Thorfinn
Vintarian-
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Everything posted by Thorfinn
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I'm still not sure what I'm seeing. Isn't that what a fencepost looks like? Why would you want it to look differently depending on what it was adjacent to?
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Or use Dana Tweaks. [EDIT] Its been a long time since I played with that, but its mostly server-side so only admins can change it. You can whitelist permissions for the tweaks, so only n00bs get some of the more cheaty stuff. It's a very well-done mod. But mostly it does things to make the game easier (other than drifters being able to open doors ) or has features I don't care about, so I don't use it.
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Playing Vintage Story is much like software development
Thorfinn replied to JAGIELSKI's topic in Discussion
Just give it a bit, @Michael Gates. As it did to me, it'll dawn on you. [EDIT] Used to be, all-nighters didn't bother me. Even into my 50s, a shower and a cup of coffee and I was good for the day. Anymore, though, it takes me a couple days to recover. -
Playing Vintage Story is much like software development
Thorfinn replied to JAGIELSKI's topic in Discussion
Mine is more like, "What? Sunrise isn't until about 7 this time of... OMG." -
Too Many Spawns of the New Ranged Hostile Mob
Thorfinn replied to Gwendal Steven's topic in Discussion
Was there a cave somewhere? Deep don't spawn on the surface other than during storms, do they? Yeah, I've seen them on the surface, but I've always been able to track it down to a cave I had missed. -
They will strive to keep about that distance from you, as that is their missile range. So if you had a large enough house (or a protected walkway) you can lure or nudge them into pretty much any type of containment you like. If you feel like farming them, I guess. IME, about 1 in 30 has a TG, so maybe? Or you use your covered walkway to get the other side of your farmstead wall, then run away to make them despawn. [EDIT] Oh, and @Jeysong, you are pretty far advanced for not having a building yet. I thought I was one of the last holdouts, not building anything until I had time, which is usually late May, early June. But here you are going commando well into bronze. Impressive. Just hadn't had a bowtorn storm yet?
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Exactly. It's kind of exploity, but not game breaking. I guess you could use it to get a stock of mushrooms in your cellar, but turnips are so much easier. I guess if you wanted to "farm" mushrooms there, the most effective way would be to lay down a layer of dirt over the whole area and let it go through its growth stages, then dig them back off so you have fresh dirt underneath. Seems like a lot of work, though. [EDIT] I sometimes do something similar to get fields full of grass. Remove any that don't have grass on them and put the dirt back in the holes. If you pick a place with lots of grass, most of those will spawn grass in one of the stages. Remove and replace whatever didn't grow. A few iterations and your scything always gets 6.
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I'm assuming it still works the same way it used to -- they will send an email with the activation link for the giftable account. Simply forward that email to your friend.
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Twenty blocks is a lot. I suspect that was probably a second mushroom zone that just didn't have mushrooms the first time. If you want a little more "under-the-hood" understanding without reading the code, try out the mod Dana Tweaks, and enable, I don't remember, mycelium, maybe? It will highlight regions where mushrooms can spawn. I wouldn't play with it on, but it's a good way to get a visual understanding of how that works.
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Welcome to the forums, @Mistress Loona Nothing like that. It's just that since you apparently did not buy direct from Anego, they need to add you to their system manually. Go to the banner at the top of the page, select Client Area --> Support and fill out a ticket. It may take a few days. I heard they were slammed with new users.
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Heck, it killed your torch! "It's a distinct possibility." One of the great lines in Animal House. Welcome to the forums, @FrigidFeline. No, you don't have to worry about that. Yet.
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...I've ever seen. Bauxite touching olivine, limestone, and quartz. https://live.staticflickr.com/65535/54296026703_a8a0997382_b.jpg
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On Wilderness, caving is still the fastest way to find ore, because you don't have radius search. Just go to where your prospecting says the chances are good, and go spelunking. I like to go into it with a stack of wood fences, a stack of logs, a stack of sticks and a stack of flint. That way I can make axes or whatever other tools I might happen to need, and make another two stacks of fences
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Don't know if it's been patched out, but 3 or 4 versions ago, you could negate fall damage by landing on spikes. This is the real he-man game. "We don't dive off cliffs into water. We dive onto friggin' spikes, you pansy."
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A quick workaround is just click on "Open Logs folder" while you are loading your world.
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RC6 is pretty far out of date. Was that advertised as part of the RC? [EDIT] To answer my own question, it appears you pulled that screenshot from the 1.20.0 full release.
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Don't remember the name of the board right off-hand, but I was trying out a SBC that had onboard NVMe sockets. Two of them. And the board was stupid cheap, like $150. It's gone on the back burner. Too much else going on in my life ATM.
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Welcome to the forums, @Flakeinator. Since you have them sitting around, give them a shot. I wasn't impressed with the specs of any of the compatible PCIe to NVMe adapters I was seeing out there yet so I have been holding off. I'm guessing SSD is going to be essential -- microSD just ain't gonna cut it.
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They used to come back, though it was not fast. About the same as reeds. I'm not a mushroom kind of guy except in extremis, so have not witnessed it myself recently, but I have not seen any patch notes about it being changed, and more importantly, there have not been hundreds of posts asking for it to be changed back.
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@Chuckerton, the answer is simple. The world is not a sphereoid, nor is this a single star system.
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Lovely, interesting or just plain bizarre landscapes
Thorfinn replied to Maelstrom's topic in Videos, Art or Screenshots
Food is still quirky. In my last game, I was on my 5th day of not eating. Which was a little disappointing. I thought I'd change things up and make cooking pot etc. on day 1 as soon as I found both peat and clay. Then never got to use them. Got struck by lightning on May 6. It's not nice to fool Mother Nature... -
32x32x32 would almost never be sufficient --- only at the tippy top of the world. Everywhere else, you need to generate what you can see in that column, and there are a lot of sky islands, so you can't stop at your first air chunk. At minimum, you need to generate from ground level to worldheight. And you need to generate down until you encounter solid stone because of block gravity. You should also generate whatever you can see from the mouth of caves, some of which are vertical pits, because otherwise they would be obvious to anyone using the map. At any arbitrary spot near sea level, you are already generating 5, maybe 6, of the 8 in the column. True, almost none of the bottom two chunks will ever be needed, Could conditionals run fast enough to make that savings worthwhile? Lava makes a glow in a tunnel even if it's not in line of sight. Would checking for that be faster than just generating the last two chunks? I don't know.
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Too Many Spawns of the New Ranged Hostile Mob
Thorfinn replied to Gwendal Steven's topic in Discussion
@cjc813 I've just never seen that many other than associated with a temporal storm. And I've come to the conclusion bowtorn storms aren't worth bothering with. I'm convinced there are no gearfoots. At least I've never seen any. Why bother with a piddly 5% (or whatever it is) chance of a temporal gear? The reason they group so much is the 50% greater aggro range than drifters. This means they will be drawn to you from more than twice the tiles as drifters.