xCoiotex Posted December 23, 2020 Report Posted December 23, 2020 (edited) I've updated the pt-br file with the translation ion to molybdochalkos and meteoric iron pt-br.json Edited December 23, 2020 by xCoiotex
Hal13 Posted January 1, 2021 Report Posted January 1, 2021 (edited) I love the mod so far. Can you tell me if something like i proposed in https://github.com/anegostudios/VintageStory-Issues/issues/691 could be doable? As you may be able to tell i was inspired partly from your mod. Edited January 1, 2021 by Hal13
DanaCraluminum Posted February 23, 2021 Report Posted February 23, 2021 Does this work with helve hammers?
Loco Posted February 25, 2021 Report Posted February 25, 2021 I have a mod that lets helve hammers make everything and I dont get any recovery bits.
Melchior Posted May 7, 2021 Author Report Posted May 7, 2021 For now - AMR+ won't work with Helve-Hammers. It may work with some other mods that add new metal types, and other mods...well - it may not make SENSE to combine them; but it should NOT crash... (XSkills, Mystic-Metals... Not all possible types and combinations tested....there are hundreds of mods now! )
Lisabet Posted May 7, 2021 Report Posted May 7, 2021 (edited) I have both XSkills and Mystic Metals as well as the metal recovery mod before this newest update and had no crashes; I can disassemble locusts with xskills and tho their bits are different from yours, neither seem to have problems together. In mystic metals I finally made the blacksteel/crysteel/bluesteel/redsteel, and though I was getting bits from working those they were nameless and unsmeltable. Still didn't cause crashes though. I'll grab AMR+ now and see how it works with those two mods running *edit* unfortunately not so well https://puu.sh/HEQAf/ecb345862f.jpg I'll save a copy of the logs folder, let me know on discord which ones you want and I can give them to you there until then, back to the last version lol Edited May 8, 2021 by Lisabet
Chrunk Posted May 10, 2021 Report Posted May 10, 2021 (edited) I cannot load into any world after updating to 0.1.6 Edited May 10, 2021 by CosmonautYuri
Lisabet Posted May 10, 2021 Report Posted May 10, 2021 7 hours ago, CosmonautYuri said: I cannot load into any world after updating to 0.1.6 If you have Warlock's Lazy Tweaks or Temporal Tinkerer enabled, those two are having issues with 0.1.6; I'm working with Melchior on discord to see if I can help them find the issue and fix it. Out of my list of 78 other mods those two are the only two that give me an error trying to load any map.
Chrunk Posted May 10, 2021 Report Posted May 10, 2021 Yeah I've got Temporal Tinkerer on too, dunno how this wasnt caught when the update came out on that other website
Lisabet Posted May 10, 2021 Report Posted May 10, 2021 things happen; it seems to work fine with mystic metals, done by the same author as temporal tinkerer; these modders are amazing but just as human as the rest of us lol I have no doubt a solution will be found
Kem Posted May 13, 2021 Report Posted May 13, 2021 I cant create a new world with Metal Recovery (for Anvils) 0.1.7 installed, I tested it with all other mods removed except this one and its allways stuck at [Event] Return Again
Kem Posted May 13, 2021 Report Posted May 13, 2021 And I made a German Languagefile for your mod if you want to include it de.json
Grant Donahue Posted June 28, 2021 Report Posted June 28, 2021 I'm getting an issue where Tin-Bronze metal fragments yield copper. Any idea why?
JamesB Posted July 27, 2021 Report Posted July 27, 2021 Does 1.10 still work in 1.14? I'm getting a lot of "?" textures.
JamesB Posted August 7, 2021 Report Posted August 7, 2021 Is there any way to get the fragments to all stack together? I tried changing the maxstacksize in the json but they still only sort by the units of metal they are worth.
balistafreak Posted August 30, 2021 Report Posted August 30, 2021 (edited) The default system settings currently allow for the spontaneous generation of free metal even without intentional exploitation. I don't THINK this is a mod interaction, but do let me know if it's a known one (since it would render the following analysis moot): EDIT: Yep, it's a mod... 'interaction', alright. Buried deep within the feature list of the Useful Stuff mod, underneath a dropdown at the very bottom, is that all metal tool grant 50 metal units' worth of bits when broken. I didn't expect Useful Stuff to include a feature that so dramatically affected the 'baseline' of the game, especially with so little fanfare. A breaking tool already generates 10 bits of metal, which is 50 metal-units, or half the ingot. However, it also generates a "broken metal fragments" item which is chiselable for a randon amount, which is usually more than 50 metal-units. Given that this was all produced from a tool that only cost 100 metal units to make, we've already made a 'profit'. This is before taking into account metal bits that are generated from the cut-function during forging, meaning you can easily end up with a 50+ profit simply by forging and using metal tools regularly Simply removing either the stack of 10 bits of metal or the chiselable pile of fragments should be enough to pull the number back down into the range of merely reducing "overall" metal usage; i would suggest the former. That being said, some kind of system that "knows" how much metal a tool requires and thus setting an upper bound for how much the broken metal fragments item should be 'worth' might also be useful. A knife should produce less metal scraps than a shovel, since you get more bits during the forging process with the knife. It should also mean 'forward compatibility' for any tools made out of more or less metal. Edited August 31, 2021 by balistafreak
EreticKB Posted September 2, 2021 Report Posted September 2, 2021 BTW, how to resmelt metal salvage from broken tools? Crucible do not accept them.
Travis Pluid Posted September 2, 2021 Report Posted September 2, 2021 5 hours ago, EreticKB said: BTW, how to resmelt metal salvage from broken tools? Crucible do not accept them. Try a chisel?
nathan sledge Posted September 3, 2021 Report Posted September 3, 2021 (edited) the ice pick from ZEEkea doesn't drop fragments on break Edited September 3, 2021 by nathan sledge
nathan herald Posted September 3, 2021 Report Posted September 3, 2021 what do i do with broken metal fragments. I have tried putting them into a crucible, the forge, and a bloomery but nothing excepts them. what am I doing wronge
EreticKB Posted September 3, 2021 Report Posted September 3, 2021 21 hours ago, Travis Pluid said: Try a chisel? Useless.
Bernard Langstone Posted September 14, 2021 Report Posted September 14, 2021 On 9/3/2021 at 2:43 PM, nathan herald said: what do i do with broken metal fragments. I have tried putting them into a crucible, the forge, and a bloomery but nothing excepts them. what am I doing wronge I am also unable to use metal fragments
Travis Pluid Posted September 14, 2021 Report Posted September 14, 2021 1 hour ago, Bernard Langstone said: I am also unable to use metal fragments I dunno, maybe try using a hammer on them? Sounds weird.
PABadger Posted September 21, 2021 Report Posted September 21, 2021 (edited) I'm also having the problem with the metal fragments. Glad I'm not the only one who can't figure it out. Seriously, though, it says it can smelt, but I can't even put the fragments into the crucible. Running mod version 0.1.15 on VS 1.15 with several mods installed. The other people having the issue: do you have other mods installed? Hammer was the first thing I tried. Edited September 21, 2021 by PABadger
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