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Everything posted by ArgentLuna
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I'd love a water wheel powered Helve Hammer
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Similar thing, found a large vein of pink marble in a area that was shot through with spires of Chalk, slate and Bauxite all twisted together
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Corn would be amaizeing
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Been doing since I started playing even after I found out you didn't need to do it I for the most part keep on doing because it feels right.
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Yes, an example of there already being a pest system in the game. But i think the OP was more aiming for say spontaneous mice and then cats in your cellar to deal with the mice over existent animals in the world being drawn to your items
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Similarly if you leave your bee's unprotected the raccoons will get them. Both Bunnies and lesser with raccoons (because bushmeat) can be used to generate food and other resources because of the desire to get to your crops/ bees.
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Doors. Sometimes they are open sometimes they are closed (the ones leading outdoors are always closed unless im just going right back out again) my biggest room is 7x14 with a combined Forge/Storage room that will be expanded again when i make a Windmill (so will need doors as it will be effectively 7x21 all planned) Everywhere except the kitchen has single doors and they aren't any issue to move thru.
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Pot into Crock, Bowl into Seraph
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Will be waiting a while then, the game itself is a mod more or less anyway with how its set up
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The permeant skeps certainly would good but the more complex hives can stay in the mods.
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Favorite metal for that reason ~ always have more copper than i can use and similar with Lead and particularly once I get a Helve hammer going everywhere gets a Lantern
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falx has increased mining speed but can't mine anything
ArgentLuna replied to BlockHead_17's topic in Questions
Killing, its not amazing but it works till i can get a Shortsword going. Spears get to be a tedious bore. -
falx has increased mining speed but can't mine anything
ArgentLuna replied to BlockHead_17's topic in Questions
Its for harvesting drifters -
How its implemented now is fine, its a advanced metal and what you suggest is already there with the simpler ones. Stepping up to Iron production takes some investment and once you have invested into a good Forge set up having blooms is no hassle (Helve Hammer life)
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Lighting strikes are unrealistic and annoying.
ArgentLuna replied to Mustellinus's topic in Suggestions
every possibility its a bug -
What it looks like around where im going to be ~ going to see a lot of that terrain so i'd prefer it to be nice.
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Getting swarmed by laser guided snipers who break your stuff no thanks. If I want to play 7days to die I will play the actual game 7 days to die.
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Id rather see all the existing metals/ alloys get some improvements in use and reason before anything else is added
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Ok. Meanwhile, I think it would be a neat thing to have but not a huge need as its very easy to store wood under cover anyway. An actual need for drying out would be more if it was a factor of if its green timber cut fresh from a tree or dead (and would need dead trees added)
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Personal Dirt bunker and do something else for a while and then when the storm is over go for a run to clear the local zone you were in and then back to whatever it was i was doing
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I do whole separate farms for Flax to to ramp its production up instead of being tied to the Mixed veg rotation. Only when starting out is it in with anything else.
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Tend to do without Armour till I can get farming going well and the Flax farm in particular as i prefer tailored Gambeson overall. Before the change to armour in terms of being able to repair it I didn't see the effort in making the heavier Metal ones, post change its a long term project to consider but still will preferably rock the Gambeson for general wear
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Early game enemy difficulty/ enemy spawning
ArgentLuna replied to Falmingkitter's topic in Discussion
Starting a new world you can delay the onset of Rifts/drifters by a margin. Natural hostile creatures are just there and a not ramped up or such. a forest start is going to be a big challenge compared to a plains etc