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Conquest of Blocks

Very supportive Vintarian
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Everything posted by Conquest of Blocks

  1. Artillery 1.0.12 & Expanded 1.6.6: [Error] [aculinaryartillery] An exception was thrown when trying to start the mod: HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean ACulinaryArtillery.DisplayPatches::displayFix(Vintagestory.API.Common.ItemStack stack, Vintagestory.GameContent.BlockEntityDisplay __instance, Vintagestory.API.Client.MeshData& __result) at HarmonyLib.PatchClassProcessor.PatchWithAttributes(MethodBase& lastOriginal) at HarmonyLib.PatchClassProcessor.Patch() --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original) at HarmonyLib.PatchClassProcessor.Patch() at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action) at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\API\ModLoader.cs:line 621 29.7.2023 22:16:44 [Error] Failed to run mod phase Start for mod ACulinaryArtillery.ACulinaryArtillery The newer versions, even exp 1.6.7 do not seem to be compatible with net4, so i tried these two - still errors.
  2. The XSkills.CookingUtil.GetCookingTimeMultiplier crash/ error does not seem to corrupt anything, it just crashes the server for some time at least. sometimes it only takes a few minutes, then the server is working again. still i had to remove the mod for now, as it happened too often. i regularly update mods, not sure if i did install any new one right before the crash. i may have updated Primitive Survival and Stone Bake Oven.
  3. so the 1st one happens regularly. it screws the server every time at least for some minutes
  4. There's another error as well, but this probably does not have anything to do with xskills: [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Server.ServerWorldMap.GetClimateAt(BlockPos pos, ClimateCondition baseClimate, EnumGetClimateMode mode, Double totalDays) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerWorldMap.cs:line 605 at Vintagestory.GameContent.FruitTreeGrowingBranchBH.OnTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\FruitTree\FruitTreeGrowingBranchBH.cs:line 119 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 84 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 122 at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 785
  5. Server just crashed with the following error: [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.CookingUtil.GetCookingTimeMultiplier(BlockEntity entity) at XSkills.BlockEntityFirepitPatch.maxCookingTimePostfix(BlockEntityFirepit __instance, Single& __result) at Vintagestory.GameContent.BlockEntityFirepit.maxCookingTime_Patch1(BlockEntityFirepit this) at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 278 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 84 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 122 at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 785
  6. The file that holds the players skills got corrupted - the skills are all gone, the file is empty. I noticed that when i do /autosave, i am getting the following error in the console:
  7. It works. Thanks. Another small suggestion: Change the text from "This animal cannot be captured" to "This creature cannot be captured". Traders or humanoid mobs are no animals
  8. No matter what i put inside, e.g. { "ExcludeEntities": { "Description": "Exclude these entities, support wildcards. Use comma (,) as separator. Take precedence over IncludeEntities", "Default": "humanoid-*", "Value": "humanoid-*" }, it will always delete it so that it again looks like { "ExcludeEntities": { "Description": "Exclude these entities, support wildcards. Use comma (,) as separator. Take precedence over IncludeEntities", "Default": "", "Value": "" }, any tips?
  9. Are you still doing this?
  10. Yes. The server did not restart at the time, since it only restarts every 12 hours. The bot just ran the command to apply after the next scheduled restart.
  11. Hello Xandu. People are crashing with: I believe it has to do with the command /worldconfig temporalStability true/false since this crash happened to the players after they have voted in Discord to enable Temporal Stability. We are using a Discord Bot that lets players vote and then applies the command to the server console. @Xandu
  12. If you're saying that carts can be performance heavy, maybe add an option to the config to disable them? And it seems like carts are not protected from being stolen even in claims @Taska Raine
  13. Server crashed again: [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.Entities.Entity.GetBehavior[T]() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Entity\Entity.cs:line 1334 at XSkills.BlockCookingContainerPatch.CanSmeltPrefix(BlockCookingContainer __instance, Boolean& __result, IWorldAccessor world, ISlotProvider cookingSlotsProvider) at Vintagestory.GameContent.BlockCookingContainer.CanSmelt_Patch1(BlockCookingContainer this, IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemStack inputStack, ItemStack outputStack) at Vintagestory.GameContent.BlockEntityFirepit.canSmeltInput() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 553 at Vintagestory.GameContent.BlockEntityFirepit.canHeatInput() in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 539 at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 253 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 84 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 122 at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 769
  14. Could you add a config to blacklist certain creatures? People are using the cages to kidnap traders. @DArkHekRoMaNT
  15. It crashes the whole server. After a restart things are fine but i happened several times, like once every or every second day. But that was several days ago. As of now i do not know about any more crashes. It may had to do with "Medieval Fashion", not sure. We have removed that mod from our server, since it changed too many mechanics without even mentioning it on the mod page.
  16. was causing major lag and connection problems on the server for some time: may have to do with clay forms, or a temporal storm going on. players did not report anything else suspicious. happened several times already @Xandu
  17. We have wiped and are using a new custom world gen. Check us out. Looking for more players!
  18. latest version on an rc2 server
  19. player crashes with (mp rc2 modded)
  20. Newest version and yes, we are using Bricklayers as well.
  21. 1.18 of Vintage Story is about to be released in the very near future. Our server is looking for new meat to start in a fresh world then. Check us out, if you're looking for a new experience! Look for "Conquest of Blocks" in the server browser and say Hello.
  22. Console error.
  23. The "CoB Server Pack" is adding the requested cricket and frog sounds.
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