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Hells Razer

Vintarian
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Everything posted by Hells Razer

  1. Hells Razer

    Class survey

    In regards to this, here is a short story of game design history. Back when World of Warcraft launched (or during the beta, I don't remember anymore it has been 17 years) it used to have a tired xp penalty that was applied after you earned a certain amount of xp without logging out. This caused a lot of complains and negative feedback about how it was penalising players etc and so forth. In short a lot of people disliked it. So Blizzard dropped it and after a while introduced ... rested xp bonus... that, and get this, gave extra xp after having been offline for some time. The response? People liked it! They said it made it feel good to get more xp when coming back etc and so forth. Such a better game system than the old xp penalty, yes? For those who did not get it (hey we all have our off days ) let me make it explicit: the two systems were identical. There was nothing changed except for the wording. The reason for this is that people dislike feeling like they are losing things a whole lot more than not gaining things, even if the end result is exactly identical. It has to do with being monkeys+.
  2. D'oh. I meant 1.14.x But if they say in the bottle's tooltip that they are curable you are in the clear.
  3. Something to keep in mind if you have had them there from the 14.x days. Check them for if they have a line about curing on their tooltip when you pull them from the shelf because if they do not they never will. Again that is only if they were from the "olden days".
  4. ...oh. Well here is another (possible) bug report for you: ingredients in salads go bad as individual items, and I have had a salad rot in a pot while it had something like 130 days left as a meal.
  5. Nice Does the update come with a config for which parts of the mod we want active? Because it seems that -for example- the farmland drops would conflict with Farmland Drops Soil mod.
  6. Wait you mean that's a bug? I thought it was intended since it is something that has been around since the 1.14.x versions.
  7. @jakecool19Thank you! That really helps.
  8. A quick question: If I disable seeds for flowers form the "FlowersEnabled" option will they still drop when I'm panning wet gravel? If they do is there any chance to create a config option to remove them from there?
  9. Thank you. It literally just showed up for some reason. And it shows upload date May 26th.
  10. Have you not uploaded the update to the mod portal? I am looking for it but can't find the file for 1.15.
  11. Loving the mod, any chance of an update for 1.15?
  12. Could you add again the ability to completely disable crazy caves for those of us who don't want to play with them? Because not everyone enjoys having to deal with vast dark caverns but some of the other stuff your mod adds are kinda nice, and it is a jarring shift from the rest of the mod where you can pick and choose what to enable.
  13. Love the mod, but I have one complaint: You can't mount antlers on walls for decoration.
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