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Multiplayer for someone with not a lot of time on their hands...


BigBadBeef
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I am someone with not a lot of time on their hands.

How would multiplayer suit someone like me, since mechanics like food decay are present even when the player is absent from the game.

I can only play on the weekend, saturdays and sundays. Would I be able to function in such an environment?

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Hi. There are many options. The basic is for example berry bushes, or fields with crops. Unharvested crops stays at fields all time long. So you can only take what you need and replant that. Then you can make a cellar and advanced food like cheese or cured meats whitch stays fresh for years. And when you advanced to the level when you have cellar ice, the cured meet and the cheese stays fresh double time sincein the cellar of course. So the food is not problem even you don't play in month at SMP servers. 

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3 hours ago, DejFidOFF said:

Hi. There are many options. The basic is for example berry bushes, or fields with crops. Unharvested crops stays at fields all time long. So you can only take what you need and replant that. Then you can make a cellar and advanced food like cheese or cured meats whitch stays fresh for years. And when you advanced to the level when you have cellar ice, the cured meet and the cheese stays fresh double time sincein the cellar of course. So the food is not problem even you don't play in month at SMP servers. 

Don't winters or tropical summers kill crops?

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I can usually play long enough at a sitting to bring in one harvest. Because everything else will have rotted or season-died long before I log in again, I'm limited to grain and honey. Honestly, sometimes I wonder why I bother because my time on multiplayer is spent on the tedious stuff like making jam instead of playing the more enjoyable parts of the game. Single player is just much better for my circumstances. Which bites because I vastly prefer multiplayer interactions, and was one of the key draws to the game.

But that is an option. Grain and honey. Mmm, mmm, good!

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1 hour ago, dakko said:

I've not played MP. Is it the case that time passes only when players are on the server? Could a solution be to play with others that restrict their playtime to weekend only?

Well, in all honesty, they are making some efforts to accommodate otherwise less active players, such as slowing food spoilage. But if you want what you asked for, then you can simply have a server that closes on the weekends. Doing that would basically set the game to be likewise to opening it to LAN, which in my opinion is no longer an open server but just "a little something" to for people to get together on weekends.

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It's not a competition, @dakkoalthough a lot of people play that way. (Yes, me too. Not PvP, but "Holy cow, he's got iron already!!!??") Just don't obsess and you will be fine. And if you all agree to only play the same 4 hours each weekend (or whatever) anyway, no big deal.

Yes, @BigBadBeefone problem is that the clock advances as long as at least one player is logged in, and even if you tweak things like food storage times, you can't get around crops wilting. Not by any reasonable way I can think of. Because so much of the advancement is tied to flax, and thus farming, I don't know how you would deal with that. Well, apart from one of the players deciding he's going to give away linen to anyone who needs it. The player who can't find time to play simply has nothing to trade for it.

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This thing is challenging for me too. And i have tried many options except food related mods. Main options:

a) Played on own base in public MP server - always food grinding when finnaly had time to join, yet if you make some greenhouses and crop fields there can always be some food as time on server moves fast. One day its winter, another day - summer. :) Food preparing can take your time away anyway, so finnaly you will have less time to explore and do other stuff. Area around you can be explored without you even knowing it. So you can find explored caves and ruins all the time. :)
b) Joining some active players in community at their base. That could work unless you don't see them struggling with time as well. Otherwise you feel that you are just wasting their resources and not giving anything in return. I tried to gather other resources in exchange for food. Food was plenty, but even grain eventually spoiled as time is moving fast in active servers. So again..some time for preparing cooked foods still should be spent, but this worked well untill other players started to dissapear. (Huge thing in this is to be at same time-line, so you can play together at one time.
c) Own server together with players like you - when you all play time progresses. When don't nothing should happen.

In conclusion. Surviving can happen in any of this scenario. Without share-able waypoints it can be hard to know which areas are explored already, unless server uses some mod or external map to show TLS and roads made.

But if in MP you want to look at full cellar with those attractive crocks and veggies it will better work in b) option. :)

This is just how it is in this game. 🙃 Game has so many nice small things in it and it can become hard to deal with not being able to use them fully all everytime you have some time to play. My main struggle was large trips and cave explorings (which i love) without wasting much time to prepare for them and being able to return to base in time (so next time i wont start game with full inventory half of which will be ROT. :)

 

 

 

Edited by Domkrats
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We encountered the BigBadBeef's issue on our server due to my nephew playing many more hours than the rest of us in the beginning.

The best solution that worked for us was to just find a weekend that all of us could devote more time in the game, and start a new world for it. I think if one commits to playing enough at the start to at least create a cellar and stock the shelves up with meat/vegetable meals, then it's not as annoying to play less frequently than other more active players.

We also set the days per month for the first 6 months to 30, because we figured we'd all be pretty much ready for the winter that way, regardless of some playing more than others. Then once winter starts, setting the server back to the default 12-day month permanently seemed a reasonable compromise overall for less active players.

On 11/22/2022 at 1:55 AM, Domkrats said:

if you make some greenhouses ... there can always be some food

This is something none of us have done yet, but it sounds like an excellent solution to wintertime and spoilage in general.

 

Regards,

ArrayPointer

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