Forceous Posted January 24 Report Posted January 24 Pro tip: torches in the offhand makes your hunger rate up to 120% Apart from that, it looks nice. Enjoy!
COMMANDER_GEB Posted January 24 Author Report Posted January 24 ok ty 9 minutes ago, Forceous said: Pro tip: torches in the offhand makes your hunger rate up to 120% Apart from that, it looks nice. Enjoy!
Zane Mordien Posted January 24 Report Posted January 24 I would say more torches so you don't get drifters in your house. If your house is small enough to count as cellar then your food will last longer if you seal up the doors.
Ratbatboo Posted January 25 Report Posted January 25 Looking good! I've just discovered the wonders of mud brick so I'm pretty mine up a bit, but I'm about as far along as yours looks, overall...Minimum crockery, some torches, a campfire, and slabbed slit-windows.
OBAMFSpike Posted January 25 Report Posted January 25 (edited) 1 hour ago, Ratbatboo said: discovered the wonders of mud brick Don't you mean the resource robbing wonders of one of the most resource rich blocks crafted in the game? My opinion XD On a serious note, make sure to collect all the stone you find laying around the ground and then the first clay you find you'll be able to craft cobble, a much easier craftable block in my opinion. I drew this conclusion after cutting dry grass for everything. You'll want to save all your dry grass early game for pit kilns. At least that's how my experiences so far have come along. Mud brick looks awesome lining roads and walkways and is a killer looking block later game but every time ive crafted it ill tell you that the dry grass sure disappears rapidly. To the original post, great job and do mind the comments about adding more light. I skipped over crude doors honestly and just used dirt blocks. That's my pro tip. Pay attention to your spoil rates concerning containers and the idea concerning a container in the ground with a block above it is spot on excellent advice. *Sidenote and Edit: Welcome to the forums. Looks like there's a lot of new faces on this thread. Enjoy guys. You can find me in the multiplayer thread if you all are ever looking for a server to join. Take care and Great Luck!* Edited January 25 by OBAMFSpike 1
ArgentLuna Posted January 25 Report Posted January 25 A bit of time and expansion leads a starter base to be a forever home 1
Ratbatboo Posted January 26 Report Posted January 26 4 hours ago, OBAMFSpike said: Don't you mean the resource robbing wonders of one of the most resource rich blocks crafted in the game? My opinion XD I suppose! But honestly, grass is everywhere? I'm in the middle of an immense plain surrounded by cliffs on one side and forest on the other, and by 'immense' I mean it's an all-day venture to get to the forest, and another day back, so I've built little 'hunting lodges' here and there on the periphery of the plain for overnighting, so perhaps I just have immense grass resources making up for the earlier sparseness of clay.
OBAMFSpike Posted January 26 Report Posted January 26 Oh I do understand it's everywhere. And it's even made easier with a scythe. And I could be immensely wrong too but I'll say that ive got several hundred hours between two worlds and this is largely an opinion of mine. If you're having fun playing then do you cause this game is AWESOME. 1
COMMANDER_GEB Posted February 7 Author Report Posted February 7 thank you everyone! I will keep in mind all these things!
CastIronFabric Posted February 9 Report Posted February 9 I would change the floor to anything that does not grow grass (packed dirt is quick). You do not have pitkilns which can catch local grass on fire but I personally would do it regardless. On the subject of pit kilns, if I had to guess most people put them outside. I however do not. Since I already have walls and already have a floor that is not flammable I tend to put my starter pit kiln inside, usually about three. I get three started, do other things and by the time I feel like I really need more clay work done those three are usually out and ready for pickup.
LadyWYT Posted February 9 Report Posted February 9 58 minutes ago, CastIronFabric said: On the subject of pit kilns, if I had to guess most people put them outside. I however do not. Since I already have walls and already have a floor that is not flammable I tend to put my starter pit kiln inside, usually about three. I get three started, do other things and by the time I feel like I really need more clay work done those three are usually out and ready for pickup. Really depends on how big the interior of the building is. Things like hay beds, tool racks, reed chests, thatch roofing, etc. are quite flammable so putting a pit kiln indoors without setting anything on fire can be tricky.
CastIronFabric Posted February 9 Report Posted February 9 2 hours ago, LadyWYT said: Really depends on how big the interior of the building is. Things like hay beds, tool racks, reed chests, thatch roofing, etc. are quite flammable so putting a pit kiln indoors without setting anything on fire can be tricky. yeah I know there is a lot of depends but its a go to for me and it works well. Granted it depends on my roll of the location and terrain type etc but. 1. if you put a pit kiln in the corner of your room you A. do not have to worry about fire spreading in two directions because there is a wall there already and B. you already have cover. 2. If you end up building a 2 block radius around your pitkilns outside because its not rock, well that is a lot of blocks that could be part of the house. 3. it provides light inside so that monsters do not spawn. 4. if you need the space and a pit kiln is over, its easy to modify your design by flling one of the pits with a block. Is it bullet proof? no but its a solid go to for me which as worked on countless restarts.
Thorfinn Posted February 9 Report Posted February 9 Looks a lot like my starters when the activity is high or above. Except you have a roof over yours. 2 hours ago, LadyWYT said: I tend to put my starter pit kiln inside, usually about three. Yeah, same, except usually around 6-10. I don't bother with replacing the floor, though. I know I'm going to need a bunch of axe heads, so I place but do not knap them to keep the grass from growing. By the time I'm ready for my second charcoal pit, I'm mostly done with any pottery needs.
G Peterson Posted February 15 Report Posted February 15 Packed dirt is the best starter material in the game. You can dig low fertility soil up without tools, and create packed dirt without losing any blocks (a one-to-one transfer from low fertility soil to packed dirt). Packed dirt does not grow weeds. Then you can use packed dirt to make rammed dirt - and there you have a nice-looking gray block texture for your starter home walls and ceiling... with a packed dirt floor. 1
ArgentLuna Posted February 16 Report Posted February 16 14 hours ago, G Peterson said: Packed dirt is the best starter material in the game. I go everywhere with at least a stack of it on my hotbar, so many uses. 1
HalfAxd Posted February 16 Report Posted February 16 When you are running around, grab quartz on the ground... some of them will be clear quartz and a few will make a block you can see thru... nice in a starter hut for seeing if the coast is clear in the morning. //media.invisioncic.com/r268468/emoticons/wink.png
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