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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. As carefully as I strip wild crops, yes. I'm pretty sure I'd notice them regenned if I had spent any time in the area. [EDIT] I think it's probably a side-effect of playing without a map. You have to basically commit the area to memory.
  2. I don't play with map, so can't say. I doubt they appear on the default map, though.
  3. Guess I'm the odd one out. Most games I make only 3 handbaskets because I can usually get at least one linen sack on the first day. I think heavy scouting for flax is essential because of all the flax you need for gambeson and sailboat and windmill sails. Everything else can slide some if it has to, but if I don't get a couple stacks of flax into the ground by mid May or so, it's hard to make the rest of the timetables work. On occasion, I find a trader who sells them for one gear, which is great, because you can sell them back for one gear. Though on my server, I allow you to add one more linen and two plates to turn sacks into mining bags.
  4. This was the only way to accomplish many effects via modding (or whatever we called it back then) of Baldur's Gate and BG:TotSC. That would break the verisimilitude for me. What's so special about me that the only place the world changes is where I am?
  5. That kind of reminds me of how when we were in school in the '70s, we were told that within 50 years, an ice sheet would cover New York because of global cooling. That's like next year. That would be a Mickey Spillane twist there, I tell you. No one would expect it.
  6. I like that. It works as expected until it hits a certain depth (probably so deep you can't get to the surface without drowning), and then takes its real form. Or until there are aquatic rusties, it's true form could be the diving hell.
  7. True enough, but like @Irulana says, lanterns are your friend.
  8. If it's in range of the rift ward, yes, it protects. Oh, yes, its all a matter of balancing the parameters. For whatever reason, the default is pretty weak, very like the glider. My sneaking suspicion is that it is always easier to offer a later blueprint to upgrade those devices than it is to nerf them if they prove too powerful. Or it may be that in a few chapters, the rust world starts spitting out nastier dudes, ones that would make it worth having a ward protect at least part of your homestead. It's just too early to know where things like that are headed.
  9. That's not remotely the same thing. That's what the OP wants to replace with something where it is simply turning the clock back in time to before the bad random event happened. That is save scumming. What you are doing, and I think most people probably did, at least if they thought about it, does not undo the bad thing, but rather makes you forge on from there, doing the best you can. Which probably means the first step is recovering your stuff. I don't know whether the command exists. I don't do anything remotely like that. Permadeath is my style. I was taking your word for it, since you said that is how you do it now. I just assumed what you were talking about is it took too long to type all that into the console. In any event, the Wiki is not the greatest place to look. I'm pretty sure it's out of date. Last I looked, it even said it was, right at the top of the page. Check the in-game command book, accessed via .chb Look through the changelogs. See if you think they have been adding a lot of single-player only functionality. I gave an example in the very reply you quoted. Let's say you are looking for limestone or bauxite or olivine, and run east a few days without finding any. So you jump off cliffs until you restart at home, knowing what's to your east, but without having lost any game time or food or healing or durability or anything. Repeat until you find what you are looking for, never losing any calendar days or resources. Easy Mode. Presumably something like creative mode? Would someone who is fine with giving himself a scythe blade have any compunction about giving himself a stack of pie? Besides, on respawn you restart with, say, half satiation. Stand still until the game lets you sleep. Congratulations. You have advanced the calendar so, no, in your solution, it's not "still winter".
  10. @OvrCr011, yours is definitely your machine "protecting" you. I'm not familiar with that exact message, but it's likely something generated by whatever you use to protect you from malware. The resolution will depend on the specific OS, browser and malware tool you use. Welcome to the forums, @SOPPY_MOPPY. What link are you talking about? You are going to the banner at the top of the page, hovering over the "Client Area", click on "Downloads" and logging in? Is the "link" you are talking the one that says something like "Full Installer 1.20.10 for Windows". (I don't remember what it brings up in a Linux boot, and I don't even have a mac.) That takes you back to the Forums?
  11. Their leaves are a little lighter green for the most part. Get somewhere high and look over the countryside. You might get fooled by a light-colored birch, but mostly they are pretty easy to pick out.
  12. But it doesn't do that. It does something closer to the exact opposite. Anytime you want a redo, just jump off a cliff or slap a grizzly. This isn't a penalty. It's an Easy Mode. Look at the same exact mechanism in Stardew Valley. If the day didn't turn out the way you wanted, just reload. In other games, it's called savescumming.
  13. Yes. Singleplayer, not LAN. Just disconnect before you start the game.
  14. It's not like surface spawns are at all an issue by the time you could make a rift ward. They are either a risk-free source of occasional drops, or they are a nuisance that you just design your home around.
  15. Wiki is just a lousy format for a game this interconnected. It's just that everyone thinks in terms of a Wiki, so the answer has to be a wiki. A better answer is just a way to generate an off-line version of the handbook. That would make it possible to include the extra flobbits of whatever mods you use. The Wiki is only an appropriate vehicle for communicating weird details about the vanilla game that are intended to be discovered. I understand that some are not interested in finding out how many blocks away a wild beehive can see flowers, despite the fact you can find out by simply planting a row of flowers and see how many it counts. There are many hives you can figure out without even that. "OK, this one is seeing 5 flowers. How close is the 5th closest flower? How far is the 6th?" So, yeah, those who don't enjoy the process of learning how the world works probably prefer what I consider . And maybe a Wiki serves that end. If you want to know the nitty-gritty details about ore generation, and don't want to look at the code, or don't know how, sure, I suppose.
  16. Right, you said that's what you do, twice. You can do that with a pair of macros. Every time you sleep, press F9 (or whatever) to do your backups, and if you die, click on respawn to reappear in moments, and then press whatever you have assigned to "Crap, I died" that reloads from your backup. It's just so counter to anything that could be used in multiplayer, I doubt it would be implemented. Not without figuring out some way to make sleep work well in multiplayer, anyway. "Respawn, but you have to redo your day's progress" is not only a lot "easier" than "Respawn without your stuff", I can see choosing to go swimming and not resurface being useful in lots of cases. Exploring for resources, for example. If you don't find limestone heading east, die. You don't have to return home, you get back all that time, and you don't have to go get your stuff. Don't want to have to figure out how to recover your stuff from the sawblade? No problem. It never happened.
  17. Most obviously, it would not work with multiplayer, and keeping the gameplay similar is evidently important, or there would be many other things that would probably be different. But give it a try. Use the console commands for save world, backup world, then play for a while, then have it load backup. My sneaking suspicion is that @LadyWYT is correct -- way too slow.
  18. Check the mod Accessibility Tweaks. I don't know whether or not it does this, but it handles scads of other similar effects. Seems to me there are a couple others that adjust graphics settings like that, but AT is the one I'd look at first.
  19. Probably, but not in the direction you are thinking. If you are playing at a latitude where the winter is 5 months long, a default 9 day month of 7.2 hours per month is 36 IRL hours of winter. One would expect winter in a 30 day month to last 36 IRL hours * 30/9 = 120 IRL hours. It's just math. If you are looking to cheese it, just lengthen the calendar to expand the growing season, then as your crops start getting winter-killed, shorten the days per month until it advances the calendar to next spring.
  20. Yeah, but 30 seconds per 100 satiety does not account for it. The Satiety bar has only 1500 pts. That should be a maximum of 15*30s=7.5 IRL minutes of "freedom" from the constraints of hunger. Yet the vid shows more than than 30 IRL minutes. This does happen, and even in default settings, though I think it is more common if you don't use defaults. I just don't know what it is that triggers it.
  21. I usually loose stack boards, generally 3-4 high, and as many stacks as I need, I'll build a "shed" and stack to the ceiling, and I can walk down the rows of stacks looking for the color I want. Y'know, build a lumberyard.
  22. It glitches some when your meal totally fills the bar. Most frequently happens when you tweak your hunger settings. Something non-deault was happening there. You see how slowly the bar is dropping before that? Most likely that's either time slowed (which causes all kinds of glitches) or reduced hunger rate.
  23. I assume you are talking boards, not planks, right? Not getting the problem, though. The game is already letting you stack 4 logs worth of boards in the space of one log. IMO, the game already lets you cram too many resources into too small of a space. If you want a lumberyard, build a lumberyard, rather than stacking it in your dining room.
  24. I've never checked, but I'd assume the patch directory loads before mods, or there would be a much greater chance of breaking things, so a regular old mod would probably overwrite whatever settings the game launcher set. The patch directory is whatever changes you made in the game settings, so don't change that. It will get overwritten when you next load a world. Use it as a guide to help figure out what needs to change in (IIRC) soil.json and forestfloor.json.
  25. Be sure to check the patches directory. The way the game options work is it creates an on-the-fly patch mod. Select gravity for soil, start a game and look at fallingblocks.json
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