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Posted (edited)

You've proven yourself competent this far, I have no doubt that you've got what it takes to manage this well and I look forward to following its development.
Having it be a separate game mode is a really good idea to expand and trial content for the main game without it turning into a 'too many cooks' situation.

It brings to mind the healthy relationship between Runescape 3 and OldSchool Runescape, where they are unique yet connected through a shared vision.

Edited by Omega Haxors
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Posted

I almost misread "Elves" for "Elvas", lol.

Glad we got clarification on Hytale situation. Wish you a very smooth ride with new game mode implementation and hope it'll help you develop some long-awaited features for Vintage Story. I must say, you have my applause and massive respect for taking care of project you were previously part of. Cheers for that

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Posted

I just hope this does not mean the other "mode" (we should call it "the other game") becomes more story-rich than Vintage Story which is then justified to dump the planned story chapters entirely and make VS a pure sandbox. 

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Posted (edited)
36 minutes ago, Guimoute said:

I just hope this does not mean the other "mode" (we should call it "the other game") becomes more story-rich than Vintage Story which is then justified to dump the planned story chapters entirely and make VS a pure sandbox. 

What about “separate teams” do you not understand? Two separate groups with two separate visions are working on two separate games here. Adventure mode won’t just absorb the whole of VS’s main gamemode.

Edited by Facethief
Adding onto statement
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Posted

Hello Feature Creep... No matter how good the intentions here, I don't see this benefiting the game. There's already plenty to do and add within the scope of the existing game. Those resources spent on a different team should be used to further existing development. Not for chasing some vague ideas and concepts that may not add anything of value to the game.

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Posted

Vintage Story is reaching the part where it's become more like GldSrc/Source: Base Vintage Story game, and another spin-off using the same engine.

At least the Hytale devs got things to do.

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Posted
1 hour ago, Facethief said:

What about “separate teams” do you not understand? Two separate groups with two separate visions are working on two separate games here. Adventure mode won’t just absorb the whole of VS’s main gamemode.

true, however, management has to spend time managing both projects at a high level which takes away time and focus on the main title.

Its not dramatic to be fair but it does have an impact. 

I personally could not remotely care less about the adventure mode. I just want to make more stuff, more recipes, and a massive skill system based completely on 'learn by doing' concept without ANY resemblance of a 'perk system'

but its not my game so fair enough

 

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Posted

I’m not really a fan of this idea.
As interesting as it is, I don’t find it reassuring that the team is choosing to support a completely different game instead of focusing on the one I bought and am still waiting for updates on.
I know they said the main team will continue working on VS while new hires handle the new game mode, but in my pessimistic opinion, there will always be delays whenever a new project is introduced under the VS umbrella.
I would rather see the team put all their resources into developing the current VS.

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Posted

Very cool!

It's none of my business, I know, but do you own the textures so you can just port them over? Or is all that going to have to be created from scratch?

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Posted
3 minutes ago, Thorfinn said:

It's none of my business, I know, but do you own the textures so you can just port them over? Or is all that going to have to be created from scratch?

SOMEBODY owns them, and they're probably for sale cheap. Likewise any other Hytale assets, not that I know what that looks or sounds like anymore (I peeked into it once a VERY long time ago, it wasn't ready to play with yet, so I wandered on and bumped into an early VS build :D )

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Posted

Echoing some other sentiments, do not like this. Feature creep and update crawl. Also don't like the verbiage about whether or not it is a separate project. "If it's good we'll sell it again to the players who funded it and if it's bad we'll leave it as a separate game mode." How firm are you in the direction of the project if you're unsure of this?

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Posted
5 hours ago, Tyron said:

Personally, I would love to see some Elves and Dwarves in there 😄
 

 

As an elf connoisseur with a dwarf-pilled boyfriend, I 100% approve!! (Just hoping they'd be playable)

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Posted

AYYY, If you guys need any extra help I WILL BE HAPPY TO ( free of charge, cuz I'm learning VSMC )
I'm good at, textures, Sprite 2d animations, drawing, and concept art.

Learning to use VSMC to adapt from my past blockbench haibts
hit me up on discord borgarz

I'm down to help you clear small tasks to save time andspeed up the process,
THANK YOU TYRON
been in love with VS since 2020

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Posted

Paid $20 for Vintage Story and in the hopes you continue to update that base game improving upon it's lore and content. First and foremost priority should be to the player base that has purchased your game for Vintage Story, not for Hytale or it's aesthetics. It's bad enough there's barely an update every six or so months. Don't kill the game or slow update roll outs for it simply to cater to a new influx of Hytale players. Modders will fill the void and make the overhauls for Vintage Story into a Hytale-esque game if the will and want is there. 

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Posted

I don't get what people are in such an uproar about. This is some good news. 

The core team works on vintage story

This side team of developers that have experience working on something in a similar niche will work on improving gameplay mechanics that may see some carry-over into the main game. Personally, if they manage to improve upon the combat mechanics, I'd love to see that in the main game.
 

5 minutes ago, Oto Nokyo said:

Paid $20 for Vintage Story and in the hopes you continue to update that base game improving upon it's lore and content. First and foremost priority should be to the player base that has purchased your game for Vintage Story, not for Hytale or it's aesthetics. It's bad enough there's barely an update every six or so months. Don't kill the game or slow update roll outs for it simply to cater to a new influx of Hytale players. Modders will fill the void and make the overhauls for Vintage Story into a Hytale-esque game if the will and want is there. 

To say this would kill the game is kind of crazy ngl. The updates to vintage story are also pretty frequent.

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Posted
Just now, QueenGeeBee said:

I don't get what people are in such an uproar about. This is some good news. 

The core team works on vintage story

This side team of developers that have experience working on something in a similar niche will work on improving gameplay mechanics that may see some carry-over into the main game. Personally, if they manage to improve upon the combat mechanics, I'd love to see that in the main game.
 

To say this would kill the game is kind of crazy ngl. The updates to vintage story are also pretty frequent.

Or... have only one team working on a singular project which is what most buyers of this game want. Picked this game up for its design, crafting system, the success milestones feel like and pretty certain a lot of others did too. Didn't pick it up so a side-project could be made to create an Adventure Mode to cater to players from a defunct, poorly managed game that couldn't make it out of a development cycle.  In the end there's no enthusiasm here for this move as it means a potential slow down of updates towards the actual game. Will have to wait and see. 

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Posted
Just now, Oto Nokyo said:

Didn't pick it up so a side-project could be made to create an Adventure Mode to cater to players from a defunct, poorly managed game that couldn't make it out of a development cycle.

Uhhh… what players?

Besides, if this gains enough traction, it won’t be using your “vintage-payer dollars.”

Additionally, see below: 

6 hours ago, Tyron said:

There will also be some areas where the goals of both teams will intersect and both projects will benefit, such as combat, improved enemy AI or better NPCs in general.

Adventuremod’ll eventually help both projects grow. If the project flops, the team will be diverted to Survivalmod, and their experience with Adventuremod will pay off there. If it doesn’t, they’ll help build the engine for both projects.

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