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Everything posted by Maelstrom
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@MSwampcroftA few other fun details you may want to try (if you don't already know about them)... 1. throw a stone at a pond/lake. 2. play a resonance chamber close to a rift.
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Fur clothes are WONDERFUL! All it takes is pelts and a knife or shears to create fur clothes that provide up to 4 degrees thermal protection. A full set takes 30 medium or large pelts and gives 9.5 degrees of protection iirc. I'm running a full set of fur and have little trouble running around in -20 degree weather and not getting the shivers. I think it takes about 18-24 hours outside constantly before I start shivering.
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No wonder I was getting murderized by drifters last night!
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Only at world creation. I believe the setting is climate - default is temperate but can be changed to warm, hot, cold or frigid which basically moves you closer to the equator or pole respectively.
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Make leaves rain-permeable/change rain behaviour
Maelstrom replied to Garjouan's topic in Suggestions
IRL trees do stop a lot, if not all rain. Seems like preventing rain from moisturizing farm blocks below them is accurate. -
Looks like you've got a very profitable source of hides, fat, meat and bones. A little thinking on the situation could solve your problems too.
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I don't think there's any additional benefit to putting crocks in a vessel. I think their primary spoilage is determined by presence in a cellar and whether it is sealed.
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Additionally crocks can be stored in chests and trunks like shelves and vessels.
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Wolves and wolf spawning/respawning questions
Maelstrom replied to Gerritt McGill's topic in Questions
@Gerritt McGill Sounds like you camped near a wolf spawn point. As mentioned you can take the conventional route in dealing with the canine infestation. You can also dig a pit to trap wolves in. This unconventional method keeps wolves around, but in a way that is harmless to you and reduces (potentially eliminating) wolf spawns that are more disastrous to your continued adventures. As other's comments indicate, not all forests spawn wolves so prolifically. Part of your situation is RNG seems to hate you. -
(atmospheric thought) the calm night needs hoot owl creatures...
Maelstrom replied to idiomcritter's topic in Suggestions
And tree frogs. Daytime could use various song birds (boime dependent ideally), cicadas/insects as well. -
Easy way to toggle greenhouse effect on and off
Maelstrom replied to Professor Dragon's topic in Suggestions
knocking out just one block should do the trick.- 8 replies
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- greenhouse
- vent
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(and 2 more)
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problem with converting farmland back to soil blocks is resetting the nutrient levels thus creating a huge farming exploit.
- 5 replies
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- farmland
- greenhouse
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(and 3 more)
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Theories/Hypotheses: What is the player character?
Maelstrom replied to Takata Cheroki's topic in Story
This is not true. Seraphs take damage from low temporal stability regardless of their proximity to walls. I've seen Seraphs take damage in wide open fields after spending too much time in a rift and depleting their temporal stability. -
You should know the answer to that question. Casting takes fewer steps to get the finished tool head.
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What do you want to see more of in base game?/ Possible mod integration
Maelstrom replied to FizzyB's topic in Discussion
IRL gravel has a lot of uses. In game there are just two - panning or decorative/building block. At least sand is used for mortar. Low Fertility soil is used for packed dirt, path blocks and a few other building blocks. Gravel needs a bit o' love. -
How far underneath copper nuggets can ore blocks form?
Maelstrom replied to Kenneth Romeo Carrington's topic in Questions
I have found surface copper generates no lower than 6 blocks below soil level. -
What do you want to see more of in base game?/ Possible mod integration
Maelstrom replied to FizzyB's topic in Discussion
I would like to see a use for gravel besides panning. Perhaps another path block that provides 10% boost to movement and a different texture than the stone pathblock but only comes in block and slab options, no stairs. -
Wolves will tail you to hell and back. Drifters are easily outrun and the one that caught you chopping a tree was probably one that spawned locally.
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I believe slash and burn provides a temporary benefit to fertility. Much of the Brazilian rain forest was slash and burned which provided just 2 years of fertile farming before the ground was devoid of nutrients from the burned forest.
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Coopers reeds (aka cattails) should appear in every climate except polar regions. I believe at this time the severe lack of reeds is a bug. You'll probably have to abandon that world a try another one with the same settings. Alternately, you may have to be the nomad until you can find a place with reeds.
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Should there be an 'iconic' enemy like Minecraft's Creeper?
Maelstrom replied to Native Copper Bits's topic in Discussion
None of us know what's really going on in the world. The best we have, currently (until 1.18 story element comes out), is what's in the journal about rot and the current temporal shattering of the world. Given the Lovecraftian theme specifically mentioned, reading Mr. Lovecraft may shed some light on what we may see in the future. Based on my recent reading of Lovecraft's work, I think future story elements and digital threats will be different than what has been theorized. -
The Native Copper reading on the Pro pick (density search mode) is the larger deep veins. Pro pick does not pick up surface copper in the density search mode; but surface copper will show up in the node search mode.
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Seraphs are pretty dang fast! Considering that Olympic sprinters cover 400 meters in about 43 seconds (557.75 meters per minute). Further consider that Seraphs are typically lugging around up to a couple hundred pounds in their packs...
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I believe shells can be displayed for to a shelf, further increasing this confusion.