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Everything posted by Maelstrom
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Some items do not have a use, like the clutter items in ruins. If an item can be used in a recipe for something else it'll show in the handbook entry for the item in question. Remember that you can put your crosshair on an item, press H to bring up the handbook entry for that item. Target a block and press Shift + H to find the handbook entry for that block.
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I remember when all you got was the game and the handbook. From there it was talk with friends or buy a cheat book. Internet? Uh, that thing like at the beginning of the movie Wargames? It was solely figure things out by trial and error with many restarts. One game, that I love to this day, would take 2 hours to make the initial party of six, wander into the dungeon to hopefully survive one encounter. Hopefully it didn't result in a TPK, which did happen to me once or twice. Wizardry: Proving Grounds of the Mad Overlord is the definition of grinding since there is only one boss and no mini-bosses.
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Since this hasn't been said. Although Tyron hosts the wiki, it is solely a player based initiative to update information on the wiki. Information in the wiki can be out-of-date. The handbook is ALWAYS correct.
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Area temporal instabilities are killing my creativity...
Maelstrom replied to Squishy_Oni's topic in Discussion
Dig a pit next to a redwood forest. I made a 7x7x6 pit near one, which takes slightly over 4 trunks of logs to fill, and took home nearly a full inventory of charcoal AND a full chest on my back. Only had to visit it a second time to fuel my four steel furnaces for the 3rd and 4th stacks of steel. psssst... He is.- 12 replies
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- frustration
- temporal instabilities
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Missing the extra ranged/melee damage is like 1 additional hit for lower tier drifters and 2 hits for higher tier drifters. I've noticed the blackguard penalty for harvesting wild crops and resin to be frustrating at times, especially when the RNGods decide to piss on your parade.
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Once wandered deep into a cave. Hit the basalt layer just above mantle, dropped a rope ladder and proceeded to kill almost a dozen nightmare drifters. They spawned about as fast I could bash them. After spending like 15-20 minutes and making zero headway, I left for other endeavors. Came back when it was calm...er rift activity (I think it was low, maybe even calm) but still had to kill off 2-3 nightmares just to put feet on the cave floor.
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So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
Not a bad idea. Hunters still have excellent aim in chain. Steel chain and the projectiles don't punch quite so hard, but still hard enough that you don't just walk around indiscriminately. -
Well now, that gets me to thinking... Does waterlogged farmland have a higher moisture content? How to accomplish this before buckets are available? Hmmm....
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There are points where a game fails to be realistic so that the game remains fun. In this case, Tyron has made the world the way it is for reasons that make it easier for him to provide us this game, despite the unreality involved with those design/coding decisions.
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as of 1.19 animals do not jump over one high fence, let alone 2 high. They can, glitch through fences though, although that is rare. Make sure there isn't a stone block/slab within a block of the fenced area as some animals (bighorn sheep) can climb using the rock.
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So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
@Thorfinn Create a world to experiment. Give yourself the necessary tools, shift from creative to survival and Myth Bust away! -
Short term they're good. Permanently? no. Permanent drifter proofing is best left for lanterns. By the time you're using bronze tools you should be able to produce obscene number of lanterns. Biggest bottleneck would be mining ore for the plates, which isn't even that bad if you find a very or ultra high reading for copper.
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Experimenting in 1.20 I found that Hunters wearing chain is an incredible combo as the hunter hardly loses any accuracy in chain.
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Good point. I was jumping off the comment I had quoted and forgot this is the suggestions forum. derp!
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Pragmatically speaking, oil lamps are not an option for this. Torches are bad enough, oil lamps even worse. You might get away with 2 blocks in between oil lamps to reduce/stop spawns. That's gonna be an awful lot of animal fat, which means hunting. It would be much, MUCH quicker to harvest grass and sticks for torches, which are 2-3 times more effective.
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MOAR BACON!!! duh
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100 units creates 1 ingot 1 nugget (aka piece) = 5 units True for all metals.
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I have seen bighorn sheep up close and personal (less than 50 feet). There is not very much wool that can be shorn from them. Lamas, alpacas and sheep all have much greater ability to produce wool than bighorn sheep. Currently there is no game mechanic for wool. Need to look for a mod or wait for Tyron to implement wool.
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Uhhhh... We do? To my knowledge there is flax and hides. Neither of which is wool but both can be crafted into clothing. There are animals that seem to have wool (big horn sheep), but there is currently no items or game mechanics for wool items, like clothing.
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Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Maelstrom replied to jeremy13621362's topic in Suggestions
It's not necessarily a threat, as much as a negative consequence to avoid, like starving isn't really a threat whereas drifters are a definitive threat. At it's core, VS is about resource management - making sure you have the appropriate things (inventory, time, items) to manage the negative consequences to not having those resources (forced to leave behind resources for low inventory, not having a harvest due to poor planning, etc). In this case heat is another negative condition to avoid; similar to freezing for not having the heat resources necessary (heat source of sufficient fur clothing, etc). -
If a tree falls in the forest and no one sees it, did it really fall? Or in this context, maybe the traders depart for other places when you aren't around but somehow know to be back there when you do show up. Incredible critters, them traders, to know you so well you'd swear they're reading your bloody mind like you read a book!
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So there's two seasons there? The hot dry season and October (aka spring)?
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Have you ever gone to Yellowstone? Geo-thermal pools, which are NOT hot springs, are not something you just dip into like a hot tub. They are boiling hot and so incredibly acidic that corpses are reduced to molecules in less than a day. There's a reason why Tyron made these things deadly.
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farmland Alternative to farmland disappearing
Maelstrom replied to Chickon_20's topic in Suggestions
It can also be purchased from commodities traders. The 1.19 TP recipe can use HQ soil to make 2 blocks of TP instead of the 1 block from just fertilizer components (compost, bonemeal, etc). Converting and HQ block to "TP" by applying potash creates an inferior block of "terra preta". -
So don't forget what that location is and dig a nice deep hole.