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Sakya

Vintarian
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Wolf Bait

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  1. The suggestion is easy, but it'd help a lot. Maybe make some tool (like, say, guiding stick - 3 sticks diagonally, with knife) as optional assistance in Claiming land? When holding the stick you'd see your claims as if they were selected. In addition to current systems (using just chat would be an option), you could use stick with multiple modes to mark start/end of claim (above or including block you click at), select adjacent claim to add selected area to. Maybe even the whole "expand in direction by 1 step" could also be a tool mode. You'd still need commands to save new claim etc. I'm making this suggestion because I saw people joining online servers and wishing "you could just do it with shovel", aka how modded Minecraft handles it. Currently if you want to claim an area, you have to pillar up to one of upper corners, and sometimes dig down to get to lower corner - or use command to expand and retract height to desired coordinates. (but some people dont know these commands exist lol) Basically just QOL that would help people migrating from MC to VS
  2. So, this is pretty simple idea, but it'd give a lot of fun in the endgame! Basically, maybe allow adding ingot of X material to create a slightly larger layer on top of armor - then you'd put armor on armor stand and use chisel to cut down the trim to desired pattern?
  3. These floating earthforms are truly amazing to see, they were great to find in Minecraft and they are great to see in Vintage Story. But in more "grounded" VS setting they might seem bit out of place. So maybe add some crystals, either on bottom or as ore within blocks, to imply that these crystals caused the floating earthforms when they got "charged" with temporal storm? Maybe have these crystals used in lamps that'd glow during storms, even? (To let players have warning lights for in-universe foreshadowing of incoming temporal storm)
  4. Currently it is hard to believe traders when they claim that there are villages. Emphasis on plural. Villages. Adding higher quantity of clumped ruins, alongside patches of high-fertility soil (to imply old farming activity) would make these claims more believable - if you see so many failed villages, odds are there are multiple surviving ones as well. The high-fertility soil is sometimes hard to find, too, and adding the "village ruins" patches of high-fert soil would add to midgame progression as well (before you can make terra preta en mass, or to aid in making twice the amount of terra preta)
  5. Hello! Topic "Extensive guide or explanation of the chiseling system" features image of upholstered stool, in which linen adheres to surface under it. No matter what I do, I cannot reproduce it - linen stays as single "full size" layer. Could someone help me figure it out please? I tried: >activating block with chisel, applying linen, sculpting (nope) >the above, but removing few cubes before applying linen (nope) >the above, but removing most of block before applying linen (nope) >Adding linen as material (nope, drops on ground, even in creative mode) >applying linen, then chiseling (linen drops on ground) I even thought that maybe rotation would work, but nope, only thing rotation does is causing linen to appear on other face (but with same rotation, making quite silly visuals) Tried the QP Chisels but even with it it didn't work...
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