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Vexxvididu

Vintarian
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Everything posted by Vexxvididu

  1. Hi and welcome to the forums! I'm not one of the actual devs but I'm pretty sure that many of these limits are a lot less about "computational limits" and more about certain stylistic choices. You can change a lot of this information with coding mods. Cellars in particular I think could be much larger if you just wanted them to be.
  2. Do you have any other wood or decretive blocks in your cellar after removing the wallpaper? Ideally cellars are just dirt and stone walls. I even use just dirt blocks as the door since it is better than wood. I think the only wood items you won't get penalized for in the cellar are shelves and chests (and maybe other storage items). A screen shot of your cellar might really help to spot anything amiss.
  3. You also should consider some "easy mode" settings to help you get started. Examples: Temporal storms off. Monsters on passive. MAYBE also lower than default hunger rate. Keep items on death. All of these can be changed later.
  4. Honestly... I think many people do new players a disservice by telling them to go in blind. I HIGHLY recommend watching a few youtube videos about how to get started. I'd probably have rage quit from being overwhelmed if not for that.
  5. It's a very subjective concept but one that matters a lot. So much of why I find VS satisfying is just the right amount of toil and struggle to get the desired reward. It's fundamentally similar to why I loved the Dark Souls games. Dark Souls is barely even fun, but it's very satisfying when you overcome something that was very challenging. I agree "realism" is easier to write a definition for that many people would agree with, but do want to point out how in practice, people care about realism in very different ways.
  6. For me, the excitement of having my first saw and being able to make things out of boards like a REAL DOOR THAT DOESN'T FALL OFF was a big epiphany to how much more fun and satisfying the game is. Not saying it's perfect, but it's fun.
  7. yeah, many starter guides will warn you about how you need to drop the expectation it should be like minecraft to better understand the game. Calling all block games minecraft clones would be like thinking all first person shooters are just a doom clone. They actually are very different from one another.
  8. I'd argue that "realism" in video games is also in practice very subjective and personal since people are generally so selective over when they do or don't care about the "realism." That's my point. Nobody wants actual realism, they just want enough of it to feel engaged and feel immersed in the game. I've seen many games go south because of poorly applied attempts at realism. One famous example from my youth was when Twisted Metal 3 came out (a video game where you drive cars and shoot rockets at each other) they bragged about how they had a super realistic physics engine this time! ...it mostly annoyed people because you'd get hit hard then your car would just roll over again and again forever. Poorly applied realism has also ruined many role playing games that I've seen. ...such as an heavy handed legal system that makes it too hard to be adventurers!
  9. I was thinking... a major commonality in suggestions for the game that I find very disagreeable, is that they maybe take the idea of realism too far. There seems to be a popular belief in the community that Vintage Story is all about realism, and if a mechanic isn't realistic, then that means it's wrong! I think this whole line of thinking is flawed at it's core and should be talked about. If you take the idea of realism too far, you reinvent the real world. If you want hyper realism, just go outside! Now, obviously there is some relationship between a bit of realism and what can make a mechanic satisfying, but I don't think it's nearly as strong as some people seem to think it is. The real world can certainly give good inspiration for fun mechanics, but it should generally not be the sole driving force behind why something should change. In short, games are supposed to be FUN first and foremost.
  10. haha, obviously you'd want to make this NOT the default option, haha.
  11. So I actually brought out my stop watch function on my phone and timed it. It took me almost exactly 30 seconds to start up my game. So if it takes a few minutes that's a bit slow.
  12. My PC is a lot stronger than yours but it still takes like at least a full minute to load up a save. So I think that's normal. I have only 3 light weight mods, so I think that's just expected.
  13. I often make pinned map markers with the intention of removing them once i get to the area because I'm just marking where I want to prospect next or something like that. Some other games have a map marker option for "Remove on Approach" which is useful for this. Saves the trouble of manually deleting markers.
  14. This is the correct answer for solo play. In multiplayer, you can try to trick someone else to eat it!
  15. Obviously, this is likely a problem with a mod. I have not experienced this playing with just a few light mods. You maybe should try disabling some of your mods and trying this out again to see if you can pinpoint what it is.
  16. The player base has also exploded recently. 24 hours is not that long.
  17. Just FYI, I'm pretty sure Tyron is not American and they have developers all over. But I think they are mostly "Western" so your point stands. Many studios have different prices for different regions but just setting those and researching those is a fair bit of work...
  18. I think it might help to have more information on what you mean? What mobs spawned on you while you were doing exactly what and were you outside or in a cave or something?
  19. UPDATE, this morning I found bees for the first time!!! I'd have never found them without this mod. They were pretty high up, haha.
  20. this requires a ticket with support. They likely can resolve this, but be patient as they are often swamped over the weekend from what I hear. And welcome to the game and the forum!
  21. I'm pretty sure the only way to do this right now is to have a multiplayer server where you normally play on an account that doesn't have admin privileges. You obviously don't have to invite others to play on the server if you want to play solo.
  22. I hate mods!!! ...but I've had so much trouble finding bees, I think I'll add that one. I'm up to 3 mods, lol (the others being my greenhouse mod, and the light level check for monster spawns).
  23. Nice touch on the image, lol. But yes, agreed. I think seeds have maybe a little too much variance, but it's not a huge problem. It's GOOD game design that you often have to travel a ways to get a few things.
  24. this kind of thing can maybe happen if there are too many password resets too quickly. Might need to let it rest a moment then try again. But good luck with support if that doesn't work!
  25. ahhhhh, yeah, need to talk to the VS discord admins then.
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