Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Single player, right? So long as you ESC out of character setup instead of choosing all your colors and whatnot, the next time you start, it takes you to character screen, and auto-pauses.
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Welcome to the forums, @LuisEdGm! I don't think they are worth the hassle, either. I gave them the old college try when they first came out, and planted a decent-sized grove. Only one clipping survived. And it was going to take until late summer or fall of year 2 to get anything from it, don't remember exactly. But none of my berry bush transplants failed, and they all bore fruit that first year. Either fruit trees have to become a lot better or berry bushes a lot worse. [EDIT] I still notice them when out exploring, and have that moment where I think I should harvest some cuttings, but it passes. I'd like to like them. I just don't.
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I don't know of one. Before you go whole hog on that idea, try setting some furnishings on slabs and make sure it's the look you are going for.
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Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Thorfinn replied to jeremy13621362's topic in Suggestions
Interesting. In my current 1.20, mostly default start (so roughly 45th parallel?) turnips, rye, parsnips, carrots and cabbages are all heat stressed, and it's only June 8. Rye and turnips I expected. Or at least were not a complete surprise, though I don't recall not getting in at least the first crop of cabbage before it gets too hot. I'm not using Freedom Units, so maybe the cabbages think celsius is as silly as I do? The others were new to me. I wandered for a good solid day before settling down, but was mostly following valleys, and think I was headed mostly northeast, but I would not swear to it. After the discussion on sleep, you might find this surprising, but I think it would be cool if a stiff drink helped with stability. You then have to balance caving a little longer against falling off ladders or into deep holes. It also more or less gates it to around July at earliest. -
Is there any 'progression' in terms of cellar effectiveness?
Thorfinn replied to NastyFlytrap's topic in Questions
Pretty sure @Rhonen's Medieval Expansion is one such. -
It pretty much has to be moddable. It's just a matter of finding what to change. IRL, all 47 degrees are not equal. Duluth is a little south of 47, Seattle a little north. Drastically different climates. Duluth usually frosts until the last week of May. Seattle is usually frost free by late March. Dickinson, ND, a little south of 47, on average frosts a full 8 months.
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I assume you were following the directions on the Wiki? https://wiki.vintagestory.at/index.php/Setting_up_a_Multiplayer_Server If so, the answer is likely, [EDIT] Oh, and welcome to the forums. Sorry your experience hasn't been as nice as it might have been.
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Is there any 'progression' in terms of cellar effectiveness?
Thorfinn replied to NastyFlytrap's topic in Questions
I last tested 1.17, I think. Stone, cobblestone, dirt, packed dirt, mudbrick, and natural clay all gave the "same" cellar. Hay and wood, and, oddly enough, snow were not as good. Glass was right out. I think what you want to do is maximize the surface area with any of the better materials, so that whatever you use for a door or trapdoor is minimized. So assuming the rule is still 7x7x7, and that things have not changed in the meantime, the best you can do is six faces of 7x7, less two blocks for a door or 1 for a trap door. [EDIT] Go ahead and read the source if you like, @NastyFlytrap. Should be there somewhere. Or just run your own tests and come to your own conclusions. Either works, though one takes away a lot of the fun, at least for me. [EDIT2] Yes, @Krougal, it does count as a cellar, but all cellars are not created equal. Or at one point in time, they were not. -
Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Thorfinn replied to jeremy13621362's topic in Suggestions
Wasn't quite what I was getting at. I meant that if the morning is too cool, and afternoon is too warm, some point in the day is just right. -
It's long game. Domestication takes forever. They probably wouldn't even be Gen 3 by the time the year is up and it's time to start a new world. And compost also takes forever. Realistically you could produce maybe a half-dozen terra preta by late July. Maybe another dozen by late August. You will only get one crop through on that. It's a lot of work for fewer than a score of blocks that aren't all that big of an improvement over medium fertility. Wine might be an improvement over juice, but that's not saying all that much. The 3.2 berries that made a liter of wine had 256 satiety, the juice, 200, the wine, what, 160? Or has that been improved? The same 3.2 berries stored in the form of porridge or stew would be 384 satiety. In pie, 800(?) satiety. Incidentally, it's not that hard to have a full barrel of honey by the end of June.
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Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Thorfinn replied to jeremy13621362's topic in Suggestions
But wouldn't you also get the same buff just living in the Goldilocks zone? -
Fiddling around a bit, I now understand why I thought I was sticking them to the wall. I was placing a block under where I wanted the barrel, then placing the barrel against the back wall of my cellar, then removing the block, lather, rinse, repeat. I just stopped using barrels for, well, much of anything. Juice is pointless -- crocks of stews and porridges are better, and jam is available about the same time as a spare copper ingot. Once I have enough leather for backpacks, I just leave the hides on the carcass. Maybe I'll start keeping a few on the chance I find chromium...
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Oh, you are right. Barrels have to stack the same way storage vessels do. Ladders and a hay block are the easiest way I've found.
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Welcome to the forums, @Rusix3030! How to find ores Still pretty much the thing. Should probably be copied into Guides, @Streetwind. I thought it had been, but apparently not?
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The workaround for not having better doors is just to place two dirt blocks immediately inside the door, covering it over. Tear them down when you want to go outside again. Or find a few eagle ferns you don't mind burning and warm up outside. A tree you don't care about is even better, assuming you prevent wildfires...
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You can, sort of. You can stick them to walls, then remove the walls. Same with crates. There's a similar workaround to stacking storage vessels.
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The mystery of the missing improved fertility soil
Thorfinn replied to Echo Weaver's topic in Discussion
I wasn't doubting. I've had it take several days before. You will appreciate 1.20, though. It's all over the place. -
Welcome to the forums, @Farrowe! I'm pretty sure the game won't even let you try to mix two different liquids. Is there a reason you wanted to? Fruit punch or something?
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Or you could replace one of your friends. Welcome to the forums, @Starlight Silverwing!
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10HP plus 2.5 bonus. However, it's hard not to have enough grain and veggies and redmeat to make stews and porridges enough to be pushing 20HP. My first few games, my seraph starved to death, and that's a pretty common complaint. Not that my seraph starved, I mean. The complaint is always that the other player's seraph starved. No one else seems to care about my seraph.
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@EmperorPingu, had another thought about a structure that probably is spawn proof, as it has exactly no full tiles, and does not count on hoping ladders and such don't prevent spawning. X - Blocck L - Left Vertical Slab R - Right Vertical Slab XXXX XLRX XXXX There is room for you between the two slabs, but no one tile should read as spawnable. Not that you can do anything from there other than wait out a storm. I think you could probably do the bait thing, but despawn range has changed -- it's now 30 seconds at 20 blocks (I think) so if you drop them enough to kill off all but the double-headed, you don't have a lot of time to get down there before he despawns at end of the storm. [EDIT] With as carefully tuned as all those parameters are, 35 drop, 20 for both despawning and aggro, you would now have to be fairly particular in build. You would probably be like that Monty Python sketch watching drifters falling past your window. [EDIT2] Thinking about it a bit more, make this LR passage 5 long so you could get out of reach of nightmares, and you could put one of the traps from a few posts up on each end of it. If chiseled blocks count as non-spawnable space, you could put 4 of them around a set of LRs arranged in a "+". If this works, count on it being patched soon.
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0-10, even 0-15 is not that unusual. 90% of the time, you should get at least 1 fiber for every 10 surface drifters, but that still means 10% of the time you won't get at least one fiber. 4% of the time, you won't get a single fiber with 15 kills. I'm not saying there is no abatement for drifter-killed drifters. Pretty sure there must be one for fox-killed hares, for example. I just have not spent enough time looking at the drops code to know for sure. That amount of under-the-hood knowledge would take a lot of the fun out of it for me. But if someone were to say he read the code and saw it with his own eyes, I would not doubt it. It's just as an engineer, I know many of the limits of applied statistics.
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A standard world would have "equators" every 200k. A standard world would thus have a pole at about -50k and +150k. I think you have two more poles to go before the end of the world. If you are a coder, I think it probably has something to do with FFFFF hex being approximately 1 million decimal. [EDIT] To be clear, I think that's the case even if you are not a coder.
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Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Thorfinn replied to jeremy13621362's topic in Suggestions
Maybe I misunderstood. If all you are talking about is the body temperature ("C" screen) going up to whatever is considered critical, and, say, the margins of the screen start going dark, like the tunnel vision that starts setting in with hyperthermia, and start taking damage slowly, and all you have to do to remedy it is go jump in a lake, OK. That's about the same level of edge-of-your-seat excitement as hypothermia... -
Pre-11? Aw, jeepers I'm 2 behind.