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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Be aware that the devs do not visit the forums very much and comment even less. Bumping threads does not have the impact you hope it does. I understand they the devs are more active on the VS discord.
  2. I believe there is a setting in game to convert the temp in the character screen to F, but that does not carry over to the temp in seed description.
  3. Well that gets my creativity going. Craft an anti-spawn device activated for a short time by temporal gears. Hmmmm.... Perhaps a gear is good for a few hours with a half-life type of falloff of protection. After two hours the protection starts decreasing from 7 block radius to a 6 block radius, 60 minutes later it goes down to a 5 block radius, 30 minutes later another block, etc. As the protection wanes so does the glow indicating the device's active life. At a low level it gives off nearly no glow making it difficult to determine if it should be reactivated or wasting some time reactivating it prematurely.
  4. Some mods create animals for pet purposes. Not sure about how to close all chests with a key bind though. Other more techie people will have to confirm what can be done.
  5. Useful Stuff has a pottery oven for firing clay items. For charcoal? You can build a charcoal pit out of stone based material and block the entrance with dirt. I would love to see an iron door used to seal a charcoal pit, but nobody has implemented that, to my knowledge.
  6. Rifts appear randomly and will eventually disappear. The rift activity (in your character screen) will show the level of drifter spawning from rifts. If you hover over the save file in the welcome screen you can see that world's settings. A lot of those can be changed by server commands within the game.
  7. I'd like to see greater customization to temporal storms. Currently strength and frequency are included in the same setting. I'd like to keep the strength but decrease the frequency. Willing to bet if I thought on this more I could add a couple of other options to further customize it, like drifter spawning.
  8. The brownish vortices with lightning are rifts and new in 1.16. As for the ghost image in the second image, seems like a weird interaction with one of your mods.
  9. There's a couple of mods (don't know there names) where one allows creating resin nodes with a knife and the other creates a tree tap to gather sap to boil down to resin. I think the former makes the game much too easy while the latter seems in line with the developers intent for the game.
  10. Given the charcoal pit mechanic I expect that suffocating the fire wouldn't work. My experience in combatting unintended fire spread is to break the blocks the fire will spread to.
  11. As realistic as this game is there will always be somethings that won't be realistic for gameplay and fun. If the game were 100% true to life we wouldn't play it. It takes obscene amounts of water to extinguish fires. Homes that are partially consumed by fire suffer flood damage to the parts that weren't consumed by the fire.
  12. I expect you could place a block above the gate, remove the gate and be able to safely kill drifters with a long blade. Nathan Wostrel created a drifter farm that funnels living drifters into a kill chamber using water mechanics then channels the drifter corpses toward a collection chamber. All safely done without threat of damage by drifter.
  13. My only must haves in a new world are reeds/papyrus and knappable stones on day one. Everything else is just a matter in finding it. I like to end day one with a large number of knappable stones and a couple stacks of clay for night time crafting purposes. gotta put those potentially dangerous night time hours to good use.
  14. In the screen shot the y coordinate is pretty much at build height. They're likely to have about a 100+ block fall. Beyond that, one of the more techie folks would need to help.
  15. @NalierI'd say that what makes the game for one person may detract from the fun of another. I'd encourage you to play vanilla for a bit and find out what frustrates you about the game or makes the game un-fun, then look for mods that will address those points of non-enjoyment.
  16. Or consider you have a reliable source of animal hide and fat.
  17. Here I was thinking you wanted surface drifters to start throwing rabbit or fox carcasses at us. Although the occasional and sporadic animal carcass missile would be an funny.
  18. In general I agree, but if they selected black guard for their class, the hunger penalty can make an ordinarily normal start pretty hard. @imperialwaltzThere's options to reduce the base hunger rate which can in essence "increase" sustenance from berries (as well as other foods). It's kind of a back door way to increase the benefit of food. There's a lot of options for the world and that's part of why I prefer VS over other survival games. I can make the game as fun as I want while others can adjust it to do the same for them. I'm not good with combat and ease up on the difficulty there but make other things a bit harder to keep the challenge high; but that's what makes it fun for me. Others are excellent at combat and most other aspects of the game and there's setting adjustments that they can use to cater to them.
  19. There currently is a mechanic for attracting the animals that can be domesticated. Troughs of food can attract animals within about a 40-50 block radius.
  20. No sir! That shall not be allowed! Didn't mean for my comment to imply strict exclusion of the option for starting equipment, especially if it makes it fun for others. Like you, I'm fine with the whole show up on the scene "nekkid as a jay bird" option.
  21. I believe despawn timer is 10 minutes. I'd be surprised if it can't be modded, but an infinite despawn timer may lead to significant lag from the engine tracking all the entities in world.
  22. You should get a crash log (and most likely a button in game that will open said log). See what the log says. If you need help with reading the log, post it here and one of the techie people here will help.
  23. I think it comes down to the personal cannon/lore we players inject. For me the seraph is aware and accepts the grueling start, ala Kyle Reese in the opening of Terminator.
  24. Take into consideration the opening and closing texts when loading and quitting a game. When loading part of the welcome is remembering and a call to Return Again. When quitting a sigh of loneliness. Indicates to me that the seraph we play enters and leaves the world as if by transitioning to and from the game world dimension. If that's the case, why would we have something beyond the clothes on our back? At least it beats Kyle Reese (father of John Connor) who shows up literally nekkid.
  25. Additionally, updates are subject to change. Tyron had intended 1.17 to be the story/lore update until he played the game with some friends/family and saw how much quirky stuff goes on; so he pushed the story/lore update to 1.18.
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