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Everything posted by Demoncyborg
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i don't think there's any malicious plan to change Java into BE, and that 'removing modding by august' thing .. cannot find a lick of it online? They actually made modding a bit nicer last year by removing obfuscated code. To add the 'minecoins' to Java and rip up modding as a whole has got to be the biggest, most unsafe change they'd ever make, not happening any time soon with the current management that's for sure. Minecraft is just poorly managed for a lot of reasons, but my personal example: because it's one of their biggest money makers and they don't want to make big mistakes. every update now has to be sanded and smoothed down to be a 'safe' one in the eyes of a lot, and i mean a LOT more people than the original few who developed it in the first place. Microsoft seems to rely on the revenue from Minecraft to fund a lot of other Xbox projects, so it wouldn't surprise me. the time between updates alone makes me believe that they get stuck in the higher-up ladder and bounced around until something totally smooth and 'safe' comes out. (I genuinely don't think there's been any updates since the ocean one that majorly change the way you survive and play Minecraft? it's all just been optional content and biomes. maybe trials too.) honestly times like these make me happy to play such a smaller game like Vintage story. I genuinely love knowing that the game is being slowly shaped into a greater vision, even if it means big, awesome, fat, game-changing updates that completely alter the flow of survival. I know the choices were made by the people making it!
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it still might be a bug, but i've only ever been able to crack eggs into buckets on the ground. also you should be able to make a saucepan with any clay, which can simmer things into broth
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How do i keep all nutrition bars full all year?
Demoncyborg replied to Hunbird1's topic in Questions
where did you get this? unless it's my like, two mods changing it, i'm certain stuff still spoils in a trough. i've had to break my troughs to get spoiled mash out all the time -
food storage Using Crates for food storage in a Cellar
Demoncyborg replied to DapperLucario's topic in Questions
it actually stores both! it'll just spit out the proper rot amount when you go to grab it if there's any grain stacks left, or once it all changes the crate flips to rot. happens very fast if you overfill veg into crates -
food storage Using Crates for food storage in a Cellar
Demoncyborg replied to DapperLucario's topic in Questions
i have a really similar problem when i play with friends, we just make so much food. i tend to just dedicate a cellar/section of a cellar to storing the freshest stuff in vessels for eating, and then the bulk in crates for animal feed/crafting/mod stuff, since by the time it rots there's usually more grain waiting to take its place. -
Old Berry Bush Behavior option in worldgen/survival settings
Demoncyborg replied to Autocrat's topic in Suggestions
oh wow complete misread on my part there, feel free to ignore what i said -
Old Berry Bush Behavior option in worldgen/survival settings
Demoncyborg replied to Autocrat's topic in Suggestions
what rainbow said is true, this kind of thing is what mods are for. if every time the devs updated the game with something new, only to add an option to change it back, it's just adding layers of complexity to an already intensely complex game. like rainbow said, every bug and question would need to be met with "are you using x, or x option?" and that eventuality would only grow so much more huge and complex with how much the game is already growing. seasons, weather, food spoilage, geology and worldgen changes are all updates that majorly changed the way survival worked, and there are not options to remove those either. -
you must be VERY lucky, even building mine above the height for the flat power increase, i'd still have days where I had to wait a few in game hours for the wind to return, and that's even with windmills with minimal to no extra parts drawing power (not a 'min maxxed' windmill, but i still have problems with those too). i'd say it's not negligible if my wind power is only 1% and i have stacks of grain i now have to hand-turn until it comes back!
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How do i keep all nutrition bars full all year?
Demoncyborg replied to Hunbird1's topic in Questions
that's smart!! i usually just toss it on the floor when i cant be asked lol -
yes, all your nutrition bars are halved when you die, which can do a serious number on your max HP
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How do i keep all nutrition bars full all year?
Demoncyborg replied to Hunbird1's topic in Questions
well, if anything it keeps them safe from stray bowtorn/drifter rocks, especially if you're near them during a storm. -
How do i keep all nutrition bars full all year?
Demoncyborg replied to Hunbird1's topic in Questions
i'll add on my tips for cheese and dairy, it's my main thing to hunt for when i start a world since having my nutrition bars up is one of my favorite things. when you're established with a farm, hopefully one that overproduces flax for animal feed, and once you've found a source of salt- it can be from traders, or directly from halite, then you're ready to make milk. you also need to be in at least copper tier, since you'll need planks for making buckets and barrels make a small pen to start with, with 3-4 high fences, and a solid roof with at least a little gap between the fences and ceiling. and if you can a non-grass floor. this protects your goats from bears and lightning to start with if you hang yourself on a ladder about 2-3 blocks off the ground, outside of the fences, and look inside through the top, you should be able to safely reach and attempt to milk animals that say "Can be milked but may become aggressive" without getting hurt. if you use a small pen, when they run around stressed it should be easier to use the bucket on them with less room to run around. use a stack of a few buckets so it's harder to accidentally sip the milk, it's annoying to have less than 10L at a time. Once they gen up, everything becomes a lot easier, but it's entirely possible to get milk from low gen goats as well, just takes a lot more work, and this pen setup has been the easiest for genning animals up that i've had :3 you need 5 buckets of milk, x2 pickled veg and x20 salt for every barrel you process into cheese, which will give you x2 wheels of cheese per barrel. you can wax cheese before it's ripened to make it last longer, but it still lasts for years without once it matures. as far as actually keeping your dairy up once you have milk and cheese producing, cheese pies and scrambled eggs are the only meals in vanilla VS that accept cheese slices, and are also the best foods for keeping your dairy up. drinking milk isn't good, and cottage cheese is terrible compared to the benefits of aging it into cheddar. as far as how much food a single Seraph needs each winter- your play style influences how hungry you get, so it's hard to quantify without getting a feel for it each year yourself. happy hunting, foraging, farming and cooking! -
How do i keep all nutrition bars full all year?
Demoncyborg replied to Hunbird1's topic in Questions
highly recommend apples for winter fruit saturation. if you don't have honey for making jam, they tend to keep for a long time just on their own in a good cellar. -
thank you for taking the time to gen a whole world for this science!!
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pretty sure all they do at the moment is give you a food source, but some part of me swears i've seen one grow before lol.
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i always end up trying to collect all of the fruit and foods (just to have them at one point) in the game. at some point i really want to graft an all apple variety tree though.
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Any way to stop animals from spawning within a base or fenced area
Demoncyborg replied to Javex's topic in Suggestions
normally removing all the grass from a fenced in area is the way i've been told to fix that, but I have had similar issues on a modded server with certain spots constantly spawning the same group of animals INSIDE of a house, with a tile floor, and the doors all closed o_O are your random ibex similar to that? -
cellar effectiveness? what the material is best?
Demoncyborg replied to Michaś P's topic in Questions
i'm not personally sure if the 'wooden' impact on score counts on anything except solid building blocks, or else barrels which belong in a cellar would also have a negative effect too? I know the ladder in mine has none, but a chiseled wooden scaffold a friend made for a second floor did have a huge impact.(if you still want the wooden look, you can start with a stone block and replace the voxels with wood to trick the game.) -
i don't think it's deleting items between chunks, they're probably just getting stuck. horizontal transport stops at like, 3 blocks out? so you'd have to make it step down to preserve momentum.
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cellar effectiveness? what the material is best?
Demoncyborg replied to Michaś P's topic in Questions
woah, this is actually huge information! so if you're living somewhere up really high and cold, your cellar might actually come out with worse spoilage rates than outside a cellar? I think i've actually experienced this in winter before -
another thing you can try is throwing the flax directly on the ground, since they can graze from thrown items. it might help kickstart them into being hungry again!
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I'd recommend this mod Fruit Refreshed it does some other things, but those sound like something you might like! gonna have to disagree there, I don't mind waiting for my trees to grow, feels like a sign of progress through the years in my worlds. but i do think you're right that general fruit tree settings would be nice, like a world config command like we have for crop growth.
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I think the eclipse dates change depending on your latitude as well, since the suns position changes if you're further north or south.
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i'm pretty sure this is the case yeah, my hefty meals tend to rot into a lot more than i expect when a whole crock goes bad. i might report back with some testing though
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can we see a screenshot of your original animal pen? and make sure you check caves/pits nearby too, that's where all my escapees tend to congregate.