Thorfinn
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Everything posted by Thorfinn
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Except .NET 8 isn't fully supported under Win10, and there's nothing at all for Win7 or 8.
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How do you deal with temporal instability? especially while mining.
Thorfinn replied to estancio's topic in Discussion
Yeah, unfortunately, spelunking is not a very good way to find metal ore. Even when you do, quite often the cavern has overwritten most of the cassiterite blocks, and you are left with the stragglers out to the edge of the disk. On the other hand, you don't need all that much cassiterite. If you want to loot ruins or find translocators anyway, spelunking is probably worthwhile. But unless you are willing to savescum, the translocator doesn't connect anywhere worthwhile, and why bother to go to somewhere random if you intentionally selected the place you settled because it had the resources you wanted? This. Well, not quite. Unless I'm right under a lake or some other water, I generally start digging straight up to the surface at about a third. By the time I've dropped everything off, I'm often good to climb back down. If I'm not quite topped up, making a small charcoal pit while I'm waiting is always useful. -
Ok, I think I am finally done with this game because of wolves.
Thorfinn replied to Cardzy's topic in Suggestions
Should be able to do it with Apache's https://mods.vintagestory.at/accessibilitytweaks -
The "challenge" can be done, at least sort of. Just accept that you are not going to experience most of the game. With 1 chunk, you may well end up with no crops, no animals, no berries, heck, no trees, and in any event, you will eventually run out of knappables. And even if you get some food on your chunk, you likely won't gather enough to make it through the winter. But no, I don't believe there is a way to set guaranteed minimum. I have not run into anything like that. And if there were, people would have long ago added a mod that, for instance, changed things so that Ultra-High ore was a guaranteed hit of at least a certain minimum amount of ore. Why would you want to play such a small "world" anyway? Even if you luck out and have some resources, you will have to spend most of your day sleeping or sitting around waiting for the crops/trees to grow. Relatively speaking, watching paint dry would be thrilling.
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I'm almost certain that a server will only allow one login for any one license. So for example, I can have it installed at work and at home, because I'm only in one place at a time. But if my wife were to attempt to join the work server while I am on, she could not do it from my home computer, she has to log in with her account.
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Weird mouse bug(locking up) after installing vintage story.
Thorfinn replied to estancio's topic in Discussion
Any other input devices? Game controllers can do that if plugged in, even if you aren't using them. There are a few livestreaming peripherals that can do it, too. That's all I've got. -
Half height terrain blocks / gradual elevation changes?
Thorfinn replied to Avimimus's topic in Suggestions
Cool thought. Do those half-height blocks remain half-height? Are drops halved? If so, it the "durability" of the block halved too? Or do they become half blocks in inventory. (A bad, bad thing with current inventory.) For me, it would largely depend on how much it would impact mapgen and render times. -
Is there a significant advantage to 8, or is this just to make your install easier to maintain? .NET 7 I could see, because performance was greatly improved, and walking people who don't have your degree of knowledge through the update process was worth it. But isn't the whole point of Arch Linux a rolling update thing? Rather than you handling the exclusion, wouldn't this force VS development to focus on supporting the bleeding edge rolling release schedule of a product still in its dev cycle, to the exclusion of, say, adding new content or fixing actual bugs? Once into full release, sure, but at this point in the dev cycle?
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What version of the game are you playing? Any mods? That all sounds... odd. Four blocks, sure, depending on terrain. Bears get an extra block of height over, say, drifters, though maybe polar bears might be able to reach 5? I usually don't spend enough time in the arctic to know. As @idiomcritter said, rabbits and chickens can bunch up, climb on top of one another, and escape from a confinement that maybe they should not be able to. I've also never been able to confirm it, but it might be possible they can spawn on a grass tile that is in flowing water in your irrigation ditch. I don't recall ever having them spawn when I made SURE there was no flowing water, or when that flowing water tile was filled with a Cooper's Reed, but usually when I see a rabbit in the crops, I can find at least 1 flowing water. Is that really to blame? No idea. I just make sure either there is no flowing water, or that the block the water is on is not dirt. But fences, mostly not. Wolves can clear a fence if they have a single block gap, and I'm guessing bears can, too. But if they don't have a block in range they can use to get up 1 Z, no, never seen it.
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How to install multiple versions of Vintage Story?
Thorfinn replied to Jefferzoonn's topic in Questions
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I'd argue it's counters. Not just an rps system, but something where each weapon (and fighting style if using a skills system) has a matrix of modifiers against all other weapons. It would require rework of the inventory system, obviously, as you can't really swap between weapons very easily. The problem with stunlock is once you figure out the timing, battles become more tedious than even trading hits.
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My money is still on gambeson. Unless you "cheat" by pausing the game, taking off armor, healing, putting back armor, unpausing, the penalty to healing is too nasty. Particularly since having a stack or two of poultices is basically a gimmee after about day 2 or 3.Yeah, maybe you can tank a bear with heavy enough armor, but if you are anywhere other than plains, you can easily give 'em the slip, and even on plains, with a little practice you can dodge them, so long as you are not slowed. With anything heavier, you have no choice but hope you can tank them. The only real question is surviving a one-shot, which even on Wilderness, you can achieve in a few days, so long as you keep sprinting and hold a torch or something in offhand to speed up hunger. Then it's just a matter of not dying and losing those bonus HP. (Or in the case of us permadeath diehards, dying and having to start a new game.) This is true even (maybe especially) in Resonance Archives. You are going to be taking damage, regardless of your armor. It all boils down to how much damage you can dish out between healing poultices. And when you have to sprint in to get your spears, any movement penalty at all is courting death.
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You need eyes on. Either nerdpole (convert dirt to packed dirt if you use gravity on soil) or better, ladders, or even better yet, a combination -- the ladder starting on the 3rd block up, so bears can't climb up behind you. (Polar bears might be able to, tho.) You can even leave at least the top packed earth and the bottom ladder section intact to have something to climb on top of when in danger.
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Well, you're not wrong. When I first started spelunking, I stumbled on ruins. I had collected some of the rusty barrels and ruined shelves and such, and while it seems they usually dropped nothing, sometimes they would drop something both ruined and useless, so I quit bothering. I already had plenty of mostly useless junk at home. I don't need to fill precious inventory slots with completely useless junk. Realized my error the first time in the Resonance Archives, when I thought, "This is an absurd amount of clutter. Too bad at least some of these ruined owl chests can't contain something. Hey, wait, what?!?!" To be fair, I don't think they contained anything useful, but imagine my surprise to find scrap parts right next to translocators.
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I know this is going to make me sound stupid, but until a couple months ago, I thought all that was clutter. I saw things like "collapsed chest" or whatever and skipped right over it. @Delerium76, gambeson, not iron is the game changer, available from scratch by the end of June or so. Or if you find the right traders and cracked vessels, maybe by the end of May. At least enough of the set to safely ignore drifters. So long as you are not using Wildcraft (or I think you can now disable the "heal over time" and switch back to default poultice behavior, though I don't know for sure -- Wildcraft also takes away any food challenge) even the basic poultice (reeds and horsetail) is sufficient to just ignore the little buggers, so long as you don't let them close. Plains is a mixed bag. While you can see stuff at range, if terrain was such that you did not see a bear in a swale, and you get within aggro range, you are almost certainly going to die unless you have practiced evasion a lot. However, you can lose them pretty easily in bushes. You just have to do more recon before moving through such cover. The big problem with bears, wolves, drifters, etc., is still that there is no point to harvesting them. They just don't drop enough useful loot. Even the two-headed. What is the point of admiring a trunk-full of temporal gears?
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I don't think so? Missile accuracy definitely leaves something to be desired, though, especially if you chose a class that gets a penalty. Don't worry about wasting arrows. You are going to miss a lot no matter what you do. I finally gave up using bows entirely. I don't know if it's that spears have a little better accuracy, or it just doesn't take as many hits to bring something down, or that they are easier to find after use, or what, but I just have a lot better luck with spears.
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Huh. How much ground are you covering? Most of the time I'm finding them maybe 500-1.5k apart, if I'm in appropriate climate. But it's kind of like ore. Even Ultra-High isn't guaranteed or anything. You can get a long string of fails before you get a hit. Be sure to check out the Wiki. Bees seem to be really scarce towards the bottom of the ranges, IME. No idea if that's real or just perception. If it were me, I'd shut the weather sound completely off. The wind through the leaves and rain both overwhelm the sound of bees until you are right on top of them. Maybe you can pick out the sound of bees at range, maybe not. I mix music as a hobby, so I'm pretty good at that kind of thing, and I have difficulty with that. A few starts ago, I had a tough time figuring out exactly where the hive was because it turned out there were 2 about 20 apart, and another about 50 away from that. Every time I thought I was getting far enough away that it should be getting quieter, it would stay about the same or maybe get a bit louder. But I understand your frustration. The first dozen or so games I played, I never did find any bees. Try out Spear and Fang's Buzzwords before the frustration level gets too high. He's added a radius setting to it. No idea how far you can set it, but I'm not sure I'd do much more than 32, which seems to be roughly the game's sound setting, anyway. Never have I heard it at more than 40 away.
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Tweak your sound settings while you are looking. Music all the way off, environmental off, effects cranked, etc. Easier with headphones. They are unmistakable within 15 yards or so, but depending, you can hear them up to 40 away. The kicker is if you sprint everywhere like I do, you might run right past it before the sound file starts up. Safest solution is two passes -- first at full speed to find all the nasties, then a second after you've led them away. I am not that patient usually, so I just do the head on a swivel thing. Alternatively, the mod Buzzwords is now configurable. That makes it an excellent option for learning how to hear bees. Or you can just use that and play your regular style, depending on what kind of game experience you want. [EDIT] I used to explore only forests where I saw pigs, but after I learned what to listen for, they are much more widespread than just that. By "much more", I mean while playing with map, usually at least 3-4 marked on the first day on a default start. [/EDIT]
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Vintagestory 2 - features, improvements and a solid architecture from start
Thorfinn replied to dot's topic in Discussion
Right, @Maelstrom and further, they have resisted the call to put it on Steam, which, if you are short on cash, is probably a decent way to get a windfall. Though to judge from other projects, is often the end of the development cycle, too... -
Vintagestory 2 - features, improvements and a solid architecture from start
Thorfinn replied to dot's topic in Discussion
Based on the kinds of discounts the team offers to people from less affluent countries, I'd guess they are targeting the kinds of architectures that might be found there. That's why I was a little surprised at the switch to .Net7 because it wasn't that long before that someone was having issues on Core 2 Duo. Heck, I've seen someone who was able to get it "working" on an old Pentium laptop, though it had been updated to some flavor of Windows 8. Thing is, not everyone who plays this game is an experienced firmware engineer with commensurate salary. Based on the discounts, it looks to me as though they are trying to get further into the market where an i5 would be a luxury item. I'm not convinced it's so much being locked into a flawed architecture as it is conscious decision. And the results are rather impressive. To be able to expand something as core as the atlas as they did, in a single rev, and get a performance boost at the same time? Not too shabby. As an experienced firmware engineer, I'm sure you can appreciate that was evidently pretty well thought out. Yes, I would hate to see a bankruptcy, too, and it's a heck of a bargain at this price point, but I'm sure they will let us know if they are running into money issues. Last I heard, sales are fairly brisk. -
My understanding from that thread was someone was going to turn in a bug report, but I have no idea if it happened. Wouldn't hurt to check. Or even submit one. If it already know about it, they will mark it as a known one, and include a link to it, giving someone else twice the chance of finding it when they wonder whether to turn in a bug or not.
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OK. Not sure how much realism is the selling point in a game with translocators and drifters and rifts and temporal storms and the like, but whatever. I'm pretty sure expanding the AI is already in the works. Re: OP, I'm inclined to agree. If you have only 2 trees total, there should not be that many wolf spawn points. I don't think they are supposed to spawn in bush, but maybe that's been changed. Or maybe one of the handful of terrain tweaks you made reduced trees? Does the dirt show as Forest Floor? I was pretty sure that was a requirement for wolf spawn points. Bears, that's pretty normal since 1.18 release. Maybe with all this grassland you can see them more readily, while with the different settings you were used to, you missed them in the ravines and behind trees and hills and such? [EDIT] OP, I guess what I'm saying is that maybe the problem is with the mapgen settings. If this can be replicated, maybe send those map settings to the devs? I don't think what you are describing is supposed to be. [/EDIT]
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Need help cause my friends crash a lot when we co-op
Thorfinn replied to MiGHT_GP's topic in Discussion
What machine are you running? Is it on SSD or HD? Are you just starting a single player world and opening it to network play, or are you running a separate process as a server? If not a separate process, have you tried reducing the settings on your machine? For example, long view distances are very taxing on the CPU because of all the world database access required. Roughly speaking, it increases demand with the square of the view distance. If you are using a long view distance, it doesn't really matter how low your friends run theirs, because yours is hogging all the database access time, particularly if you are running on a HD. YMMV, but I've not been too happy with less than a separate i7 set up as a server. The i5 I used to have set up would start to show worldgen lag with more than about 3 users running flat out in different directions at moderately high settings, as we are wont to do. [EDIT] It might actually be better to seek some help on the Discord channel. Not knocking anyone on the forum, I just know I'm not in the same ballpark as the guys there. [/EDIT] -
Need help cause my friends crash a lot when we co-op
Thorfinn replied to MiGHT_GP's topic in Discussion
Who is trying to run the server?