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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Sounds like a good mod idea.
  2. Is 0.01 slower spoilage REALLY worth the hassle of packed dirt? Have you tried a hay block for quicker passage?
  3. Reducing upheaval will assist as well (30% or less).
  4. I would consider using resin if it made resealable crocks. But it would likely be a finite number of reseals - five feels about right. Maybe down to 3.
  5. A lot of info on the wiki is out of date.
  6. Dave is the name the community bestowed upon the critter.
  7. Definitely possible to battle 2 headed drifter naked and flint spears. In my first temporal storm of my last world I was nearly successful, and did so within a confined space amidst a surface ruin (1.17). If I hadn't have derped and darted to grab a spear that was too close to the drifter I'd have been successful. I wasn't going for a story to flex on other, but really wanted that first shiny gear to reset my spawn so I didn't have to run a few hundred blocks from spawn.
  8. Uhhhh... Why?! Resin is a much rarer than fat or beeswax. Is this some kind of flex thing?
  9. As an example, an unsealed crock outside a cellar will spoil in a matter of days. Seal the crock and it is now good for a number of weeks. Put the sealed crock in a cellar and it will now last close to or over a year.
  10. Consider getting the Expanded Foods mod?
  11. Search the mod database?
  12. Back to the drawing board to stop unwanted drifter spawnage. Remember to always spay and neuter your drifters.
  13. Probably the vintsagestory channel is a good place to start.
  14. That actually sounds really COOL! I'll have to be build my next home near a small (or large) mountain and sink the cellar far enough inside. I am not aware of a mod that changes that. It might create a problem in that the cave music may not play in actual caves.
  15. Correct. That is the missing texture image for blocks. Seems that 1.19 has had an infestation of this as patch notes from Tyron indicates other missing textures were fixed. It is highly encouraged to update to the latest release, which may fix the missing textures.
  16. Yes. To change existing maps back you need to enter a game command. It can be found in the patch notes in the News forum.
  17. I intend on doing so. That seed was a beaut! Multiple chunks reading UH for copper, sphalerite, bizmuthinite AND cassiterite! Nothing within 1,000 blocks was better than decent for iron (which didn't have a deposit) but given the massive richness of bronze, getting to iron wouldn't have been a big concern. Now I just need my son to get me that seed since I ran that world on his computer.
  18. You may want to try the VS discord for help. That is a lot more active and more responsive than the forums here.
  19. the 13 would include solid block walls on each side of the charcoal pit.
  20. I find that old cedar fencing burns almost as fast as paper while denser woods take longer.
  21. @streetwind - a related question: Is the heat map for ores dependent on the seed or does that also get randomized when the world is first generated? I have a 1.17 seed that had an amazing concentration of all metals for bronze within about 500 or 1,000 blocks of spawn and would like to retain that for a 1.19 world.
  22. Chiseled blocks
  23. I agree that games have to break realism at some point. And frankly, I wouldn't have a problem with this one either.
  24. I do not know. I'm not on the dev team nor look into what code is available to be looked at. Based on my limited experience in coding that is an issue that would have be dealt with.
  25. Probably not. But someone else with better understanding of world gen and animal spawn points may provide a more reliable answer.
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