Melchior Posted March 24, 2020 Report Posted March 24, 2020 (edited) Time to take back what is owed: Get them METAL (bits) Back when Smithing ! Also; when a tool or weapon breaks its metal can be partly recovered... Spoiler (Well mabey not the wrought iron - can't melt that darned iron yet....yet....other metals can be re-smelted) 0.1.7: Improved cross-mod metal compatibility (AMR+ should no longer crash with some popular 'tweak' and mystical metals mods...) Version-History: Spoiler 0.1.6: Rewrote Anvil Metal Recovery code - using Harmony framework (should allow for cross-mod compatibility) Added Blister steel shavings (overlooked those!) Tools / Weapons breaking while held should create a *new* Broken metal item - (re-smeltable; to its Smithing voxel value in metal Units) Shavings / Metal fragments; smelting values should be dynamically extracted from the host metal Ingot type (Including OTHER mods new metals...) 0.1.5: Updated for V.S. 1.14.0 Series [tested on 1.14.5] Added missing translations Fix for metal bits NOT being dropped with full inventory 0.1.4: Updated for V.S. 1.14 Release Candidates (tested on RC.7) Small tool-tip on Anvil to let smiths know the quantity of leftover material 0.1.3: Fixed Iron bloom being considered 'shardable' (it's not! wups) Warning: 'Candidate' is a sorta-buggy(?) version, with probably a bug or three, still ! Post Reports HERE! (Appreciate all bug-reports, so far) Anvil Metal Recovery PLUS >>> Link to ModDB (download it there) Edited May 10, 2021 by Melchior Newer release, with less bugs 9 2 6
The_Lazy_Warlock Posted March 24, 2020 Report Posted March 24, 2020 Nice job! This was a much needed mod for the community
Tridente Posted March 25, 2020 Report Posted March 25, 2020 That is exactly what I have been looking for! THX
Julius van Vern Posted March 25, 2020 Report Posted March 25, 2020 This is what I've been waiting for.
Melchior Posted April 15, 2020 Author Report Posted April 15, 2020 Note: removing / uninstalling the mod while a bloom or crucible is working - will cause a client crash!
DasPrinzip Posted September 1, 2020 Report Posted September 1, 2020 (edited) is it stable for 1.13.x? @Melchior Edited September 1, 2020 by DasPrinzip
Melchior Posted September 9, 2020 Author Report Posted September 9, 2020 Tested very briefly; in V1.13 - seems....no new bugs
Keiforoid Posted October 2, 2020 Report Posted October 2, 2020 I needed this thanks, it really it hurts to see all those precious bits of metal being wasted
watermonster Posted October 6, 2020 Report Posted October 6, 2020 Love youre mod! Really something that is needed by vanilla in one way or another. Been getting an error sometimes when completing a iron ingot from a bloom on a 1.13.4 server, it will cause the client to disconnect. Spoiler 5.10.2020 19:52:48 [Error] System.Exception: Can't create itemstack without item! at Vintagestory.API.Common.ItemStack..ctor (Vintagestory.API.Common.Item item, System.Int32 stacksize) [0x0001f] in <ea95a1eb7c5645b6a72a5b785b79e405>:0 at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished (Vintagestory.API.Common.IPlayer byPlayer) [0x000ab] in <2a49edb837f64b09a427202cfd270d36>:0 at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver (Vintagestory.API.Common.IPlayer byPlayer, Vintagestory.API.MathTools.Vec3i voxelPos, Vintagestory.API.Common.BlockSelection blockSel) [0x001c8] in <e2f1b77f4ab84b92981f65a3078802b7>:0 at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket (Vintagestory.API.Common.IPlayer player, System.Int32 packetid, System.Byte[] data) [0x000f7] in <e2f1b77f4ab84b92981f65a3078802b7>:0 at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket (_G9je56dJHtKJvFSBsXkB7nErImG packet, Vintagestory.Server.ConnectedClient client) [0x00032] in <f4a48dd783cc40918cec721779475ae5>:0 at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f4a48dd783cc40918cec721779475ae5>:0 at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00156] in <f4a48dd783cc40918cec721779475ae5>:0 1
Melchior Posted October 8, 2020 Author Report Posted October 8, 2020 Indeed - somehow the Bloom detection didn't work as expected....workaround incoming! (Yes, a new Preview-Release!)
Tehgarin Posted October 11, 2020 Report Posted October 11, 2020 Does this work for Molybdchalkos.? Cause I created a plate for lantern and did not get back any shavings? Besides that so far so good..
AdenDarmen Posted October 26, 2020 Report Posted October 26, 2020 Looks interesting: while watching play-throughs, it always bugged me that the spare metal bits were just gone.
𝔼𝕟𝕥𝕚𝕥𝕪 Posted November 3, 2020 Report Posted November 3, 2020 This concept would be great to include clay recovery.
Travis Pluid Posted November 4, 2020 Report Posted November 4, 2020 You already get back the clay, I believe? Every voxel you remove adds a voxel before you have to convert another lump of clay into voxels.
Steel Fire Posted November 4, 2020 Report Posted November 4, 2020 13 hours ago, Travis Pluid said: You already get back the clay, I believe? Every voxel you remove adds a voxel before you have to convert another lump of clay into voxels. Yes and no. Within the context of whatever you're currently molding, yes; any clay removed gets added to the voxel count for the current piece being used, even if that pushes the available count past a full piece. Anything 'leftover', as in anything beyond a full piece of clay, when a mold is finished gets lost. That said, that's balanced by the fact that the game doesn't consume a piece of clay until you use all the voxels for that piece. So, say you have 30 clay in hand and you're finishing up a mold. The game doesn't track that when you're done you have 29 pieces plus 8 voxels left from the 30th piece; you've still just got 30 full pieces when you start the next mold.
DArkHekRoMaNT Posted November 6, 2020 Report Posted November 6, 2020 I have an unhandled exception when use iron bloom on bronze anvil (1.13.4, server). Also I have NPE during world loading in single, after I tried create iron ingot.
Digitalr Posted November 6, 2020 Report Posted November 6, 2020 Great! Can i suggest one additional feature? Metal scraps can be used for tools repair.
xCoiotex Posted November 12, 2020 Report Posted November 12, 2020 Hello there, I made a portuguese translation to this mod pt-br.jsonHere it is, just put the file in the lang folder of this mod Olá, eu fiz uma tradução em português desse mod, só baixar esse pt-br.json Só colocar ela na pasta lang desse mod!
l33tmaan Posted December 13, 2020 Report Posted December 13, 2020 (edited) Hey, I love this mod. It should be in the base game. But it isn't and for whatever reason, I can't actually smith anything anymore. Here's the info from my server-main.txt. All I did in this instance was load in, hammer away at a hot ingot (which did not turn into a pick), and log out. Spoiler 12.12.2020 18:31:21 [Event] l33tmaan joins. 12.12.2020 18:31:24 [Error] Failed loading a blockentity in a chunk. Will discard it. Sorry. Exception logged to verbose debug. 12.12.2020 18:31:26 [Notification] A client reconnected, resuming game calendar. 12.12.2020 18:31:54 [Warning] Server overloaded. A tick took 1090ms to complete. 12.12.2020 18:31:54 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.TryPut_Patch1(BlockEntityAnvil this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:05 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:11 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:12 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:15 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:16 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:17 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:17 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:18 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:19 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:19 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:20 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:21 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:22 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:23 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:23 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:24 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:24 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:25 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:26 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:26 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:27 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:28 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:28 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:29 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:30 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:30 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:32 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:33 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:34 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:39 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:41 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:41 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:42 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:43 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:43 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:44 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:45 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:45 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:46 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:47 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:48 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:49 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:49 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:50 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:51 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:52 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:52 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:53 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:54 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:55 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:56 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:56 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:57 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:58 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:59 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:33:02 [Notification] Server ticking has been suspended 12.12.2020 18:33:03 [Notification] Server stop requested, begin shutdown sequence. Stop reason: Exit request by client 12.12.2020 18:33:03 [Notification] Entering runphase Shutdown 12.12.2020 18:33:03 [Notification] Defragmented listener lists 12.12.2020 18:33:03 [Event] Mods and systems notified, now saving everything... 12.12.2020 18:33:03 [Event] Saved savegamedata... 12.12.2020 18:33:03 [Event] Saved player world data... 12.12.2020 18:33:03 [Event] Saved map regions... 12.12.2020 18:33:03 [Event] Saved map chunks... 12.12.2020 18:33:03 [Event] Saved loaded chunks... 12.12.2020 18:33:03 [Event] Saved generating chunks... 12.12.2020 18:33:03 [Event] World saved! Saved 211 chunks, 417 mapchunks, 0 mapregions. 12.12.2020 18:33:03 [Event] Shutting down 5 server threads... 12.12.2020 18:33:03 [Event] Killed console thread 12.12.2020 18:33:04 [Event] All threads gracefully shut down 12.12.2020 18:33:04 [Event] Doing last tick... 12.12.2020 18:33:04 [Event] Stopped the server! Edited December 13, 2020 by l33tmaan
Melchior Posted December 13, 2020 Author Report Posted December 13, 2020 17 hours ago, l33tmaan said: Hey, I love this mod. It should be in the base game. But it isn't and for whatever reason, I can't actually smith anything anymore. Here's the info from my server-main.txt. All I did in this instance was load in, hammer away at a hot ingot (which did not turn into a pick), and log out. Reveal hidden contents 12.12.2020 18:31:21 [Event] l33tmaan joins. 12.12.2020 18:31:24 [Error] Failed loading a blockentity in a chunk. Will discard it. Sorry. Exception logged to verbose debug. 12.12.2020 18:31:26 [Notification] A client reconnected, resuming game calendar. 12.12.2020 18:31:54 [Warning] Server overloaded. A tick took 1090ms to complete. 12.12.2020 18:31:54 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.TryPut_Patch1(BlockEntityAnvil this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:05 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:11 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:12 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:15 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:16 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:17 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:17 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:18 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:19 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:19 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:20 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:21 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:22 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:23 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:23 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:24 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:24 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:25 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:26 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:26 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:27 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:28 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:28 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:29 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:30 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:30 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:32 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:33 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:34 [Error] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.ItemStack Vintagestory.GameContent.BlockEntityAnvil.get_BaseMaterial()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished(IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:39 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:41 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:41 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:42 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:43 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:43 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:44 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:45 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:45 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:46 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:47 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:48 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:49 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:49 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:50 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:51 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:52 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:52 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:53 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:54 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:55 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:56 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:56 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:57 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:58 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:32:59 [Error] System.MissingMethodException: Method not found: 'Boolean Vintagestory.GameContent.BlockEntityAnvil.get_IsIronBloom()'. at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.OnSplit(Vec3i voxelPos) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket(IPlayer player, Int32 packetid, Byte[] data) at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(_dzIKTIG4cP0IkExAim9uDqPV4qR packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) 12.12.2020 18:33:02 [Notification] Server ticking has been suspended 12.12.2020 18:33:03 [Notification] Server stop requested, begin shutdown sequence. Stop reason: Exit request by client 12.12.2020 18:33:03 [Notification] Entering runphase Shutdown 12.12.2020 18:33:03 [Notification] Defragmented listener lists 12.12.2020 18:33:03 [Event] Mods and systems notified, now saving everything... 12.12.2020 18:33:03 [Event] Saved savegamedata... 12.12.2020 18:33:03 [Event] Saved player world data... 12.12.2020 18:33:03 [Event] Saved map regions... 12.12.2020 18:33:03 [Event] Saved map chunks... 12.12.2020 18:33:03 [Event] Saved loaded chunks... 12.12.2020 18:33:03 [Event] Saved generating chunks... 12.12.2020 18:33:03 [Event] World saved! Saved 211 chunks, 417 mapchunks, 0 mapregions. 12.12.2020 18:33:03 [Event] Shutting down 5 server threads... 12.12.2020 18:33:03 [Event] Killed console thread 12.12.2020 18:33:04 [Event] All threads gracefully shut down 12.12.2020 18:33:04 [Event] Doing last tick... 12.12.2020 18:33:04 [Event] Stopped the server! Seems like thats from the old VS1.13 version. There is also a *newer* update for V.S. 1.14 (not Just the RC version)...
l33tmaan Posted December 13, 2020 Report Posted December 13, 2020 (edited) Huh? But I am on 1.14.2. I'm using the mod from the link, too. EDIT: Deleting the file and redownloading it fixed it, for whatever reason. Not sure why, since it had the same name and everything. Edited December 13, 2020 by l33tmaan
Waringham Posted December 18, 2020 Report Posted December 18, 2020 (edited) I have used this mod for several days now and never had a problem, it crashed now though while smithing an iron anvil top. Here is the log if you are interested in it. I really like the mod so far, great work Spoiler Running on 64 bit Windows with 8 GB RAM Version: v1.14.2 (Stable)18.12.2020 21:13:03: Critical error occurred System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs. bei Vintagestory.GameContent.BlockEntityAnvil.OnUpset(Vec3i voxelPos, BlockFacing towardsFace) bei Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) bei Vintagestory.GameContent.ItemHammer.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _uWwiuXC8cGTH1JnsWiUY9FUaXOo._0WtXQJqGAidcdKMfPHF0OxDIauE(Single ) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart ) ------------------------------- Edited December 18, 2020 by Waringham
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