Jump to content

Thorfinn

Vintarian
  • Posts

    4212
  • Joined

  • Last visited

  • Days Won

    96

Everything posted by Thorfinn

  1. That's an awesome idea! Maybe a macro that both switches to creative and stops time?
  2. Oh, so that's what people were talking about with shadows on chiseled blocks. Others have mentioned it, but I couldn't figure out what they were talking about. It was shadows FROM chiseled blocks, not shadows ON chiseled blocks. Thanks for pointing the crosshairs where you did. Yes, for some purposes, chiseled blocks are considered as solid, for others, they are not.
  3. I think maybe they've made bees a whole lot easier to find.If I spawn in the right kind of biome, I've often encountered one the first morning, and a handful by the end of day 2. Sound is a little bit wonky now. It just won't exist at all, then look in a slightly different direction and it's blasting my headphones off. With all kinds of stuff. Peat stacked above about 8 cubes high, or firewood or planks or anything. Look down and mostly away and there's nothing at all, look up at the top of the pile and it's loud. Face away from the apiary, there's a very faint buzz, turn around and you are looking for any way to make the buggers a lot quieter. Assuming wild bees have a different sound file than skeps, I think I will probably replace that OGG with a few seconds of silence. I have no need to hear my apiary from dozens of tiles away. I know where it is.
  4. Truth, @LadyWYT Did you see Tyron's mention that his provider contacted him to work through how to more economically run ModDB? It was doing something crazy, like 4 TB a day, or something astounding like that. Considering that only some of the biggest mods weigh in over a meg (From Golden Combs is only 175kb!), that's a whole lotta downloads.
  5. More I reflect on it, I think you are probably right, @Welcemir. I misunderstood his step 6, and it was too dark to see it clearly.. I pulled it into GIMP, brightened it up, and that is a crapton of overhead mining. Not sure yours doesn't also have a significant overhead in terms of digging the boundaries of the quarry -- an additional 4n+4 blocks per layer. And that's spotting you the starting from the top where you only cleared dirt. However, if you don't insist on quarrying everything from the same spot, you can repeat his steps 1 and 3 from multiple uplifts, and if you are selective in terms of which blocks are relievable, there are a lot of places where you can get n solid blocks at a cost of n+1 mined blocks. There are quite a few where you can get the full 1:1, including the very top block of a mountain or some of the floating spires, and not infrequent blocks in caves. There are even cave mouths where you can get a block for "free". But time-wise, scrounging like that is not worth it. Particularly when you need so few relieved blocks in the first place -- off the top of my head, quern, pulverizer, and coffin sections? I usually get a lot more than that just paying attention when I'm mining. Sloping discs of ores can easily yield a lot of them.
  6. Not that I know of, but I'm not sure I would, either. People log in when they have time, not on any particular schedule. No one has mentioned anything. I'm guessing you are just opening your game to "LAN", instead of running a dedicated server? I don't have a whole lot of experience there.
  7. Not on vanilla, no. Not with any of the JSON-only mods we use. There are a couple others that we've chosen not to include because they were causing issues, but I see most of them have updates. Now some of the guys running only 16g have reported problems, but so far it's always been running out of RAM because they left browsers open.
  8. @Zane Mordien, a couple games ago, I had to explore a whole lot further to find clay. Probably around 2500 tiles. Far enough that I formed 16 storage vessels, because they are over twice as dense as clay. As long as you know you are going to need so many anyway, why not? On my way home, I stumbled across a block of red clay. One block. A couple dozen spaces from my farm. So once I burned through all the clay I brought home, and needed a bunch more for skeps, I checked out that tile. Turns out there was clay under it. Remove that one, there was clay all around it. It turned out to be a massive deposit, following the gentle slope, covered by a single layer of low fert and forest, but, shoot, I'd never seen that before (or since), just a single block giving the game away. @Motivation 101, no worries. Early game frustration is so common we all understand. Even if alcohol were not involved.
  9. I think it's your verticals that are the problem. They are presenting a non-solid face to the inside. I managed to get something to work alternating slabs and blocks, but eventually just went with flat roofs. They never give me problems. If I want to have a peak on the roof, it's purely decorative, with an inner ceiling.
  10. That would be cool. Has anyone figured out what kind of parameters make what kind of world? I'm still not very good at guessing what I'm going to get from any arbitrary settings. Heck, I can't reliably get both large bodies of fresh and saltwater .The best I can do so far is that some margins of coastline are fresh, while the vast majority of water is salt.
  11. You no longer have the dead loss of mining around the margins, because they are air, dirt, gravel, sand, water, glacier, something other than stone. So you have to do is mine half the blocks in each layer. Ideally. In practice, the layers are not going to get bigger in exactly the right direction each time, so it's going to be a little more than half, plus the loss on the bottom layer of however deep you went. It's easiest to see if you imagine the mountain to be a nerdpole structure. You have to only take out every other block.
  12. Seems like your water suggestion would be a pretty easy mod. Just add a "non-source water" and probably non-source seawater and hot water. It would mean we Wilderness players could again have fields where we want them, not just where the woldgen supplied water. What happens to that block if you place it on flat ground instead of in a hole? And what's the purpose of a source block? It's the only one that can create motive power?
  13. Thorfinn

    Refund

    https://www.vintagestory.at/refund.html/
  14. Thing is, though, the small numbers of people downloading rebalance mods is a pretty good indication that most are fine with it. There are a lot of decor-only mods with vastly more downloads. Immersive-type mods are also much more popular. Like 4-5x more popular, or even more. Some of the data from downloads surprises me, but a lot of it is right in-line with what I hear from people on my server. Voof. And I'm complaining about losing 10 game minutes or so loading what I think of as mod-heavy. It would be nice if the server didn't start ticking until you actually finish the load process.
  15. Welcome to the forums, @blushpinkpunch That's Homo Sapiens mode.
  16. Truth. You would only need surface layer, because that's the rock he would have seen on the surface. It's much more challenging to come up with a way of seeing outcrops of lower strata, though. Most of the time, I find the specific rocks I want in cliffs or caves or mineshafts in search of deep ore. And, of course, he's not mining or caving, and even pseudocode to tell whether he could have seen a given outcrop is non-trivial. It would basically require generating the chunk, then testing every node to see if it is touching an air block, and then verifying that block has an unobstructed view of at least one air block immediately above a surface block. But a Monte Carlo of, say, 100 blocks in a 5000 radius would probably be a fair way to do it.
  17. I've run into a few issues but they are irritatingly irreproducible, and the debug and crash logs are not helpful. Starting to consider the possibility it's a hardware issue.
  18. You can approach and possibly hit 50% efficient if you are just removing hills/mountains/plateaus/mesas..
  19. You do realize that's what VS is, too, right? Disable Essentials, Survival and Creative in the Mod Manager, enable the Galactic Story megamod, and you have a completely different voxel-based game.
  20. Solid advice. All I can add is practice strafing. If you can keep your cursor on a tree or a pillar while holding down A or D, you've got it covered. When you get to the point you can do that to a brown bear, the RA is easy. Practice healing while doing so, and spamming torches with "Q" or whatever you remapped "throw" to. If you can spam torches, you can spam spears or poultices. Above all, have fun!
  21. Have you opened up some RAM monitoring software on another monitor, even the basic Windows one, and check it out? I've been running into memory leaks in some mods such that I can watch the RAM get filled up, to the point 32g is not enough with all the virtual RAM swapping. Must have been something changed in the API. I can't imagine anything else explains why some really good modders all introduced memory leaks at the same time.
  22. Sorry. I'll still find it hilarious, but I'll try to keep it to myself.
  23. What am I seeing?
  24. On my current server, that one did get requested, as did the more challenging monsters, so I ended up taking @DejFidOFF's (?) mod (the one I think you are talking about) and making a standalone to buff the baddies. I did end up patching his mod to hand out a little more loot yet to make up for the fact that Deeps were now one-hits before armor and nutrition. (Except bowtorn -- I left them at 2-hit.) Though the drops were mostly goofy stuff.-- loose stones, various pottery, tool heads (mostly knapped, but a few metal, small clutter, etc. The idea was just something that reminded them of their previous life.)
  25. Agreed there is a gamer expectation that risk should be tied to reward. At least sometimes. Rarely does anyone insist that walking on a parapet he built demand that he be rewarded for the risk he took of certain death if he fell. But there is also the incentive structure to consider. Self-evidently, they do not want to incentivize monster farming, or they would have given more loot. It's hard to argue that Tyron does not understand that concept when everyone and his dog seems to understand it. The logical conclusion is that the standard carrots sticks model is not what he's going for, not that he's a moron. Some people agree with you, BTW, @Maethius, which is why there are mods out there that rebalance loot drops to incentivize fighting random encounters. They do not seem to be terribly popular. A couple thousand downloads. One of the more popular of them not only adds some more or less trivial drops, like up to iron bits, but also increases the difficulty of the encounters. It's great that we need go no further than ModDB to tweak the game closer to our preferences, is it not? As easy as it might be to make those tweaks ourselves, someone has taken that little extra effort of uploading his vision of rebalanced encounters.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.