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Everything posted by Maelstrom
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Here's my 2 cents worth... Jump in blind. If you decide you want some seasoned help by watching some vintage story streamers/Utoobers, stop and watch some vids. Once you do start playing, I suggest playing vanilla to get a feel for the game AND probably more importantly, get a feel for the settings you like. There are a mindboggingly large number of settings to customize your world. Don't feel embarrassed or ashamed if you play a world for just a few hours and abandon it to create a different world with different settings or a fresh start coz you feel like you mucked things up so badly that you just want a fresh start. The name of the >ahem< game, is FUN! So do what is most fun to you regardless of what anyone/everyone else (including me) says you should do to have fun.
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Are there any spawning patterns to surface copper?
Maelstrom replied to Tenkontewl's topic in Questions
Bauxite is absolutely guaranteed to have zero copper in it. Otherwise it's random. It's easier to spot it on sand/gravel plains due to the lack of grass. You can start a wild fire to make grassland copper easier to spot, but you'll burn up all wild crops, berry bushes, trees and peat the fire comes across. OTOH sand/gravel spawned surface copper (in my experience) is likely to be the first layer of rock under the sand or gravel meaning digging 2-3 blocks of sand/gravel per block of copper mined. Additionally, (again in my experience lately) surface copper is more often than not poor quality, so mining a surface node of poor copper under 3 blocks of sand or gravel, is just more trouble that it's worth and I'll look for other nodes of copper, which are typically plentiful. -
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EEEEK! A nekkid tree! And all them maples gawking at the >ahem< free show too! Didn't know the devs programmed flora pron into the game.
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I think Jonas is dead already, but if not his death will most certainly be part of the story, probably in chapter 7, maybe 8. In Lovecraft the one that brings stuff into the world from other dimensions is usually killed by others. I expect that if Jonas is still alive we will have to kill him. For game considerations, we'll probably live on as is, but in my head canon in order for the eradication of the impact of Rot and the Rust world, we seraphim will have to exit the world. Probably return back to your sleep state before Tobias' tower was activated.
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And here's what just one night can look like in 1.20.11. And proof that bowtorns aren't infallible marksmen.
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Hear me out... better hunting progression.
Maelstrom replied to FluffyDaSheep's topic in Suggestions
I'm not so sure about that. I think it would take lopping off limbs for them to slow down. -
The bears are just bad. They don' like nobody!
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Oh, but the happy tunes are a staccato of hope in a morass of horror and dark tideings making the eerie even more eerie and threatening. In his longer stories, Lovecraft would not just have a constant descent into horrific insanity. There would be a pause where things seem like they're turning around only for the descent to resume discovering more horrifying insanity than before. I cannot praise Tyron and Luke enough for how well they develop a Lovecraftian story.
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I am one that has watched mobs spawn during the day. Recently got mugged by a shiver at midday while roaming the countryside foraging for wild crops.
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That's usually what happens in Lovecraft's stories. I actually expect when the salvation machine is shut down, we seraphim will go with it. And this is one seraph that will work towards that day as this world needs to return to the way it was before that accursed Falx meddled in the affairs of dragons; or in this case, alternate dimensions.
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My take on all of this. First - I always wanted to read Lovecraft and this game pushed me over the edge (and seeing a big fat tome of Lovecraft for sale at Costco). Having read almost all of that tome I will say that Tyron and Luke have done such an amazing job of weaving an eldritch story that I swear Lovecraft himself is consulting them. They definintely love Lovecraft! On rot/rust - it didn't appear until Jonas had started using the Lens, peering into another dimension. Opening a crack, if you will, into that other dimension. And something came back through that crack causing the Rot. This is exceedingly Lovecraftian. All of his stories are about what happens when alternate dimensions (usually entities) impinge upon earth. Those that attempt to fix the problem end up at least questioning their sanity if not losing it completely. As Jonas himself records in his later writings, Confession specifically. But the problem is that Jonas is also the cause for the inter-dimensional shenanigans, which is also a trope Lovecraft used often - someone on earth seeking arcane knowledge from alternate dimensions which then causes problems on earth for someone else to fix. On Thunderlord/Thunderwarden Dave - It could be (exceedingly doubtful to me) that Dave is just an ordinary guy in the rust dimension. Given his Cthulhuian size, I'm of the mind he's an elder god, likely responsible for the Rot. As you mentioned, there seems to be another god, more malevalent that Blind Bat Rickert found and possibly mentioned in "The Morning". Here is another typical trope of Lovecraft, humans recieving knowledge from extra-dimensional beings. Those beings always have an agenda of their own which is malevalent to the protege asking for the knowledge and usually to that person's physical degradation. Could it be that this, as yet, unnamed antogonist is responsible for the Mad Crow and the malicious eidolons? Some seraphim praise Jonas. I almost curse him. I am a seraph that will work to return it to the state it had before Jonas' misguided curiousity wrought it's destructions, even if it means (and I expect it does) the death or removal of the seraphin from this world. I am more than excited to see what is revealed in chapter 3!
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Wooden shutters of different wood types and sizes and shapes
Maelstrom replied to Emily the commoner's topic in Suggestions
Well now, that's a different problem. We'll just have to wait for Tyron to code those. -
Until then you can always build your own villages and flip over to creative and add villagers yourself.
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Looks like you were left out of the time warp loop! Seriuosly, that is some serious critter spawnage. That cave looks like the inside of an ant colony!
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I suspect this quality was added in 1.20 as Tyron added a layering of "dimensions" to achieve certain things, mostly with lighting effects.
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Good question. The easy answer is - that's the way the game is coded. I think the 'why' question you mean is: Why is the game coded this way? I don't know. Have to ask Tyron. I suspect it's an oversight in coding.
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I was thinking color tone and illumination. You just had to pick the definition I didn't intend! PS I do that to my kids all the time!
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Indeed! That house is very light!
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Don't know. Depends on what the devs have planned in chapters 3-8.
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Ok mister I'll One Up You... I'll forget to get my wife a bowl of ice cream when venturing from the TV coz I see the cats need water, get my own ice cream and come back to her drumming her fingers, tapping her foot and a most unpleasant look on her face.
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Hear me out... better hunting progression.
Maelstrom replied to FluffyDaSheep's topic in Suggestions
Devs have stated definitively that they won't add firearms (beyond bows) to the game. Sooooo... That makes it a mod thing, which exist already. -
If you don't want to wait and have no qualms with going into creative... /gm 2 grant iron ingot discard defective bloom done