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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Sure. But critters like drifters and especially locusts probably should be treated as if they were wielding weapons. If it were up to me, sawblade locusts would be "equipped" with a small buzzsaw, and regular old locusts would inject venom or acid, once those got fleshed out better.
  2. I'd argue it's counters. Not just an rps system, but something where each weapon (and fighting style if using a skills system) has a matrix of modifiers against all other weapons. It would require rework of the inventory system, obviously, as you can't really swap between weapons very easily. The problem with stunlock is once you figure out the timing, battles become more tedious than even trading hits.
  3. My money is still on gambeson. Unless you "cheat" by pausing the game, taking off armor, healing, putting back armor, unpausing, the penalty to healing is too nasty. Particularly since having a stack or two of poultices is basically a gimmee after about day 2 or 3.Yeah, maybe you can tank a bear with heavy enough armor, but if you are anywhere other than plains, you can easily give 'em the slip, and even on plains, with a little practice you can dodge them, so long as you are not slowed. With anything heavier, you have no choice but hope you can tank them. The only real question is surviving a one-shot, which even on Wilderness, you can achieve in a few days, so long as you keep sprinting and hold a torch or something in offhand to speed up hunger. Then it's just a matter of not dying and losing those bonus HP. (Or in the case of us permadeath diehards, dying and having to start a new game.) This is true even (maybe especially) in Resonance Archives. You are going to be taking damage, regardless of your armor. It all boils down to how much damage you can dish out between healing poultices. And when you have to sprint in to get your spears, any movement penalty at all is courting death.
  4. You need eyes on. Either nerdpole (convert dirt to packed dirt if you use gravity on soil) or better, ladders, or even better yet, a combination -- the ladder starting on the 3rd block up, so bears can't climb up behind you. (Polar bears might be able to, tho.) You can even leave at least the top packed earth and the bottom ladder section intact to have something to climb on top of when in danger.
  5. Well, you're not wrong. When I first started spelunking, I stumbled on ruins. I had collected some of the rusty barrels and ruined shelves and such, and while it seems they usually dropped nothing, sometimes they would drop something both ruined and useless, so I quit bothering. I already had plenty of mostly useless junk at home. I don't need to fill precious inventory slots with completely useless junk. Realized my error the first time in the Resonance Archives, when I thought, "This is an absurd amount of clutter. Too bad at least some of these ruined owl chests can't contain something. Hey, wait, what?!?!" To be fair, I don't think they contained anything useful, but imagine my surprise to find scrap parts right next to translocators.
  6. I know this is going to make me sound stupid, but until a couple months ago, I thought all that was clutter. I saw things like "collapsed chest" or whatever and skipped right over it. @Delerium76, gambeson, not iron is the game changer, available from scratch by the end of June or so. Or if you find the right traders and cracked vessels, maybe by the end of May. At least enough of the set to safely ignore drifters. So long as you are not using Wildcraft (or I think you can now disable the "heal over time" and switch back to default poultice behavior, though I don't know for sure -- Wildcraft also takes away any food challenge) even the basic poultice (reeds and horsetail) is sufficient to just ignore the little buggers, so long as you don't let them close. Plains is a mixed bag. While you can see stuff at range, if terrain was such that you did not see a bear in a swale, and you get within aggro range, you are almost certainly going to die unless you have practiced evasion a lot. However, you can lose them pretty easily in bushes. You just have to do more recon before moving through such cover. The big problem with bears, wolves, drifters, etc., is still that there is no point to harvesting them. They just don't drop enough useful loot. Even the two-headed. What is the point of admiring a trunk-full of temporal gears?
  7. I don't think so? Missile accuracy definitely leaves something to be desired, though, especially if you chose a class that gets a penalty. Don't worry about wasting arrows. You are going to miss a lot no matter what you do. I finally gave up using bows entirely. I don't know if it's that spears have a little better accuracy, or it just doesn't take as many hits to bring something down, or that they are easier to find after use, or what, but I just have a lot better luck with spears.
  8. Huh. How much ground are you covering? Most of the time I'm finding them maybe 500-1.5k apart, if I'm in appropriate climate. But it's kind of like ore. Even Ultra-High isn't guaranteed or anything. You can get a long string of fails before you get a hit. Be sure to check out the Wiki. Bees seem to be really scarce towards the bottom of the ranges, IME. No idea if that's real or just perception. If it were me, I'd shut the weather sound completely off. The wind through the leaves and rain both overwhelm the sound of bees until you are right on top of them. Maybe you can pick out the sound of bees at range, maybe not. I mix music as a hobby, so I'm pretty good at that kind of thing, and I have difficulty with that. A few starts ago, I had a tough time figuring out exactly where the hive was because it turned out there were 2 about 20 apart, and another about 50 away from that. Every time I thought I was getting far enough away that it should be getting quieter, it would stay about the same or maybe get a bit louder. But I understand your frustration. The first dozen or so games I played, I never did find any bees. Try out Spear and Fang's Buzzwords before the frustration level gets too high. He's added a radius setting to it. No idea how far you can set it, but I'm not sure I'd do much more than 32, which seems to be roughly the game's sound setting, anyway. Never have I heard it at more than 40 away.
  9. Tweak your sound settings while you are looking. Music all the way off, environmental off, effects cranked, etc. Easier with headphones. They are unmistakable within 15 yards or so, but depending, you can hear them up to 40 away. The kicker is if you sprint everywhere like I do, you might run right past it before the sound file starts up. Safest solution is two passes -- first at full speed to find all the nasties, then a second after you've led them away. I am not that patient usually, so I just do the head on a swivel thing. Alternatively, the mod Buzzwords is now configurable. That makes it an excellent option for learning how to hear bees. Or you can just use that and play your regular style, depending on what kind of game experience you want. [EDIT] I used to explore only forests where I saw pigs, but after I learned what to listen for, they are much more widespread than just that. By "much more", I mean while playing with map, usually at least 3-4 marked on the first day on a default start. [/EDIT]
  10. Right, @Maelstrom and further, they have resisted the call to put it on Steam, which, if you are short on cash, is probably a decent way to get a windfall. Though to judge from other projects, is often the end of the development cycle, too...
  11. Based on the kinds of discounts the team offers to people from less affluent countries, I'd guess they are targeting the kinds of architectures that might be found there. That's why I was a little surprised at the switch to .Net7 because it wasn't that long before that someone was having issues on Core 2 Duo. Heck, I've seen someone who was able to get it "working" on an old Pentium laptop, though it had been updated to some flavor of Windows 8. Thing is, not everyone who plays this game is an experienced firmware engineer with commensurate salary. Based on the discounts, it looks to me as though they are trying to get further into the market where an i5 would be a luxury item. I'm not convinced it's so much being locked into a flawed architecture as it is conscious decision. And the results are rather impressive. To be able to expand something as core as the atlas as they did, in a single rev, and get a performance boost at the same time? Not too shabby. As an experienced firmware engineer, I'm sure you can appreciate that was evidently pretty well thought out. Yes, I would hate to see a bankruptcy, too, and it's a heck of a bargain at this price point, but I'm sure they will let us know if they are running into money issues. Last I heard, sales are fairly brisk.
  12. My understanding from that thread was someone was going to turn in a bug report, but I have no idea if it happened. Wouldn't hurt to check. Or even submit one. If it already know about it, they will mark it as a known one, and include a link to it, giving someone else twice the chance of finding it when they wonder whether to turn in a bug or not.
  13. OK. Not sure how much realism is the selling point in a game with translocators and drifters and rifts and temporal storms and the like, but whatever. I'm pretty sure expanding the AI is already in the works. Re: OP, I'm inclined to agree. If you have only 2 trees total, there should not be that many wolf spawn points. I don't think they are supposed to spawn in bush, but maybe that's been changed. Or maybe one of the handful of terrain tweaks you made reduced trees? Does the dirt show as Forest Floor? I was pretty sure that was a requirement for wolf spawn points. Bears, that's pretty normal since 1.18 release. Maybe with all this grassland you can see them more readily, while with the different settings you were used to, you missed them in the ravines and behind trees and hills and such? [EDIT] OP, I guess what I'm saying is that maybe the problem is with the mapgen settings. If this can be replicated, maybe send those map settings to the devs? I don't think what you are describing is supposed to be. [/EDIT]
  14. What machine are you running? Is it on SSD or HD? Are you just starting a single player world and opening it to network play, or are you running a separate process as a server? If not a separate process, have you tried reducing the settings on your machine? For example, long view distances are very taxing on the CPU because of all the world database access required. Roughly speaking, it increases demand with the square of the view distance. If you are using a long view distance, it doesn't really matter how low your friends run theirs, because yours is hogging all the database access time, particularly if you are running on a HD. YMMV, but I've not been too happy with less than a separate i7 set up as a server. The i5 I used to have set up would start to show worldgen lag with more than about 3 users running flat out in different directions at moderately high settings, as we are wont to do. [EDIT] It might actually be better to seek some help on the Discord channel. Not knocking anyone on the forum, I just know I'm not in the same ballpark as the guys there. [/EDIT]
  15. Who is trying to run the server?
  16. That's what I meant. The rules for the Resonance Archive are completely different than the base game. Sure, the rules are enforced by claims, so that's the same, but the gameplay itself becomes something different. It's a little too Adventure-y for my tastes ("put bird in cage", that is, once you know the "trick", it's just going through the motions), and introduces boss battles, which I'm also not convinced is a good direction, but whatever else you might say about it, it is something different than piling voxels upon each other. The introduction of the pit kiln, for example, was categorically different than a reskin. [EDIT] I don't really know what the long-term vision for the game is. As I read the roadmap a few months ago, I did not anticipate a more or less linear, scripted event like the RA as it exists. I was expecting something more like the rest of the game where there are any number of ways of approaching the same problem, and you simply figure out what works best for your playstyle and game skills. As an example, I was thrilled with the hype back when Bard's Tale II was being developed. Parts of the game that had to be dealt with in real time. Which did not turn out to be as good as I'd hoped, precisely because it was just a scripted event. Learn the pattern and Bob's your uncle. Replayability suffered. Or when Hexen implemented mandatory platformer jumping, and was no longer sufficiently like Heretic (or Doom) to be a LAN party hit. [/EDIT]
  17. I'd have to look but I think that's the message you (used to) get when you are actually inside the ladder. Which it looks like you might be. Usually happens when you place a ladder into an air block you currently occupy. Try backing away from the ladder as far as you can and see if it stops. You might even have to knock out a couple blocks on the side opposite the ladder to get sufficiently clear. IIRC, you can also remove the ladder sections you are on, back away from the ladder, then descend a few blocks and replace the ladder where your character is not. [EDIT] To clarify, I think it happens when you are standing too close to the wall the ladder is on and use the feature of ladders automatically adding to the tops/bottoms of existing ladders. Those ladder sections don't seem to get the same kind of collision checks. [/EDIT]
  18. What does "variety" mean apart from a different sized hit box, a few differences in attribute parameters, and the model/animation? A reskin, in other words? I'm still not sure what I think of the Resonance Archive, but whatever one thinks, it was not simply a reskin of an existing game entity.
  19. The most common gold ingot is about 3" x 1.5" x 0.75" and is 1 kg. That's a common size for pretty much any casting material, lead on up, largely because it's convenient and easy to figure out how many you need for any given mold. The biggest gold ingot is 400 troy ounce, somewhere around 25#, is only about 10" x 4" x 2" and has a spot of just under 80 large.
  20. I assume you are playing vanilla, no mods? Weird. Never seen stuff last that long. I'm often hoping stuff will still be there when I get back, but no. I've got the game on machines much less powerful than that, without problems. You aren't having issues with your hard drive, are you? Plenty of free space? If you have isolated it to the video card, though, you can hover over each of the settings and a popup will show how much impact each typically has on FPS. If you crank the Max FPS, what kinds of numbers are you seeing? More importantly, are there spikes, and if so, how frequent and how bad? Do they correspond to anything you can see an indicator of, like being synced to the hard drive LED, or if you know how to have a resource monitor stay on top, does it show corresponding spikes on any of your hardware?
  21. Probably true. On the other hand, part of the game (or, really, of most games) is doing the best you can with what the RNG gives. Most of my games end with level 1 refractory bricks, level 2 at best, and no halite, let alone sylvite. Maybe I'd like a slate roof, but if I didn't find slate, no big deal. Some other seraph in a future game will get the slate roof. In my early days of VS, I was often finishing up in copper -- you can make a quite functional farmstead using nothing above copper. For the most part, all you get for going beyond that is you collect resources a little faster. Who cares if you didn't get bronze if you have a barn full of happy, fat animals, productive fields, and more dairy and eggs than you can eat?
  22. I went through too many prospecting picks thinking ore veins were chunk-based. I mean, they are, sort of, but they aren't. The prospecting mod confuses a lot of people. It is useful, but you have to keep in mind what it's telling you. A better implementation of the mod would be a heatmap of not squares, but circles of either different size or different color intensity depending on the probability of that ore in that particular sample. You should only need the pro-pick to find the approximate highest ore likelihood, unless you are using the radius search. Then, yeah, you could chew through a lot of them even if you are doing something more than just blindly checking within high-probability deposits. Knowing something about the disc generation and radius of ore veins makes it much easier. Things like surface cassiterite are easy to miss. It's possible (though unlikely) for mining shafts every 6 blocks to miss the disc entirely. It's even possible to miss trying every 5, but extremely unlikely if you keep shafts on one axis in a line, and offset each line so it's mineshafts are between the ones on the other line. Still, I find every 9 works fine, with adjacent rows 9 apart, offset by 5. Either there really is nothing there, or you are guaranteed to find it sinking another shaft in the middle of each triangle. But that's not pro-picks, rather copper picks you are going through. Things like iron are much easier. Mineshafts every 30 or so are plenty, even overkill. Yeah, one could sneak through, but you will catch 90% of them. And once you find one, that's all you need to go through the current game content. @Streetwind wrote up a good treatment of ore-finding somewhere. Maybe in the Guides section of the forum. If you are playing Survival, you can almost always find tin as surface nuggets if you explore enough of the map in igneous surface strata. Even a single nugget points out where you can find enough tin to jump into iron. You are correct that there are minerals that cannot be detected, like halite, but nothing that is necessary to any playthrough. Worst case, your cementation furnace goes through more refactory bricks than it would if you had found olivine, or you have to preserve meats in the form of sealed crocks of stew. Neither wrecks the game experience. I think it enhances the experience, each game having it's own character depending one what resources are found.
  23. OK, thanks. I was told that there was no way to get (I forget which) 3.2 Gen 2 or maybe 3.1 Gen 2x2 or something like that into a new box without it being USB-C. Never really looked into it too much -- the devices I had that were capable of 10 and 20 Gb/s were USB-C anyway. I just had my tech guy order whatever he thought I needed, and it was USB-C for the fast stuff, A for the rest.
  24. Right. 13x13xN where N<8 seems to work fine. Just leave the center block out, place your firepit in that hole, cover it with dirt, and Bob's your uncle. The reason for 7 blocks of firewood is that in order to start the firepit the seventh block below the top of the completed charcoal pit, you have to be able to see it, which means you are standing 7 blocks below the top. You have a lot more patience than I have. Other than bragging rights, I can't think why I'd ever do anything like that. In a "normal" game, I rarely use a pit larger than 1 inventory's worth of wood. Chop down trees until there's wood left on the ground, split it all, then dig down and as big around as I need until the firewood is all gone, enough for about 300 charcoal. I find I never use more than a couple dozen similarly sized charcoal pits in a real game. I just run out of uses for all that steel and start a new game. It's not like I even wear the steel armor. It just collects dust on an armor thingie. [EDIT] Steel crate? A mod, I'm guessing? [/EDIT]
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