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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. This mod https://mods.vintagestory.at/accessibilitytweaks should help with the motion sickness. Feature: Camera Movement Allows the user to control the strength of particular camera effects. - Temporal Storm Glitch Strength - Global World Warp Strength - Perception Warp Strength - Camera Shake Strength - Disable Involuntary Mouse Movement - Disable First Person Item Bobbing
  2. Weeellll That depends. If you use the remove mode, then grass does not regrow. Using trim mode allows grass to regrow.
  3. VS does not have wizards. Mayhaps you speak of the clockmaker class?
  4. The room itself wasn't in water at all. It was pretty small and cramped. I almost didn't see it coz of all the RNG placed blocks shielding it from view. But this getting quite off topic. Perhaps we should take this to another thread?
  5. A slider for each sound? No. Just no. Broad categories? Most definitely yes! mobs, ambient, weather, music come to mind.
  6. Welll.. I suppose. It's the adventure of exploration. Did you know there's a nice little hidden treasure trove in the RA? Gotta go through the translocator to find, though.
  7. I also had a problem with the room with a ladder to get to the next level. Had to go creative and go all terminator on a block or two.
  8. My brain recalls that as well. I think it was something I saw about 24 months ago - give or take a couple/few months.
  9. I don't think so. I think it was just a benefit of RNG placing blocks that allowed me to wiggle through. In the area on the other side of the TL in the RA I found a room I could not get to without going into creative and removing blocks. This time the RNG placed blocks worked against me.
  10. Never know what's around the next corner until you go around that next corner. Might find a bountiful deposit of ore, maybe a ruin. Maybe (or likely) a dead end.
  11. 13? Sounds like a mod.
  12. Hadn't thought of that approach (cue Homer Simpson) but if'n I'm digging surface copper, it's coz I'm trying to get bronze and the durability use you suggest is... unacceptably high.
  13. I play with dirt instability on and it absolutely infuriates me when a surface copper node spawns right below dirt AND it's poor quality copper. When that happens two or three nodes in a row? I go super-mega Saiyan and consider rage quitting for a while. Grrrrrr
  14. Steel chain. provides same tier 4 protection, less resources to manufacture and lower penalties. The only time I use steel plate is when I'm heading someplace REALLY nasty, like a cave bottom below y=30 and nightmare drifters spawning almost as fast as I can kill them (blackguard with steel falx). Taking 3-4 hits from a swarm of nightmares has led to death using steel chain. Even using steel plate I had to retreat to heal a couple times before I could secure the area against such a high spawn rate.
  15. You sure refractory bricks require iron? Going with tier 2 bricks we need: fire clay, quartz, bauxite and olivine. ALL of which can be mined with bronze tools.
  16. VS be like...
  17. It can be purchased from Commodities traders as well.
  18. That has been around since I started in 1.14. Once it become TP- it stays TP-
  19. Hoeing the block the wild crop is growing on will cause the wild crop to mature in 1 day. Be aware this bug is fixed in 1.20.x Medium fertility soil should not be uncommon. There can be large patches of low fertility soil, but running 200 blocks in any direction should bring you to a place of medium fertility soil (except if you run into forest, that is always low fert. soil). I concur with a soil improvement progression, but I would add a limitation of improving the soil by only one level which preserves the necessity to explore for high fert soil to convert to terra preta. disclaimer: I am aware that creating terra preta without high fert soil is realistic (and actually possible in game), but this is a game and there are some aspects that MUST depart from reality to fit the vision of the game and/or for reasons of FUN! additional discclaimer: The limitation I am proposing is a personal game play preference, ThankYouVeryMuch.
  20. Technically, walnut and oak trees do drop the corresponding nuts BUT the game considers them seeds and not a food. I would think it wouldn't be too much work (but speaking from ignorance here) to tweak the game code to have oak and walnut trees produce a "fruit" similar to the fruit trees while keeping the current leaf harvesting to produce seeds.
  21. Fortunately, expanded foods leaves base game food mechanics alone so using the entire mod is a use what you want, leave alone what you don't.
  22. Be sure to reload your game to activate node search mode.
  23. I assume that's a different server than the one Klos runs?
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