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Posted

Dear Extraordinary Survivalists 
v1.20.0-rc.7, a release candidate, can now be downloaded through the account manager.

[Edit:] Also released rc.8 to prevent mod breakage

Possibly the last release candidate before we go stable. \o/

2025-01-02_15-41-49.thumb.png.f84f88d8ee17f45d9e756fdc1ba2b73a.png
Screenshot by EpicWally, shared in #screenshots on Discord
 

Game updates

  • Feature: Added new storage vessels. Purchasable at various NPCs
  • Tweak: Reduce strong red ambiance during Nights
  • Tweak: Attempt to reduce too many of the new 1.20 mob spawns during temporal storms
  • Tweak: Add missing localisations for certain mod download messages; use existing localizations for Checking... and Downloading...
  • Tweak: Consumable liquids now show "When drunk ..." text instead of "When eaten..."
  • Tweak: Firepit cooking dialog: Consistent text sizing before and after fire lit
  • Tweak: Made bamboo shoot amulet craftable as well
  • Tweak: Almost all seed necklaces now craftable instead of sold by herbalist.
  • Tweak: Added a straw bed and a fireplace to the devastation tower
  • Tweak: Localization: add missing translations
  • Tweak: Fruitpress controls and interaction help adjusted
  • Tweak: Fruitpress can overflow if bucket is full
  • Tweak: (minor) slightly increase size of Edit Sign dialog to accommodate other languages (e.g. French) better
  • Tweak: Handbook: Marble-topped tables added text to make clear the requirement for steel saw
  • Tweak: Add audit logging for sailboat actions (embark, disembark, place/remove chest, open chest)
  • Tweak: Minimap Position can now be changed using Ctrl+F6 (default key, configurable in Settings menu)
  • Fixed: Frequent lagspikes related to creature spawning, introduced in 1.20
  • Fixed: Skylight sometimes instantly flipped to a different color right at midnight
  • Fixed: Shipbuilding and Cropprop localization fixes, cropprop excluded from handbook
  • Fixed: CTD if berry bush block had no BlockEntity
  • Fixed: Unable to place 4x on ground storage when creating a new pile
  • Fixed: Crock not loosing seal in some cases
  • Fixed: Saltwater could still be placed with water transport setting off
  • Fixed: Seraph skin uv error on lower half of torso
  • Fixed: Pudu deer gave as much meat as regular deer
  • Fixed: Various visual clothing glitches
  • Fixed: Story location alt dimension was occasionally failing to generate even in -rc.6
  • Fixed: UDP IPv6 connection
  • Fixed: Rare long-standing unpredictable client crash when unloading chunk. [Github #4692 #4789]
  • Fixed: Name tags still visible on disconnected players
  • Fixed: Worldedit TreeGenTool always generating the same tree
  • Fixed: Traders with patched buy/sell lists were mostly not using them in-game
  • Fixed: Antlers and horns no longer properly shed, nor are they properly harvest-able
  • Fixed: Ripe berry bushes would pause or reset the transition timer in cold weather
  • Fixed: Male moose spawn without any companion animals
  • Fixed: Rounding inconsistencies in crucible output
  • Fixed: Anvils no longer allow you to finish welding with a cold top half
  • Fixed: Hare will not properly display multiply behavior on client
  • Fixed: Condenser could fill containers beyond their maximum capacity
  • Fixed: Charcoal pit null exception and casting errors
  • Fixed: Incorrect localization key used in dialogue
  • Fixed: Incorrect Handbook information and labeling of liquid recipe output
  • Fixed: Anvils no longer allow you to finish welding with a cold top half
  • Fixed: Condenser could fill containers beyond their maximum capacity
  • Fixed: Rare crash in First Steps Tutorial if fire pit glitched. [Github #4829]
  • Fixed: Localization: Plaques in the Resonance Archives, and similar signs in ruins or story locations, are now visible in Asian, Arabic and Cyrillic alphabets. [Github #4748]
  • Fixed: Berry bushes would pause or reset the time left until berries fall off the bush in cold weather
  • Fixed: If player position is somehow completely invalid (NaN) on joining game, reset player to world spawn. [Github #4778]
  • Fixed: Minimap (F6) key had to be hit twice to open minimap if off on game start
  • Fixed: Crash upon game client shutdown from connecting screen. [Github #4812]
  • Fixed: Some recipes for new bricks were missing.
  • Fixed: Rare crash in GuiDialog [detail: believed to be due to mouse-clicking at the exact moment when certain dialogs on-screen are changing] [Github #4804]
  • Fixed: Rare server error when a client has null language code. [Github #4805]
  • Fixed: Attempt to fix story structure test block access check for books etc. [Github #4678]
  • Fixed: Rare crashes (mainly on multiplayer servers) in PhysicsManager.TickFixedRate30TPS(). [Github #4783]
  • Fixed: Handbook reports the wrong portion size for CooksInto recipes
  • Fixed: Cooking recipes that output liquid describe it in litres
  • Api Feature: Added new tool types in EnumTool
  • Api Tweak: When modifying multiply tree also mark it as dirty.
  • Api Tweak: expose waypoint data
  • Api Tweak: entity.ServerPos and entity.Pos is now the same field, as we no longer need seperate positions on client and server removed in rc.8
  • Api Fixed: Raccoons harvesting berry bushes would only trigger the first harvestedStack.

View full record

  • Like 8
  • Amazing! 5
  • Thanks 1
Posted
4 minutes ago, Tyron said:
  • Feature: Added new storage vessels. Purchasable at various NPCs

Niiiiiiiice!

 

5 minutes ago, Tyron said:
  • Fixed: Frequent lagspikes related to creature spawning, introduced in 1.20

That's excellent! I wondered if it was due to spawns in freshly loaded chunks.

 

8 minutes ago, Tyron said:
  • Fixed: Some recipes for new bricks were missing.

I hope that includes the clinker brick block that looks all janky! I really want to build something with it.

  • Like 3
  • Thanks 1
Posted
37 minutes ago, Tyron said:

Fixed: Antlers and horns no longer properly shed, nor are they properly harvest-able

This is probably my favorite part of the fix list; means I can now decorate my stuff with proper hunting trophies!

38 minutes ago, Tyron said:

Fixed: Male moose spawn without any companion animals

This would explain why I've never seen any female moose or mooselets running around.

  • Like 3
Posted
2 minutes ago, LadyWYT said:

This would explain why I've never seen any female moose or mooselets running around.

I haven't played 1.20, but I know somebody who regularly mentions the lack of female bears in the game. Have you run across any females in your play sessions?

Posted
14 minutes ago, Brady_The said:

I haven't played 1.20, but I know somebody who regularly mentions the lack of female bears in the game. Have you run across any females in your play sessions?

I think I've seen them a time or two, but male bears seem to be the more frequent occurrence.

  • Like 3
Posted (edited)

My favorite bit:

Quote

Possibly the last release candidate before we go stable. \o/

Not that I've minded the pre or RCs one bit, as evidenced by the fact I have separate installs for each of them so if I run into something, I can see, "Was that always like that?"

[EDIT]

Quote
  • Fixed: Saltwater could still be placed with water transport setting off

Oh, that's just great. Used to be we could tell salt water from fresh by whether it would transfer. Now we have to look at the description when selected? That is totally unacceptable!

(Yes, I'm kidding.) 

Edited by Thorfinn
  • Like 1
  • Wolf Bait 1
  • Haha 2
Posted

> Fixed: Localization: Plaques in the Resonance Archives, and similar signs in ruins or story locations, are now visible in Asian, Arabic and Cyrillic alphabets. [Github #4748]

The famous "Asian alphabet". 😄

 

Posted

Whoa. Tyron, you are an absolute boss.

2 hours ago, Tyron said:

[Edit:] Also released rc.8 to prevent mod breakage

THAT is what a dev serious about having a mod-friendly game looks like.

  • Like 6
Posted
2 hours ago, Brady_The said:

I haven't played 1.20, but I know somebody who regularly mentions the lack of female bears in the game. Have you run across any females in your play sessions?

Bears are highly asocial and solitary animals so it could be said that it makes a bit of sense for them to not spawn with companions at least.

 

  • Like 1
  • Confused 1
Posted
3 hours ago, goblinx13 said:

Fruit Press is bugged, u fill 32 cranberrys and u can take out the wet mash, but u cant squeze it to juice

I just tested it, no issues. Right click and hold on the screw to press the mash. Ctrl + right click is no longer how you manipulate the screw on the press. It seemed to only be that way for a couple of release candidates.

  • Like 1
Posted
On 1/3/2025 at 12:57 PM, Brady_The said:

I haven't played 1.20, but I know somebody who regularly mentions the lack of female bears in the game. Have you run across any females in your play sessions?

Yes.  We've been playing 1.2 since RC3 and I've tangled with bears, and several of them female. Interestingly, I seem to get more Huge hide from the female bears than the male. But then again, that's a low sample rate as I've only knocked off 5 or 6.

  • Like 1
Posted
5 hours ago, David Spake said:

Yes.  We've been playing 1.2 since RC3 and I've tangled with bears, and several of them female. Interestingly, I seem to get more Huge hide from the female bears than the male. But then again, that's a low sample rate as I've only knocked off 5 or 6.

Sex does not affect the amount of hides, only bear type:

image.png.8ebed9fda977fcb1bcca1e70633ed7c6.png

Posted

It would be nice to be able to play any of the RC's but I run Linux which seems to have been forgotten for quite some time. The flatpak is only the last stable release and the only way to manually run any of the RC's is to install dotnet7, which is unsupported by the kernel.

Posted
On 1/3/2025 at 11:14 AM, Tyron said:
  • Tweak: Attempt to reduce too many of the new 1.20 mob spawns during temporal storms

 

Looks like there's still storm tweaking left to do.  Just had a heavy storm that spawned only bowtorns.  Don't think I'd try this storm as a blackguard with steel plate mail and a steel falx.

 

Bowtorn incursion.jpg

  • Like 1
  • Mind=blown 1
Posted
4 hours ago, SpaceGeek said:

It would be nice to be able to play any of the RC's but I run Linux which seems to have been forgotten for quite some time. The flatpak is only the last stable release and the only way to manually run any of the RC's is to install dotnet7, which is unsupported by the kernel.

Welcome to the forums, @SpaceGeek

Moving to .NET 8 has been talked about a lot. Last I heard is that the libraries being used had not been updated to .NET8 yet, with no answer as to when those vendors expected to update. Someone had a way to how to get .NET7 going in Linux, but I don't know the details. 

Posted
6 hours ago, Thorfinn said:

Welcome to the forums, @SpaceGeek

Moving to .NET 8 has been talked about a lot. Last I heard is that the libraries being used had not been updated to .NET8 yet, with no answer as to when those vendors expected to update. Someone had a way to how to get .NET7 going in Linux, but I don't know the details. 

For what it's worth, I've been manually running both the stable and RC's fine on Linux (Debian 12).  I installed .NET7 (dotnet-runtime-7.0) using the package manager (apt) without any issue. 

  • Thanks 1
Posted
7 hours ago, DeliciousCarrot said:

For what it's worth, I've been manually running both the stable and RC's fine on Linux (Debian 12).  I installed .NET7 (dotnet-runtime-7.0) using the package manager (apt) without any issue. 

The RCs work fine for me as well. Just installed dotnet-runtime-7.0 via the Arch "extra" repo and everything runs without a hitch.

  • Like 1
  • Thanks 1
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