. Try switching to chiseling wood or dirt blocks. 1.20 broke my sorting system of placing glass slabs so the bottom half of the block was open and surrounding that with fences. The offspring could run through the half block but adults couldn't. Now piglets are just plain stymied in passing through such junction. Going to a drop system and then attract piglets to their... uhhh... mmm... forever home? I mean it'll be a slaughter once their adults since they'll be gen 4 critters, buuuuuut... They'll be there forever.
  25. Why not slap some tool racks on those blocks and at least double the number of spears stored in that block location? Six sticks isn't a huge resource sink after all.
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