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Broccoli Clock last won the day on March 2
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A General Discussion on the State of the Forums
Broccoli Clock replied to Teh Pizza Lady's topic in Discussion
There's not enough traffic here for it to become a problem. I've been a moderator for a forum that had 1000s of users hourly with 100s of posts, this is (and I mean this in no way negatively) a relatively sleepy backwater of the Internet. That's always been the problem with Discord, and Reddit too for that matter. You are beholden to an unenlightened middle management type that cares more about whether "their partners" are scrapping data well enough, as to whether some random is annoyed. Take the wiki for example, it's curated and hosted locally. Anego has full control over it. You don't have that level of control if, for example, you shift the content onto fandom or some other 3rd party. -
A General Discussion on the State of the Forums
Broccoli Clock replied to Teh Pizza Lady's topic in Discussion
For the most part I think the forum is fairly welcoming, but I answered "other" for two remaining categories and that is down to context. Not all suggestions, complaints, criticisms are equal. Some are from people who think they are entitled to have the devs design the game specifically for their tastes, some are from those that are quite clearly trolling, and some are suggestions that are simply unworkable even if the devs liked the idea. There is a huge difference between someone dismissing an idea based on vibes, and dismissing it because they've spent 3 years playing the game and know it inside and out. Just saying "that's daft" is not explicitly a negative, however it's incumbent on that poster to provide an explanation as to the push back rather just "because I say so". I am a bit old school, I've used forums for decades (written them, written mods for them, moderated them, hosted them, etc) so feel comfortable in this environment. I don't use Discord, originally because it just seemed like a mash up of teamspeak and IRC with added surveillance tagged on top. Now that is even more apparent. In terms of support though, I do find that Discord is a good location to ask questions. I think the worst place to post is on Reddit, and that's just down to the whole meta of Reddit. Good if you want to show off some artwork or screenshot, not great for discussing the minutia of a subject. If I am being honest, I know I can be a little bit spiky in general, and I am aware of that, and some of that is down to my autistic brain either over thinking or reading too much into something, but I don't think I cross any metaphorical lines (or even get close to crossing lines). I am more than open for people to say, "hey, bc, you're being a dick here..", and despite my posting style coming across as if I am right all the time (..am I not right all the time?) I am well aware that many times I'm just guessing and happy to be corrected. If someone does bug me though, I'll just sit them on ignore and carry on, no need for a bunfight in the forum, and I pretty much expect that from people who may dislike my posts. There doesn't seem to be active moderation on this forum, for example not allowing a multitude of threads about the same topic (how many times do we need to see a new thread discussing the merits, or otherwise, of temporal storms), but then perhaps that is intended and it's just "light touch moderation". I don't have any complaints although my OCD brain is always thinking that certain threads could be merged, or moved to a more representative forum section. -
I've seen the recipe in the handbook and tried a few times to get it to work. When I've watched other people's streams I don't notice them using this technique so didn't have any insight into how it works. Crate : https://wiki.vintagestory.at/Crate Parchment : https://wiki.vintagestory.at/Parchment The problem is that in the handbook it doesn't mention you need to hold an item that can be used for writing (coal, chalk, etc). It makes sense now, and the wiki does provide a bit of a footnote about it, but I'd tried it and it hadn't worked so I just left it. However, just tied it there, with coal in my hand, used the same keyboard controls as writing on a sign... and boy I didn't expect it to literally draw the item on the parchment. I expected to write on it, like a sign.. You do need to redraw the contents if they change, but I'm still sort of blown away that it creates an image rather than your text. There are several ways to get parchment, but the easiest I've found is using tongs on scrapped small hides. I had quite a few of these, I don't hunt rabbits, foxes or racoons because they provide little meat, some are bushmeat, and finally they drop small hides that I had nothing I could do with. Well that last bit has changed!
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I would love to be that organised.. ..sadly my brain runs on ADHD and vibes. Seems to work out ok, though.
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** veuillez excuser la traduction automatique ** Bonjour, le problème pourrait-il être lié à la disposition du clavier ? Sur les claviers britanniques et américains, la touche [M] est à côté de la touche [N], tandis que sur le clavier français (AZERTY), la touche à côté du [N] est un point d’interrogation [?]. Vous avez raison, il est impossible d’assigner cette touche à la configuration, ce qui est étrange. Je suggère de l’ajouter au forum des suggestions.
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I love the idea that over time your structure decays, if it could be put into place while still working at the granular level (ie: it degrades your chisel work, not just replacing whole blocks) and that it happened organically then that would be amazing, add in foliage taking it over for the last steps would be.. * chef's kiss * ..but as a dev that sort of idea fills me with dread. There's just too much work (and testing) to get it to be "perfect". The idea of wandering through a wood, say an ingame year into your playthrough, and you come across your initial spawn shack and it's all dilapidated? ..
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What do you do with all your excess leather?
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Of all the things, I feel this is one that could go two ways... 1) A child of the 70s where interior decoration was still on a "come down" from the acid trip of the 60s. ..or.. 2) A child of a serial killer. -
I notice you didn't show the front of the shield, if you really want to boast about the "cool gear" then I'm expecting some sort of embossed and coloured leather number.
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Literally just smelted my first meteoric iron the other day, one of things that I had in my "I've been playing this for ages, but I've not done this..." list. I like it, although I cannot stop thinking the colour of the white with yellow specks reminds me of a cake you get here in the UK called French Fancies. They are small cube shapes of sponge with icing on top with buttercream/jam in the middle. Here, let me show you an image, you'll know what I mean immediately..
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I really, really.. ..really, hope not. I would file such things under "extreme cringe", but others may differ. We have very strong lore, why spoil it with cringe?
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Leaf blocks in the sky? That's a fire, trust me I like playing with lightning strikes spreading fire. The hot springs will have no effect on the foliage nearby, in fact moving near a hot spring would be an interesting test case if you're in a biome that has a harsh winter. I do wish the logic would realise the leaf blocks are left. I don't mind the destruction, to me it's natural, but having to come along and clean up the left over blocks, or that the grass surface doesn't end up scorched in some way, does ruin the immersion a little. If you are looking for a simple solution to this, aside from turning off the lightning (and someone has provided the command line above), is to use the.. /wgen regen <number> where <number> is the number of blocks surrounding the player at the time, try 1 and you'll see the size of a chunk. Make sure you do not do this next to your base, the regen is literally that, it'll regenerate the area back to it's initial seed value. You do this next to the base and it'll be replaced. There are many more formats the wgen command can take, it's pretty powerful.. https://wiki.vintagestory.at/List_of_server_commands/wgen
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How would you revamp Vintage Story's classes system?
Broccoli Clock replied to Calmest_of_lakes's topic in Discussion
Not going to lie, I like the antici..pation (as Dr Franken Furter would say) in finding out where I am when I translocate. I understand the frustration if you have had to grind in order to get the gears and it shoots you off in the least favourable direction and possibly only a short journey. Removing that gamble would make translocators, imo, pretty dull - albeit useful - as there would be no surprise. I don't know the lore behind translocators, maybe if there is some it can shed a light on how they are meant to act. -
How would you revamp Vintage Story's classes system?
Broccoli Clock replied to Calmest_of_lakes's topic in Discussion
As I mentioned before, I like the classes, they can be turned off in singleplayer although the vast amount of stuff you can't craft due to a class restriction can be bought from the trader, the recursive bow for example, you don't need to be a hunter to buy/use one. They are pretty cheap too. It's in the multiplayer environment that it really shines though, allowing a much better level of streamlining skills. What I would not like to see is a contextual class, which is quite common in other games. I've played a lot of 7 Days to Die, it has clothing items that affect the character, one of them is a hat that provides better barter prices. You can rock up to a trader, sans hat, ask for prices, then right in front of that person you can place the hat on your head and suddenly the prices of things are lower? That's beyond stupid. You: "I want to buy that, but I don't have enough money" Trader: "Oh, well, nothing I can do" * you put on hat * You: "How about now?" Trader: "My what a fine hat, of course you can get a discount" The 'choose a class and stick with it' (and if it all goes all Pete Tong then you at least can force the issue with a command line) I think works very well for this sort of game. A fluid one, I believe, would ruin the whole class structure (..the only class structure I don't want destroyed!) -
The things OP is complaining about, I totally support. Torch holders, just like all the furniture and accoutrements within a ruin, they should also have the chance of being ruined. The fact that torch holders are such a benefit early game just shows they should be nerfed a little. Berry bushes shouldn't be so easy to pick up and place down, this brings them much more into line with farming in general (and much like the trees). Once again, it seems just too easy to spam berry bushes everywhere (with effectively no requirements) and get a permanent source of food (barring bad weather). Yeah, not going to lie, I not only agree with the changes wholeheartedly, I look forward to their addition.