-
Posts
3069 -
Joined
-
Last visited
-
Days Won
76
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Maelstrom
-
Are drifters spawning every night an outdated mechanic?
Maelstrom replied to Headshotkill's topic in Discussion
I've had bears spawn far from trees. Pretty much anywhere seems legit bear spawn location (except water). Drifters do NOT spawn during calm rift activity. Low temporal stability (below 15 or 20 percent I believe) can spawn drifters according to temporal storm spawning rules, which could lead to constant drifter spawning REGARDLESS OF RIFT ACTIVITY. -
I didn't mean to imply it's a constant running loop. It would be random ambient sounds that play sporadically (maybe determined by the music frequency slider). I'd like biome specific birdsong (meadowlarks aren't found in forests or mountains while mourning doves are practically everywhere) and other location specific ambient sounds. Ambient meaning no mobs associated with the sounds.
-
Are drifters spawning every night an outdated mechanic?
Maelstrom replied to Headshotkill's topic in Discussion
it's a pathfinding bot for minecraft that can automate a number of different things, namely pathfinding. I understand it's used extensively in massive build projects on the 2b2t server. -
I'd like to see meadow larks and hooting owls included, but why stop there? I'd like crickets during the night as well as tree frogs. The echo of water dripping into pools when underground (Betweenlands mod for minecraft does this beautifully). Just the addition ambient sounds would add a whole new level to this already great game!
-
Are drifters spawning every night an outdated mechanic?
Maelstrom replied to Headshotkill's topic in Discussion
Correct. I've had drifters spawn inside my home just 2-3 blocks from me because 1. a rift was on the other side of the wall and 2. I didn't want to torch/stone spam the inside of my home. -
Are drifters spawning every night an outdated mechanic?
Maelstrom replied to Headshotkill's topic in Discussion
To counter this I propose (in addition to @l33tmaan suggestion) that NPCs use bot pathfinding like Baritone to repopulate areas that have a low population to food ratio. -
PLANT BREEDING/ GENETICALLY MODIFYING (nature friendly)
Maelstrom replied to Unsolved_'s topic in Suggestions
-
PLANT BREEDING/ GENETICALLY MODIFYING (nature friendly)
Maelstrom replied to Unsolved_'s topic in Suggestions
I would implement an exponential decline curve. Something like 60% on the adjacent block, 30% 1 block distance, 15%, 7.5% and so on to a max of maybe 4 blocks. -
Report it as a bug.
-
Looks like a bug.
-
@PhotriusPyrelus I never said it was fun, just realistic. I agree that some realistic things are fun but other realistic things are decidedly UNfun. That unfun factor can vary between players. On this topic I'm undecided. I would get frustrated (i.e. not fun) finding a dead wild fruit tree, but I don't think it would be unfun for me either. If I could have iron doors sealing charcoal pits like they do coke furnaces, I would happily take dying wild fruit trees.
-
New 1.18 version terrain generator disappointment....
Maelstrom replied to DrEngine's topic in Discussion
THIS!!! -
It's pretty realistic though. Last year my area had a late snow storm (mid May) that killed mature established trees.
-
That obsidian creation through that mechanic may still exist, but the water mechanics have DEFINITELY changed now that partial blocks can be waterlogged. Changes to the obsidian generator pictured will likely be required.
-
Mod Idea? A Tisket, A Tasket, Where's my bleep-a-dee bleeping basket?!
Maelstrom replied to SongOfRuth's topic in Discussion
i get the not a lot of time to play as I'm in that same boat. Sounds like you may want to investigate some of the backpack mods that increase your capacity to carry items without a chest. -
Better to have the conversion to a soil block happen when dug up with a shovel. The only time I want farmland blocks back is when I'm digging them up to relocate them. It would be a pain to "untill" the farmland only to have to dig it up.
-
Make it local lore? On the planet seraphs inhabit there's temporal storms, unlike earth. Perhaps whatever caused the temporal storms and rifts also altered the moon's orbit to be highly elliptical?
-
There is a mod that converts farmland to soil when you dig up farmland blocks.
-
Why doesn't alcohol provide satiation when your hunger bar is full?
Maelstrom replied to BudgetLimeSoda's topic in Discussion
Only problem is that in reality alcohol expedites death by exposure while numbing the person to the discomfort. In game you wouldn't suffer cold damage until you suddenly die. This would create many loud complaints from players. -
you are correct. Minerals, plants, traders and pretty much anything not specifically geography (aka landscape) based is random. @PhotriusPyrelus this is why there isn't a seed thread. Pretty much any resource everyone is looking for is going to be different for each instance of the same seed. Pretty much the one thing that people want variety on is the landscape.
-
Why doesn't alcohol provide satiation when your hunger bar is full?
Maelstrom replied to BudgetLimeSoda's topic in Discussion
Same reason why fruit can be consumed when the hunger bar is full yet provide no benefit. -
I consider the granite rock formations something like stonehenge. The aren't ruins exactly, but they aren't natural formations either.
-
That would most definitely be a bug!
-
Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
Hmmmm.... Gateway to Cthulhu perhaps? -
Have fun collecting 50 shells to make a full barrel of limewater. An unpleasant alternative is to grind marble into lime if limestone or chalk strata aren't found but shale is.