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Maxwell Ellington

Vintarian
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Everything posted by Maxwell Ellington

  1. I think your issue might be fixed in the newest update, something about cellars on chunk borders.
  2. Try making a different cellar in another location. I moved my cellar a few blocks and it stopped having issues. Also double check your door isnt left open.
  3. If it's a very old save perhaps something happened while updating the save. You should check if crops you plant now yield vegetables.
  4. The location shouldn't affect the generation, the vein just fails to generate on rare occasions.
  5. I am unable to sell clothes to any trader. I am unable to place the requested clothes in the trade dialogue. The clothes are better condition than requested, I assume the percent condition is not intended to require an exact match.
  6. This happened to me and I believe it was because I had left the door open, which removes the cellar bonus.
  7. All three of those grow close to the equator in standard worlds
  8. I honestly regretted grinding up all my shells when I realized how little leather I actually would get, so it seems fun and balanced to be able to pan for more. Plus part of the fun in panning is not knowing what you'll get, so having a bigger loot list is always better to me.
  9. This does sound cool. I also like all the seashells for decoration, so it's not a bad find for people that already have leather.
  10. The wiki says "Chickens will spawn in light levels 12 and higher, at temperatures down to -2, in areas with as little as 0.32 rainfall. They spawn in groups that average 4 individuals, but can include many more."
  11. Animals should respawn anywhere above ground without artificial light.
  12. Also if you are just after the temp gear, I think one of the merchants sells it.
  13. A server wide version would be nice too, to see who killed the most wolves, mined the most metal.
  14. The biggest issue with implementing this would be that carrying around a stack of loose stones to place would be the best way to prospect.
  15. Barrels should work fine unloaded, no need to worry
  16. For the greenhouse there was a patch note for 1.4 that said fixed issue where greenhouse required solid blocks under farmland, that might be what's happening with yours.
  17. The hammer will jam up if attached to 2 windmills like that, I think the forces are cancelling eachother. When I tested using the big gear to combine multiple rotors they didnt cancel but they did seize up regularly and were slower on average than a single rotary. The only way is to build taller and limit the amount of axles.
  18. I think many players would return the game if they say the first item they needed took 40 reds to craft. Slow and steady progress is generally more fun, especially when the first read basket can be used while you look for more reeds, making the start of the game a little easier.
  19. I think barrels and crops also will progress without being loaded, I can't think of anything you actually have to be around to progress.
  20. It was 12 days then. But I havent heard anyone say that grass affects farmland for sure so I guess I just left my nutrients super low.
  21. All winter, but I'm not sure what the default month is set to.
  22. My field didnt regenerate either, but I'm wondering if letting the grass grow over it affected it? Sort of like weeds
  23. I think the conclusion here is that the greenhouse is simply not ready. If you can't grow crops without it at your current base, then you shouldn't have built a farm there to begin with. I too am hoping that it will provide a minimum temperature through winter, or be necessary in growing a specific plant.
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