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It'd be funny if you took 0.01 point of damage when the crude door breaks and falls on you


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  • NastyFlytrap changed the title to It'd be funny if you took 0.01 point of damage when the crude door breaks and falls on you
Posted
1 minute ago, Isif said:

Vintage Story version of people dying by vending machine

Yea kind of.

 

Would be hilarious to have it happen to a poor, unsuspecting streamer, lol

 

I so wish the devs would add this stupid, small, insignificant feature. I want this to be real so bad

Posted

I'd make it a full hit point, really. You can lose as much from getting bonked on the head by falling logs or getting kneecapped by a tiny carcass reacting to gravity, so it's only fair. Would make for a potentially interesting death message if it manages to kill the player too.

  • Like 3
Posted
7 hours ago, LadyWYT said:

I'd make it a full hit point, really. You can lose as much from getting bonked on the head by falling logs or getting kneecapped by a tiny carcass reacting to gravity, so it's only fair. Would make for a potentially interesting death message if it manages to kill the player too.

"A portal to death has opened.. on you."

  • Haha 1
Posted
11 hours ago, LadyWYT said:

I'd make it a full hit point, really. You can lose as much from getting bonked on the head by falling logs or getting kneecapped by a tiny carcass reacting to gravity, so it's only fair. Would make for a potentially interesting death message if it manages to kill the player too.

Falling logs? But logs dont fall in the game?

Posted
9 hours ago, NastyFlytrap said:

Falling logs? But logs dont fall in the game?

They do if you stand under the tree you're chopping down. It's rare, but it does happen.

Posted

Why must it break in the first place? Because it's crude?
Perhaps, but it's labelled as a door. And a door that doesn't door is not a door. It doesn't even need repairs if it falls off.

What's the rationale? That it comes off the hinges? Good gods then add a cattail rope of two to the recipe to secure it... no need to make it a farce...

 

Posted
1 minute ago, LoveWyrm said:

farce

thats the word!  I was at a loss to label the crude door correctly, and now has been solved, thank you.

and... should be called a crude full height gate as it doesn't count towards making an official room

as to damage pts taken, due to its full height, .5 (didn't try, can crude doors be reinforced?) ...

Posted
1 hour ago, LoveWyrm said:

Why must it break in the first place? Because it's crude?

I'm guessing as a cross between a joke, and a way to push players to build better doors instead of relying on the cheapest thing they could get their hands on at the time.

  • Like 1
Posted
12 hours ago, LadyWYT said:

I'm guessing as a cross between a joke, and a way to push players to build better doors instead of relying on the cheapest thing they could get their hands on at the time.

 

Aesthetics do the trick for me, too... but at the same time, like...what if you like the look of the crude door? For a palm beach shack or something. Then you gotta deal with the eternal unhinging...

Isn't the moaning of the drifters outside enough of a punishment to not have a fenced and lit perimeter? I started playing VS again recently and I didn't even know what happened when it happened, I thought I broke my tool while just walking outside.

Anyway, just make the recipe more expensive with rope or something...or instead of deconstructing it, jam it open or shut if the door is on an unstable block, like soil, sand, gravel, etc.

That way the hinges have drooped a bit and are jammed in the dirt. And the act of unjamming (click click click) is a stand in for the character tugging at the mechanism to tighten it again, or something, and stamping on the dirt. Whatever rationalization fits.

 

The door flying out of the doorway while making a "this tool permanently broke  and is gone" sound is confusing, and overall makes no sense and clutters up inventory, all for the chance to get mauled by a wolf or something at home base?

I dunno....I'd prefer it jamming open or shut than sailing off into a very very very very short range sunset while mimicking a broken and gone sound...

Posted
8 hours ago, LoveWyrm said:

 

Aesthetics do the trick for me, too... but at the same time, like...what if you like the look of the crude door? For a palm beach shack or something. Then you gotta deal with the eternal unhinging...

Isn't the moaning of the drifters outside enough of a punishment to not have a fenced and lit perimeter? I started playing VS again recently and I didn't even know what happened when it happened, I thought I broke my tool while just walking outside.

Anyway, just make the recipe more expensive with rope or something...or instead of deconstructing it, jam it open or shut if the door is on an unstable block, like soil, sand, gravel, etc.

That way the hinges have drooped a bit and are jammed in the dirt. And the act of unjamming (click click click) is a stand in for the character tugging at the mechanism to tighten it again, or something, and stamping on the dirt. Whatever rationalization fits.

 

The door flying out of the doorway while making a "this tool permanently broke  and is gone" sound is confusing, and overall makes no sense and clutters up inventory, all for the chance to get mauled by a wolf or something at home base?

I dunno....I'd prefer it jamming open or shut than sailing off into a very very very very short range sunset while mimicking a broken and gone sound...

While i agree that there should be a way to have a door that looks like this without it breaking, i also think that its hilarious that it breaks.

 

My idea to make this work is use the reinforcement system thats already in the game.

Has the player reinforced the door? Then dont make it fall off. Seems like a good solution to me. It'd give players a reason to try the reinforcement mechanics and play around with them, it'd solve the door breaking problem for those who want to use this door specifically for its looks, and it'd also feel yet another immersive mechanic in a game full of immersive mechanics.

I do like your idea of having the door jam. Maybe make that an additional effect of an unreinforced crude door, along with it breaking? It sounds like a fun mechanic to me

Posted
On 4/30/2025 at 1:35 AM, LadyWYT said:

You can lose as much from getting bonked on the head by falling logs or getting kneecapped by a tiny carcass reacting to gravity

Isn't there also possibility to get hurt by walking without any hat or helmet in strong hail? 

  • Like 1
Posted
3 hours ago, Vratislav said:

Isn't there also possibility to get hurt by walking without any hat or helmet in strong hail? 

There is :) It's not much, but you can take damage if the hail is large enough

  • Like 1
  • Thanks 1
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