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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. I'm not asking for any top secret algorithm. Just if I climb to the top of a ridge, is there some rule of thumb that the valley I see will be good or bad? Quite often anything close to the shoreline is garbage. But not always. If I'm in the middle of a broad, flat plain, the gear might be turning slowly. Climb one hillock, the gear speeds up, climb another a few dozen blocks away and it will turn the other way. I'm just not able to come up with any patterns. Or was that the idea? You have to go there to find out? Thanks!
  2. @Pamela Wild, just use a macro (Ctrl-M). I have F9 set to "/waypoint addati star2 ~0 ~0 ~0 pinned teal Stuff!" Just press F9 and I have a marker. Wait, what? Anywhere there is surface obsidian, there are obsidian blocks below? I've never even bothered to look...
  3. Awesome! My son will be coming over for Thanksgiving tomorrow and we will have a chance to give it a whirl. I was really, really hoping for Thursday rather than Monday. Thanks!!
  4. Sure enough, that was it. Thanks for the help!
  5. Game works fine. The mods aren't. Wondering if the .NET I'm using needs to be updated. Or something like that? Very encouraging to know it can work, even though I have not managed it yet.
  6. And can I do anything about it other than migrate to 10? Or more likely just do without? Most (all?) of the mods I've looked at work fine on Win10, but not on Win7. I don't really use all that much, but on those rainy days, or when I'm deciding if I have enough time to form another storage vessel before daylight, t's nice to look at the HUD to see what time it is rather than pressing "C" to get that same information.
  7. Haven't spent a whole lot of time looking at it, but I think it would be easiest to just change the damage dealt to something you can manage rather than making them passive. In 1.15.9, assets/survival/entities/land/wolf-female.json line 123 says, [code]damage: 8,[/code] I have not tested it, but seems to me dropping that to 1 or 2 would make it much more survivable, and teach you how to battle them. For my part, I don't find them much of a challenge unless I'm still completely naked, and in that case, I can usually outrun them, and definitely outswim them. Note, you would also have to change the appropriate line in wolf-male.json. Oh, since you have never done modding, be sure to save a copy of the files first so you can undo things if they don't work out...
  8. I'd guess he'll be a bit put off by that. I had no idea he was colorblind because he conceals it from everyone but his wife because he does not want people to treat him as disabled. If I do it, I'll have to do it on the sly, that it's for me, not some special treatment for him.
  9. That's what I figured. I was showing the game to a friend that I did not know was colorblind, and while he can distinguish between various tints, the tints of some hues look identical. I tried to show him what clay was on the worldmap, and he could not tell where the light green stopped and the grey/blue began, even when I took a screenshot and zoomed in until there were only a handful of the map pixels on the screen. I tried tweaking some of the .pngs and found that was not the answer. I could change the color of the clay forming, not the map color or the block color. And I could not find where that node color was defined.
  10. Huh. I thought I was in questions subforum, but no, I was in the wrong tab when I created the topic. If it makes more sense elsewhere, feel free to move it. Or, to make it a suggestion, how about a file where we could map our own colors for the worldmap?
  11. Is that hardcoded or is the color somewhere in the voxel definition like it is in some other voxel games? Thanks!
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