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Everything posted by Maelstrom
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Birds are on the roadmap of things the devs want to add to the game. Along with a great many other things. Check the roadmap under devlog menu at the top of the page.
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Tangent question: does anyone know if those doors applies to greenhouses? Seems like it would, but would like definitive confirmation.
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Chiseling blocks does work, but it can't be on a block that is 100% likely to fall. Not sure if this is a viable solution as hammer and chisel take up two inventory slots.
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I'm now on my fourth world with 2 of the previous worlds running multiple years, AND my current world is the beginning of Sept (running 12 day months) and I'm STILL in my original packed dirt hut. You're looks amazing compared to my current quarters.
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Given how much dry grass it took I switched to flax grain as soon as I could. Given that flax grain came in more abundantly than the veggies (coz I was always planting way more flax than everything else) I didn't really bother with feeding veggies to the aminals.
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falx has increased mining speed but can't mine anything
Maelstrom replied to BlockHead_17's topic in Questions
Recently slew drifters in a night of high rift activity. Went 15 straight corpses with not a thing! I garnered a whole whopping 1 flax in the next 5 drifters. 5% drop rate for ANY item is a bit ridiculous. But I think I was paying back karma to RNGods as I got my first temporal gear of the world on the 10 drifter corpse in the world. -
Started in 1.19.3 stable. I gots ALL the aminals. Killed a half dozen moose, seen caribou, deer and a couple of goats in addition to 2 bears, over a dozen wolves and swarms of rabbits, fox, trash pandas and other small aminals. Got only 1 big horn sheep but no ewe so I think she died in a cliff climbing accident and wondering if there was a marital tiff just before the female went cliff diving. But that's speculation based on the skeleton at the base of the hole in the area the ram came from. That might be a lot of circumstantial evidence, but that's the story I'm sticking with officer. BTW sir, I've locked up the ram until further notice.
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What? Ya wanna burn the plains/forest/world down?
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Being facetious/silly a bit: for the cool ooga-booga clanging rock sounds... uh... knap a tool head?
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For things that have more than 3 items (which are more numerous than the ones with only two or three), which order to you craft them in? And what happens if the order is mixed up?
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Additionally, banging flint with something else generates a bit of hot material. That hot material needs to ignite something small due to an exceedingly small amount of thermal energy. So the firepit needs to have tinder (dried grass at this time) to ignite before peat or logs could being to burn. Realistically it would be a case of put grass into fire pit, ignite grass, add sticks, finally add log/peat/coal.
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Just gotta ask why? I mean the fire starter is one grass and two sticks for crying out loud. Worst case scenario: knap a knife, find grass and a branchy leaf block. All that usually done in 5 minutes or less. So what's the benefit of adding additional code to the game?
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I've attempted those trough lines and had difficulty with them. The range is about 35 blocks. If you're in an area that does not have animals close by chaining troughs becomes troublesome. Especially if there's multiple animals to move. One animal will advance and eat what's in the next trough while the other hangs out at the previous one. I don't bother with this method if I have to attract animals from farther than 50 blocks.
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I don't think there's anything that needs to be changed. I view the node search mode as the assay step you describe. Having watched a few shows on TV bank in the day and on the Yewtoobs the VS prospecting system is realistic. Prospect around with density mode to determine likely places to assay. Then assay the targeted area to confirm/deny existence of desired ore. Sometimes the prospecting looks good but you come up with bupkis.
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Welcome to Vintage Story mate, where even the dirt wants to kill you. Seriously though, the animals got tweaked in 1.19 and the devs are still working some of that out. Probably the best way to go with gathering animals is to set some traps to transport the young to a penned in environment. May want to consider a lit barn (needs to have a light source in it lest the animal despawn).
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And what about those worlds created with the default setting before this change? gotta find the game command to change it right? Not exactly a good solution to the fix of a problem that has other solutions. I noticed that there's an open requisition for an animator. I wonder if that is related to the implemented solution of nerfing mining speed to fix the animation of mining.
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How did they get it there?
Maelstrom replied to Paul Frederikson's topic in Videos, Art or Screenshots
Temporal instability can be a b***h! Park your cart in the middle of a grassy plain, go to sleep and wake up to mountaineer your way to take a leak. -
And who has ore blasting bombs when going back to all those surface copper nodes with the first pick of the world? Hmmmm...?
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Last night I attempted to use ladders to no avail. Also made a chisel after a few cave ins getting more copper to test the chisel idea.
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Dousing for sticks and seeds came to my mind when wielding shears.. As for the mining speed? It's more of a gameplay thing than a reality thing for me. Consider a days worth of travel is what? about 5,000 blocks? That's only 5 km. I'm pretty sure people can walk farther than that by a long shot. Like almost 10 times that far in a single day. Given the dramatic unreality of that, I'm not advocating for something more realistic. It makes sense in the game. At this time the pre 1.19.4 mining speed makes sense in game and the longer time does not.
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I agree. Mining with copper tools takes long enough as it is.
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From a comment or two here or there it seems like the dev team is focused on how to make multi-block vehicles work. Seems like massive ocean crossings requiring months of in game time to cross is their vision.
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You say toMAYto, they said toMAHto. Either way they aren't a playable part of the game currently.