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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Mumbles something. about beggars and choosers. Oh my!
  2. Good to know. Thought you might like the increase in combat you violent blackguard you.
  3. Looks like it would be right up your alley!
  4. Throw a bell in there. That'll up the threat level a wee little bit.
  5. For flint it's best to heat up 8 flint in a firepit then cook what you need in a bloomery. I'll have to see if Tyron thought to cook lime in a bloomery...
  6. You can create an ungodly amount of compost out of all the flax. Turn into dough then let it rot. 1 dought yields 1 rot. If you have enough bones you can make terra preta from scratch without any high fert soil.
  7. Indeed. Isn't realistic game play grand? Where do you think toxic waste comes from?
  8. It's a game and some things in games are not realistic so that the game is fun. Having better stats (durability, damage, etc.) on equipment is fun, therefore getting those benefits is fun.
  9. A large part of the community are over 2 years since first playing the game and are accustomed to the oddities of crafting. Personally, I like it that I have to think and calculate what material I need for crafting a particular item, or batch of items. but I'm an odd duck that was built different. probably more of a platypus, tbh.
  10. One of us! One of us! One of us!!
  11. Gotta catch'em all! Oh wait; different game. sorry
  12. As a grizzled veteran that was hazed in 1.14, the new berry bushes confounded me until my brain figure out what to look for. Now I see them in my periferal vision like all the other valuable resources. My first 1.22 world I nearly starved to death the first night coz I didn't see the berry bushes.
  13. Also Now, now girls. Do I have to get the Happy Cooperation Shirt out for you two?
  14. Give certain... abilities of seraphim I think it's totally reasonable for a seraph to outrun bears, wolves and other animals humans can't. The tweaks to animal ferocity the past couple of updates have taken the fangs out of the local wildlife, imo.
  15. My thoughts as well! I noticed that 1.21 and 1.22 rc<9 wildlife was not so dangerous as it is reported to be in the lore. So happy, happy, happy that the danger level is up.
  16. Now don't that sound familiar. You didn't happen to find an elk corpse at the bottom did you? Goes by the name Banzai.
  17. Not a hazing ritual. This thread is over 4 years old when clay had different spawning rules. This is why threads more than 12 months old should not be necro'd as world gen has undergone a LOT of changes in the past 12-18 months.
  18. PERFECT! Now I know how to set up my wind powered water mill. I found some rapids up near the max wind power and plan on combining the power from the water wheel and windmill into a single large gear to power a quad-hammer setup. I am so loving the seed I'm playing on!
  19. Some animals, particularly bighorn sheep, can climb 2 blocks of rock or dirt. If there is a block or slab of rock or dirt on top of a fence big horn sheep can escape over the fence. If you use a cliff face for one side of your animal pen, be sure the cliff face at ground level is at least 3 blocks high. Best to make it 4 to be on the safe side. You could also ring the entire pen with fences to be sure.
  20. That was true for rabbits back in the day. I don't think that is a viable game mechanic anymore; but someone with more technical expertise (like @tehpizzalady) can answer that question definitively.
  21. And here I thought you had discovered one of those ultra-rare worlds that have aquatic blooberry bushes with well night infinite shelf life. Maybe I was dreaming those things existed.
  22. Remember that there is in game reasons for wildlife to be more aggressive. Having said that, the wildlife is not nearly as aggressive as it was prior to bears being introduced. Wolves would follow you for very long distances.
  23. Or a bizarre flex on everyone else? That's the kind of thing that I'd have around as a "pet" to show off to everyone. Mostly for the giggles.
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