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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Fair. I meant that in HS mode, there is absolutely nothing to fear in caves unless you have cave-ins turned on. And you are right that the threat from wolves and bears that was quite low on day 1 drops to essentially zero once you have armor and weapon. Somewhere around 95% of my deaths in Wilderness are from falling, and that's just carelessness. The rest are one shots from things like sawblades. Again, from carelessness. Hate to be "that guy" but you really need to butchify the foes if you want HS to be interesting. Something like the Phanerazoic mods or the Stone Age mods. And there needs to be some kind of cave denizen. You don't even have stability driving you to complete your caving quickly.
  2. My guess is, "Yes." There was another block game that gave such a hard time to someone who wanted to develop a food spoilage mod (yes, me included) that whether that was Tyron or someone else who wanted to develop something similar, my guess is it would have happened. Though probably not in that other block game. It would probably have to be developed on its own, at least at that point of the other game's development cycle.
  3. Welcome to the forums, @ElvenMage13. You can do it with mods. Several come to mind. Unfortunately, not all people use sensible units, and they have something of a Stockholm Syndrome about the whole thing.
  4. Do they not? Last time I played Snowball, I'm pretty sure I could ground stack stuff, albeit only 4 per tile. But then again, what else are you going to do with all that space?
  5. Cog dis, my friend.
  6. Welcome to the forums, @SETHI Interesting thought. Should be easy enough to tweak night spawn rates, but as has been said, many people play HS mode to avoid the danger. Do you want a HS mode that has higher mundane spawn rates?
  7. Thermal shock is a big deal IRL. Just get used to doing something else. Not like there's nothing to keep you busy...
  8. Thanks! I've been putting forth all kinds of guesses about what TOBG meant. I assumed it was some mod or modpack for the other block game but it never occurred to me it was much simpler than that. Here I was thinking that it must have been some Baldur's Gate thing, like Throne of Baal something or other.
  9. Thorfinn

    Higher Power

    Just be glad you are not one of my kids, having to explain it to the church elders...
  10. /gm 2 gets you into creative mode. Move out of the wall. /gm 1 gets you back into survival.
  11. No. It just checks your game assets, not the data directory.
  12. Thorfinn

    Higher Power

    It's not really what kind of armor, as your combat style is much more important. When you get to the point where your interactions with grizzlies and nightmares sound like Foghorn Leghorn, you are there. "Go, I say, go away, boy, you bother me." [EDIT] Just read the release notes. This may no longer be true. I count on instant heal poultices while I am running around picking up spears. Now that there's a runtime on them, you may not be able to tank it naked. It might require the armor absorbing some of the damage.
  13. If you can't get your hoarding under control, soon you will have a dozen storage vessels full of veggies, and be firing another dozen storage vessels for your upcoming harvest.
  14. Yes. Simply run ModMaker.exe (in your game directory) and select the option to restore the original game files. Option #3, IIRC.
  15. I have an almost perfect record. If I dig out a ruins, it has no cellar.
  16. The 1.22 update?
  17. Thorfinn

    Higher Power

    If you are going that route, @jola, it helps a lot to prepare and throw a bunch of healing poultices, rock spears and even improvised armor down the hole before you start the battle. That lets you re-equip just by running around, which you are doing a lot of anyway, trust me. If you are equipped with good armor, you might be able to win without dying, but I sure didn't manage it. I had to get my character killed again and again learning the enemy's attack patterns.
  18. IMO, the real question is where you would prefer development to continue. Implicitly, this means that for the foreseeable future you are committing to retaining the existing support, or at least declaring where future development should be focused.
  19. I thought the same thing...
  20. Welcome to the forums, @shade1121 Just break it (even open hand works) and place it. The open side will face you.
  21. In general, adding mods on the fly is fine, except for mapgen. Mapgen mods work, they just make a jarring disconformity between new and old. Removing mods that added blocks can leave your world littered with white cubes with red question marks. It works; it just looks goofy. I'd recommend the vanilla experience for the first time through. If you cannot help yourself, maybe some basic stuff that doesn't really change things too much like StepUpContinued or whatever it is called. Sortable Storage is a real QoL that doesn't affect game play. I'd draw the line at or before mods like Grog or Bushmeat Meals. Maybe some of the HUD stuff, though that impairs immersion if that's important to you. The next world, I'd add immersion and ambience mods. Look for mods by Salty. Next, go wild. Or skip straight to this step, and make the game your own if you don't care to get the developer's vision of the game.
  22. That will be an issue in storms. It's going to force you to do something with the stick(s) or stone(s) instead of the rusties just going *poof* when you leave them.
  23. I use the same system, but since I am colorblind, it's always "grey". Seriously, I do much the same, but many have the same easy to remember string fluffed up by other conditions. Something like "Bttdoahwnn," or "Iahitglah." or "Dnlafhdh!", which are, of course, "Been through the desert on a horse with no name,", "In a hole in the ground lived a hobbit." and "Doggone near lost a four hundred dollar handcar!" But, of course, those are now compromised. And too long for most password systems anyway. The rest of the password is constructed similarly. Not those exactly, but much like them. [EDIT] The same site gave my PW here 93 trillion years. Which is way stronger than I care about.
  24. No, it's not what I think. I was just trying to make sense out of, What would make one nervous about noting that there was under a decade between Tuskegee Airmen and Brown v. Board of Education? And another decade between that and the Civil Rights Act? That we could in a single generation abandon what you are calling "unenlightened" ideas, ideas which formerly were mainstream, speaks volumes about how rapidly morality can change. And should be a cautionary tale for anyone who thinks he epitomizes "true" morality. The future will revile you as surely as you revile the past. We just don't know exactly what they will find offensive.
  25. That's just silly. Do you really believe I'm trying to sell people on racism? Even if I were, do you think there's a snowball's chance in hell? You will note, again, that I left it alone until the record absolutely had to be corrected. Falsehoods for the right cause are still falsehoods. [EDIT] But the larger point is just that from our vantage point in 2025, we have absolutely no idea what ideas we hold that people will call "unenlightened" in a century.
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