Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Just you wait. I can make a special trip to the shop, then wonder why I'm holding this pair of pliers...
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It would probably go well in a display case...
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Start a standard game with everything defaults EXCEPT change the start location. Check .\assets\survival\patches and look at the file generated there. I've never bothered to do this because, frankly, I have no interest in setting origin at the equator as I play without coordinates, so they could be anything, but my guess is you could tweak a couple numbers in that file and bundle it up as a mod. That's how the game moves origin around. [EDIT] Never mind. On looking into it, this won't work. Must have been a different game I was thinking of.
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Animals shouldn't despawn in valid "rooms" even in total darkness
Thorfinn replied to Spyromancy's topic in Suggestions
If you want to make it so you don't have to light up your pens, I think it's probably reasonable to allow the drifters to attack them if there is no player in range, but to target players as soon as they are. From the game descriptions of origins of the drifters, that seems perfectly in character. -
I don't know why it's important to me, because I never domesticate them, but for some reason I feel an obligation to protect the herbivores from the predators. Usually that means a couple bear skins and 6-8 wolf skins, plus whatever they happened to have killed. And every time I turn around, there are more wolves to kill.
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This is about the update process, not the actual game...
Thorfinn replied to Broccoli Clock's topic in Suggestions
Huh. I've always taken the "No news is good news" view. If it didn't give me some flashing red error box, or a BSOD, all is well. -
At current spawn rates, that's, what, day 3?
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Vintage Story download flagged by Microsoft Defender?
Thorfinn replied to Cuddla's topic in Discussion
Which is both good and bad, @hstone32. Yes, lots of false positives, but anything it does let go through is almost certainly fine since it's based on number of downloads without any real positive reports. It's just that if you are new to smaller titles, it can be disconcerting to see that message. -
"Unable to load savedgame and no write access, likely opened elsewhere"
Thorfinn replied to Tracy Lovee's topic in Discussion
Welcome to the forums, @Tracy Lovee Usually that means you have not closed the crash report dialog box. Are you sure you got them all? There's one that may take several seconds, or even up to a minute. -
I find sticky notes on the margins of my monitors works great.
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Oh, another thing: If you get good at running a zig-zag course, you can throw torches instead of placing them. If it turns out to be a dead end, which it usually does, you can pick them all back up at a dead run. And if there was something down that path, you can place your torches more deliberately on your way back.
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That takes some extra coding. The handbook is generated at runtime so that it incorporates all the mods you have installed. Unless you are playing the Phanerozoic (dino) mods, you will likely be using all the bones you have to keep your onion growth rate pegged. But, yeah, I can see bone-handled metal knives. I'm not much of a graphic arts kind of guy, but everything else would be pretty easy to do.
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An improved version is in the excellent From Golden Combs mod.
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If you are not yet confident enough in your direction sense to just cave at a dead run, it's also a good idea to use fences to block off sections you have not yet lit up enough. So long as the area you are fenced into is sufficiently lit, you are safe from anything but bowtorns and drifter rocks, which is pretty safe. Plus, if you put the fence on a diagonal, i.e., top view, "-" is a fence section, ---- ---- you will be able to run through on the diagonal, while they will not. Sorry. The font size doesn't make that very clear, but I'm sure you can figure it out.
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Fair enough. It sure looks to me as if it was a deliberate choice, though. Maybe to prevent the use of exploits like fences? Shorten the range of the rare idle noise to less than the aggro distance so that you can't use the same tactics for all foes? Dunno. It has that effect, even if it were not the intent.
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I want to change my VintagestoryData location
Thorfinn replied to MercenaryGrok's topic in Questions
The only part you need, though, is the --dataPath D:\Games\VS\MySaves or whatever location you want. -
I think when mapgen made deeper dirt (used to be that much of the world had only 1 block of dirt on top of the rock), the surface ore generation did not account for that. So while the ore gen itself hasn't changed, it's still 5-ish from the top, but now that's often the first rock level.
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Yeah, 1.20.11 has some spawn glitch where the number of entities skyrockets. I've taken the liberty of starting another 1.20.9 world for the nonce. Once that problem is smashed, I'll go to 1.20.12 or whatever and might even play that world again. Or not. Holy cow! I just realized I probably don't want to move my dinosaur and stone age world to .11! That's butch enough as is. I've had to build bunkers all over the place so I'm never more than a short sprint away from safety. Sort of. Some of the cats can follow me into the house if I'm a little slow shutting the door. Fortunately, they don't hit very hard. Not like some of the dinos, which do like 30 damage. [EDIT] In case anyone official is reading this, you might want to consider adding a note to the download area explaining what you lose and gain by using 1.20.9 and 1.20.11.
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See? There is a downside to using Vim.
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Don't they still? I could have sworn I hear that, at least from time to time. Not often, as they rarely if ever ninja-stealth me. I instead take them out at range. But their idle sound chance is only 0.1, and some of their idle behaviors take a long time. Plus the range of the sound is quite low. IIRC, it's 14 or so, while shivers are 30-some. That is, their aggro range is greater than their idle sound range, so you will only hear the idle sound in creative. Why? Don't know. But that's what it says. Don't make me tap the sign. You can probably change it easily enough. Just port over the sound range line from the shiver, and change the chance to whatever you think is reasonable. That is a gameplay decision. In the first few minutes of a new game, sure, no choice. Every other time you enter a forest, you chose to be there.
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Welcome to the forums, @SlendiQ. So long as he did something there, even chopped grass or some leaves, yeah, that should be in the, um, server-audit log. Probably dying counts, too, but I've never bothered to check.
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Personally, I haven't found tweaking settings makes "better" terrain. Other than landcover when I absolutely, positively feel the need to sail around aimlessly on a lifeless, boring sea world. Which, you might guess, is not often. It takes something much more involved, like what @Zane Mordien is talking about. Download the Plains and Valleys mod and look at it to get some idea of what it's going to take. I do like the defaults though. I'm not trying to create something "realistic". Spreading out the land to make realistic grades would result in either massive amounts of travel and/or mostly flat lands. I've driven across Texas from El Paso to Brownsville. Back in the days of 55 MPH and the Rangers were pretty aggressively enforcing it. Mostly pretty bland, flat plains. Can't imagine the, what, 15 days it would take to walk it. Probably would put me off VS entirely. Heck, people get put off by a piddly half-day stroll to the Resonance Archive.
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I think I'm seeing fewer right under the dirt layer. That said, it's not a whole lot of data points -- 3, maybe 4 surface deposits per game.
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Bored on your first post. Huh. I guess building isn't your thing. How about speed running? What's the fewest in-game days you've managed to finish the story on Wilderness defaults but with permadeath and cave-ins? (My best to finish Chapter 1 was year 0, June 4. I think I can probably beat that, but it will involve a bit of luck. It can be done with day 1 equipment, though it takes a while to accumulate enough of it. Apart from the pickaxe, which is the luck part. I'm not sure I see a way to do Chapter 2 without leatherworking.)
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Question about a certain location (spoilers!)
Thorfinn replied to StCatharines's topic in Discussion