Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Isn't August a big "holiday" thing in much of Europe? Used to be it was hard to get anything done then. If you are really impatient, @Ash Seibert, I'm almost sure you could register a new gmail account and buy it again, then refund either one once the mess gets straightened out.
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I don't believe that's where this is headed. Not if the plan in the back of peoples' minds is to have a separate game, not just a game mode. I see the desktop icons taking you to the current VS main menu, and to the Secret Project main menu, and to the renamed Adventure Mode main menu. Hopefully, each would have a button to take you to the Anego engine main menu, which would be a glorified ModDB, basically laid out like Nexus Mods, but where you can browse games that use the Anego engine, and limit ModDB to whatever mods are available for the currently selected game.
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Pretty sure I got killed by a rooster once. Here I was, minding my own business, trying to remember how to make poultices and on one tiny slip of health, and he's running around me like, well, like a chicken with his head cut off. Then I died.
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Welcome to the forums, @Fourtunehunter. That's often a result of garbage collection, but someone recently found it also comes with some new video driver updates. Probably because .NET 7 is beyond end of life, and manufacturers don't care if they support the older software. They don't even seem to care about supporting graphics anymore. They seem to be focused on those who are repurposing GPUs for things like mining Bitcoin, or now, AI.
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I just edited that back in, but you were way too fast for a senior citizen on his first cuppa. clientsettings.json
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Yes, but one of the mods (Radast?) teased a hint that you do not have to. I feel kind of stupid for not having worked out the implications of how session keys work in practice a long time ago. If you are a sophisticated enough user to create multiple instances, you are sophisticated enough to copy a working session key into each instance. All you have to remember to do is copy the same working session key into each new instance (across all your computers if that applies) before you start that instance. Otherwise, you will be copying that new session key into all your other instances. I debated adding that step to @Streetwind's guide to multiple instances, but have not for reasons of abundance of caution or laziness, take your pick. [EDIT] Word to the wise -- clientsettings.json is your friend.
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I think that's a bit optimistic. There are maybe 1,000 blocks visible in some of those. If you have a view distance of 1,000, and a FOV of 60 degrees, that's potentially half a million blocks visible. So take the worst performance hits of BetterRuins, and imagine something 500 times worse than that. In every direction you look. Heck, most machines don't swing max view distance now, at 1m. Could you optimize that somewhat? Sure. Let's say you could shave off a third. That still seems like it would be absurd. [EDIT] It occurs to me there might be an easy way to see. Create a chiseled block that's missing 4 of the 8 vertex blocks, two on the top face, the alternate two on the bottom face. Replace dirt blocks (probably lf and mf would be enough) with this block, and create a new game.
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It is capable of rendering a few ruins at once, yes. Usually, there's only a few dozen blocks of 1/2m. You are talking potentially all of them in the view distance. [EDIT] Check out BetterRuins, where there are several hundred of them. Turn the spawn frequency way up and see what happens if you start getting a higher fraction of them. It's a little more involved to do with vanilla ruins, but is still well within the ability of anyone with basic knowledge of English.
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True, assuming a smoother world is what you are shooting for. Granted, the team has made the terrain more traversable (read, you can now go pretty much anywhere you like, rather than having to base your travel on what the terrain is) but my understanding of the lore is that this world has undergone a major cataclysm, thus, for example, why you find ruins at the bottom of deep lakes. I do think yours is an interesting idea, but I am nowhere near as confident as @Katherine K that it can be optimized sufficiently. Even if you make 1/2 m blocklets, you are sending potentially 12 faces to the GPU to render, plus the occlusion culling, as opposed to the maximum of 3 at present. Since the area of a circle is the square of the radius, this 4x would correspond to doubling the view distance. Which is probably why heavily chiseled areas are such beasts. I mean, your suggestion of 1/4m resolution would logically be the same level of computer demand as breaking the current chunk into 8 "voxels" and rendering that. If the aggregate can be optimized that much, why not do that now?
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Yeah, that's why I'm a little wary of the suggestion to use partial blocks on the entire surface layer. Maybe that can be optimized, but I'm more than a little doubtful -- even if you only split a block in half, each of three dimensions, that's still multiplying the number of blocks to render by 8 for a given view distance, the rough equivalent of tripling the view distance.
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I've got that beat. One of my systems is an i5, with a 980 Strix, and it was fine until I added BetterRuins. I was running 1024+ view distance, but often at max, plus glorious or whatever the absolute best settings are, but this one mod brought my system to a crawl. I bumped it to 64g and all was well, though I did have to settle for Ultra-High and no more than 1024. In 1.20, I had to drop the view distance one notch, and another with 1.21. By about 1.30, I'm going to have a view distance of 16. It was a pretty decent system in 2014 (I think) when I built it...
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Plenty of lighting? They despawn in the dark.
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You and me both. I even created entities using individual graphics for each view, instead of using the Model Creator, because that was what I saw in every mod I downloaded.
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You are looking at it all wrong. By starting a new world, you get to go through the steps of progression again. Doing things more right this time. Or not doing them more right. It's all a learning experience.
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In the areas you have already been. I'm pretty sure you could do a prune and revisit those areas of the map and traders would spawn in according to your new rules. Once you finish up changes to the .JSONs, just run ModMaker.exe from your install directory. It will walk you through everything. Remember to use #3 (I think) to restore your install to vanilla, then check to make sure your packaged mod works fine. The upload process to ModDB can be a bit confusing the first time, but it's not that bad.
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coreclr is commonly invoked for garbage collection. The intent is to make things easier to support across multiple platforms. Some types of memory leaks can cause a fault. I was unaware of it being a BSOD situation, usually it's "just" a CTD. Yes, definitely file a bug report. If it is "just" a memory leak, they can put someone on monitoring it. You should include all relevant details about your machine and setup, since this doesn't seem to be happening to others.
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@Teo9631, I'll admit to being triggered. @Dark Thoughts was a little terse in his reply, true, but your first reply in the thread included, Do you not understand that was much worse than what @Dark Thoughts said? The only plausibly problematic bit was "ignorant and uninformed", though that is true for literally everyone who is not in the Anego inner circle. Including me. Including you. He said he did not understand the outrage. Neither do I. I think that's probably because we are operating under a different set of assumptions than you are. We (or at least I) see the potential opportunity, you see only the potential failure. I do kind of understand the sentiment. I've seen lots of people get their knickers in a bunch because they think the hoi polloi are stupid. Heavily skewed towards one ideological bent, which, I'd note, you seem to be. I'd agree that people as a group are not too bright, but no one knows his own interests like the man himself. I don't care if your IQ puts Einstein to shame, you cannot know what another person values. You cannot rationally say he should feel outrage at the same things you feel outrage about.
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Smoke from fire pits and forges, pipes and ventalation
Thorfinn replied to argeshnex456's topic in Suggestions
Cellar is 7x7x7 = 7^3. (7 cubed.) Other rooms are (or were) 14x14x14 = 14^3. Use whatever notation you prefer.- 74 replies
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Smoke from fire pits and forges, pipes and ventalation
Thorfinn replied to argeshnex456's topic in Suggestions
Truth. I'd like to see the room rules be a little less strict. The 14^3 seems a bit arbitrary, though it may well be that it's 16 counting the walls, and that for whatever reason, something is defined as a word instead of dword. And since few are still using original release Pentiums, it's not likely that rounding error would be a problem for using float. Don't know why something so small as a 14^3 would be a performance challenge, but maybe you are right.- 74 replies
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I'm sure I'll head back when VS stable releases. Nothing significant that I could see changed in the early gameplay from early pre-releases, and I've seen the coral reef and most other new stuff. Bug fixes and cosmetic tweaks aside, I likely won't see much difference. And since I always start a new world with each pre-release, I have not had time to see chapter 2 stuff. Re: Everwind, I'm not holding my breath. I'm not buying on Steam because of their strongarm policies, and Bohemia has a spotty track record of releasing on, well, anything other than Steam. They've promised cross-platform support, sure, but they promised that for things like "Take on Mars", too, then only released it for play on Steam. Only things like the original Arma ended up even remotely close to being offered cross-platform.
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This is what I'm talking about. The propensity to insult anyone who disagrees. I'd have to go back and look, but I think your very first post you insulted someone who had a different opinion than you. You didn't even try to discuss your opinion before becoming uncivil. Are we on Steam? Then why the heck does that have anything to do with whatever terms Tyron made on VS? Whatever drivel the EU enacts, and there is a prodigious amount, does not affect the words you agreed to, only how your jurisdiction will unilaterally alter those words. My country has a similar thing. "This gives you specific rights that vary from state to state." This is not a difficult concept.
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That's not it at all! It's that we are not allowed to have an opinion that disagrees. You think it's a bad business opportunity, I think it's a good one. Both opinions, both for (IMO) reasonable interpretations of the evidence, but, ultimately, only time will tell which is more correct. I will give you this, though. You are not nearly as strident about insulting people who disagree as some others...
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