Broccoli Clock Posted Saturday at 11:35 AM Report Posted Saturday at 11:35 AM (edited) So I play the game for the vibes. I'm not someone who collects tons of resources or makes mega builds. I want to create somewhere cute and cozy, with cuthie interior design, some nice paintings and some chisel work and plant pots. Chickens in the garden, crops in my field, and a bubbling pot making a hearty stew. I'll sit on my balcony and watch the seasons pass. Lovely, just fucking lovely. However, considering the amount of time I've had in the game (I bought it about a year ago, 1.20) there are some major milestone things I've simply not got round to, and to keep the suspense I'm going to put it into a spoiler... Spoiler I have not... [] kept pigs [] kept goats [] kept rabbits [] made an iron anvil [] made meteoric iron [] made steel [] made coke [] made molydbochalkos [] made cupronickel [] made lead solder [] made electrum [] enhanced a lantern with a silver/gold/electrum [] mined Chromium [] mined Titanium [] mined lapis [] made a single refractory brick [] made a furnace [] made a beehive kiln [] progressed the story beyond the Resonance Archives [] used the glider [] done the Survival Trader quest - the one you give a meteoric iron dagger for, I presume that is separate from the main lore plotline, but maybe I'm wrong. (part of Better Ruins mod) [] made a pulveriser [] made a hopper [] made a chute [] made a boiler [] made a condenser [] made ale [] made whisky [] made cider [] made brandy [] made vodka [] made aqua vitae [] collected milk [] made cheese (hell, I've never eaten a single dairy item in the game, even though it's available from the trader) [] made the mining bag [] made the sturdy mining bag [] made the sturdy leather bag [] played any class other than commoner - which means no class locked items, although I do buy things like sewing kits or recursive bow from traders. [] made metallic armour of any type Edit: forgot this one, [] played an MP server. Edit x2: I keep remembering stuff, [] tamed/bought an elk, which also leads onto [] ridden an elk Jinkies, that's quite the list, and it makes you wonder just what the f*ck I am actually doing all this time I've spent in game. Vibing in the answer, but equally I'm not goal oriented, I'm too scatter brained and absent minded to do that, but there's some notables on that list that even I'm surprised with. Over to you. You don't need to provide a list like I did, or even mention the hours played (I did so not for the glaze, but just to demonstrate I've had more than enough time to do all of these things, several times over!). What is on your "to-do" list? Edited Saturday at 08:26 PM by Broccoli Clock 2 2
ifoz Posted Saturday at 12:12 PM Report Posted Saturday at 12:12 PM 34 minutes ago, Broccoli Clock said: done the Survival Trader quest - the one you give a meteoric iron dagger for, I presume that is separate from the main lore plotline, but maybe I'm wrong. This is actually a Better Ruins thing, any trader quests other than the treasure hunter's ones are modded. Despite working for BR myself, I don't actually remember where that quest takes you. I've also never made cheese, made a beehive kiln, or collected milk (aside from a friend's already domesticated goat). I plan to make a beehive once I start a stable 1.22 world, since the new ceramic tiles might finally be the thing that pushes me over the edge of grinding out four iron hatch doors.
MKMoose Posted Saturday at 12:42 PM Report Posted Saturday at 12:42 PM 1 hour ago, Broccoli Clock said: Jinkies, that's quite the list, and it makes you wonder just what the f*ck I am actually doing all this time I've spent in game. Man, that's what I was thinking, honestly. Granted, many things on here are completely optional and have little to no gameplay benefit. They only really serve for additional variety, depth, immersion and endgame improvements (and the game is arguably better off for it): animal husbandry offers very little except feathers and milk; once you get chickens, goats or sheep you already have protein, so there is nearly zero benefit to hares and pigs (I'm hoping for rabbit pelts soon, at least), milk is just a bit of extra HP, while cheese is nearly useless in gameplay terms (although it's very satisfying to make), steel and meteoric iron don't actually unlock practically anything, they only really offer numerical upgrades at the moment, coke is only useful for cupronickel for Jonas tech (though there's a chance that something may change with the 1.22 forge changes), chromium, titanium, and lapis lazuli are currently mostly one-trick ponies with little use, and lapis lazuli can be purchased for dirt cheap, lantern lining is expensive, but it's also possible to just make another lantern, pulverizer isn't useful for much besides refractory bricks, hoppers and chutes are only really useful for automating the pulverizer as of now, maybe also the quern but it's more finnicky and expensive, beehive kiln only offers quick bulk ceramic firing and new ceramic colors, alcohol is near-useless besides for alcohol-soaked bandages, the sturdy mining bag is a minuscule improvement over the regular one, and the regular mining bag isn't particularly amazing either, metallic armor isn't really that useful, and gambeson is much better for general-purpose protection outside of deep caving, temporal storms and boss fights. Personally, I have some 200 hours in survival and have done almost everything in the game besides the sailboat, though admittedly I did rush through some things a bit. One of my notable achievements is finding nearly every single type of ore deposit in the game on a single save, almost all of them on the first attempt, only missing lapis lazuli (its generation parameters are kind of absurd), alum and salt beds (I've not gone to hot climates besides for crops), and gemstones (there's practically zero reason to get them besides as a flex). I don't really have a to-do list, just because I no longer have much to do that I haven't done. The main thing I would like to do over the next playthrough is build and decorate something akin to a small village with multiple functional buildings tailored for regular gameplay. Maybe also make a butterfly collection. 1
Broccoli Clock Posted Saturday at 12:54 PM Author Report Posted Saturday at 12:54 PM 32 minutes ago, ifoz said: This is actually a Better Ruins thing, any trader quests other than the treasure hunter's ones are modded. Despite working for BR myself, I don't actually remember where that quest takes you. Thanks, I'll amend the list as all the other stuff is vanilla specific. As you can probably tell from its inclusion, I have used BR before but find them too unbalanced compared to vanilla, albeit some of the builds are fucking lovely. 4 minutes ago, MKMoose said: Man, that's what I was thinking, honestly. Granted, many things on here are completely optional and have little to no gameplay benefit. Yeah, I had thought about compiling a list and when I did it was like Smashmouth (...they don't stop comin'), but you are right that quite a lot of those things are incidental to most people's playthrough. I should probably produce some steel if only to get chromium so I can get the best backpack, and steel itself is obviously more durable so it would make sense for my tools. They aren't really needed though, and as for the more advanced alcohol brewing until they balance out the intake versus the negative effect I just see no benefit (or at least minimal benefit). 2
Broccoli Clock Posted Saturday at 01:20 PM Author Report Posted Saturday at 01:20 PM 36 minutes ago, MKMoose said: Maybe also make a butterfly collection. As you know, that interests me. I think I've collected about 30-40 different variants, but as we both know that's a drop in the ocean.
CastIronFabric Posted Saturday at 02:29 PM Report Posted Saturday at 02:29 PM I think I have done everything except collect butterflies and the story locations, not even RA
LadyWYT Posted Saturday at 02:38 PM Report Posted Saturday at 02:38 PM I think the two major things currently on my to-do list, aside from trying to break the release candidate in spectacular fashion(accomplished this last night with a knife and thatch roofing): Kill a bear with my bare hands/a stick. Actually finish a build for once. 1
Broccoli Clock Posted Saturday at 03:53 PM Author Report Posted Saturday at 03:53 PM (edited) 1 hour ago, LadyWYT said: Actually finish a build for once. Is anyone's build ever truly finished. For those who don't know I'm Scottish and we have the Forth Bridge (it's well known, you'll prob spot it from the linked image) and it was so long that when you finished painting it, you literally went to the other end and started painting it again. The phrase "like painting the Forth Bridge" is synonymous with a never ending task. That, that is how I see everyone's base. After you finish that final flourish of some figurehead on your roof, or chiselled that elegant staircase, you'll stand back and go... "you know, that's lovely, but what if I just added...." 1 hour ago, CastIronFabric said: I think I have done everything except collect butterflies and the story locations, not even RA Surprised you manage to suffer the game long enough.. (obvs, just a joke at your 'strict preferences' .. ) Edited Saturday at 04:02 PM by Broccoli Clock
CastIronFabric Posted Saturday at 04:07 PM Report Posted Saturday at 04:07 PM 12 minutes ago, Broccoli Clock said: Is anyone's build ever truly finished. For those who don't know I'm Scottish and we have the Forth Bridge (it's well known, you'll prob spot it from the linked image) and it was so long that when you finished painting it, you literally went to the other end and started painting it again. The phrase "like painting the Forth Bridge" is synonymous with a never ending task. That, that is how I see everyone's base. After you finish that final flourish of some figurehead on your roof, or chiselled that elegant staircase, you'll stand back and go... "you know, that's lovely, but what if I just added...." Surprised you manage to suffer the game long enough.. (obvs, just a joke at your 'strict preferences' .. ) I know! Imagine it 1200 hours in 7 days to die, most likely 1000 hours in Vintage Story and most likely 3000 hours in Wurm its almost as if there appears to be a gross misunderstanding somewhere
Broccoli Clock Posted Saturday at 04:13 PM Author Report Posted Saturday at 04:13 PM 4 minutes ago, CastIronFabric said: I know! Imagine it 1200 hours in 7 days to die, most likely 1000 hours in Vintage Story and most likely 3000 hours in Wurm its almost as if there appears to be a gross misunderstanding somewhere Those are all rookie numbers, you need to pick those right up!
Nathan Flaminio Posted Saturday at 06:52 PM Report Posted Saturday at 06:52 PM I have eight more foods left to be turned into alcohol (16 total types I've not yet been able to make). Several of those I'll have to wait until next (in game) year, like peaches, which were my only cold weather trees to not produce any fruit this year, and cherries that produced enough for a few barrels of wine, but not enough for a full barrel of brandy.. I've also just added mods for tea and coffee, and am planning to add the cacao mod, so those will add a few more things. Still haven't found Uranium. Working on new bases at different parts of the map, and turning our current base into a village. We've finished our trader storefronts/homes, still need to make housing for villagers. The last thing added was a game room with board games, cards, and dice thanks to a mod. Still planning to add a library, bowling alley, dance hall, and zoo/aquarium. Need to have some entertainment for the villagers, lol. So far, we also have a bar/restaurant and a bathhouse/swimming pool built. Going to add the mod for the spinning wheel and loom because I feel like those are things that should be in the game. I still need to find more titanium to finish filling a trunk with full stacks (for no real reason other than just to do it). Otherwise, we have full trunks of everything else (and several trunks of some things, like fire clay, salt, and sulfur). Still planning to create canals from the large lake near our base to the oceans to be able to traverse by ship (absolutely massive undertaking, as we are VERY far from oceans in any direction). Still planning on getting the livestock up to gen 10. Rabbits are done, pigs are one generation off, chickens are more than half way (6), goats (4) and sheep (5) have a ways to go. Otherwise, I think we've done/created everything currently in the vanilla game. One of these days I may try my hand at recording a walk-thru of the compound (I've never done it for any game before). I have some ideas for our next world, whenever we get to it. Things I would have done differently, and things that will have to be done differently (like the windmill) because of upcoming changes to the game.
MKMoose Posted Saturday at 07:37 PM Report Posted Saturday at 07:37 PM 40 minutes ago, Nathan Flaminio said: Still haven't found Uranium. It doesn't even generate as of now, just so you know.
Nathan Flaminio Posted Saturday at 07:45 PM Report Posted Saturday at 07:45 PM 6 minutes ago, MKMoose said: It doesn't even generate as of now, just so you know. Oh, I thought it was in the game, but did not show up in prospecting data? I guess I can stop looking for it then, lol. Thank you!
Shoom Posted Saturday at 08:05 PM Report Posted Saturday at 08:05 PM Builds aside, on my todo list: tame wild elk, catch butterflies, find all flowers, farm all crops/fruit, make cheese, beehive klin, Jonas devices, journey to the arctic/equator. Now that I think of it, I've never made black bronze either, I'm practically swimming in silver but found very little gold overall.
Thorfinn Posted Saturday at 08:19 PM Report Posted Saturday at 08:19 PM Well, I've never plucked a rooster and I'm not too good at ping pong And I've never thrown my mashed potatoes up against the wall And I've never kissed a chipmunk and I've never gotten head lice And I've never been to Boston in the fall. Sorry. This topic just reminded me of that. Can't think of a thing on my bucket list. Never played any class but commoner, and don't intend to, at least for the nonce. Collected most of the butterflies and all of the shells in at least one color, and once was enough. Tried most of the mods I'm even sort of interested in. Made sturdy backpacks and thought, "That's it? This wasn't worth it." Corralled most of the goats, and did what domestication I can in one game year. And I've never licked a spark plug and I've never sniffed a stinkbug And I've never painted daisies on a big red rubber ball And I've never bathed in yogurt and I don't look good in leggings (You just don't get it) And we've never been to Boston in the fall. 3
LadyWYT Posted Saturday at 08:33 PM Report Posted Saturday at 08:33 PM 14 minutes ago, Thorfinn said: And I've never thrown my mashed potatoes up against the wall Have you tried waltzing with them in the produce aisle?
Gaelyn Posted Saturday at 09:15 PM Report Posted Saturday at 09:15 PM @Broccoli Clock have you made a fruit orchard yet? That's something I've got in the works right now. I haven't yet gotten to the point where any of my fruit trees have produced fruit, though. There's so many things I've still never done or made yet. I want to eventually have like, a giant museum with every item in the game. There's all sorts of building ideas I have, too, like a library, a harbor, a lighthouse, etc. I could play this game for ten thousand hours and still have more to do.
Gaelyn Posted Saturday at 09:20 PM Report Posted Saturday at 09:20 PM 6 hours ago, LadyWYT said: Kill a bear with my bare hands/a stick. You can do this quite easily if you can trap the bear in a fenced in area. Sometimes a bear will also keep running at your front door trying to get in, and you can take pot shots at it (it might just decide to run away at a certain point though).
Kyle Rick Posted Saturday at 09:39 PM Report Posted Saturday at 09:39 PM (edited) "Finished" Vintage Story many times on different settings. (Finished as in, making it to full steel age and or beating the 2ed story.) I still not had a single taste of Dairy. By the time i'm done with the world my goats might have reached gen 2 as I try to wait till gen 3 to milk as so far I been failing. I think it get better as the game has more stuff to do and story, but I basically be done before the first year even ends on default settings. Thinking of making a much more rough world with slowdown mods to make the game last longer. Makes me wonder if there is mods to change some timings on how long some things take to process. Game just can't keep up with me. Edited Saturday at 09:42 PM by Kyle Rick 1
LadyWYT Posted Saturday at 10:33 PM Report Posted Saturday at 10:33 PM 1 hour ago, Gaelyn said: You can do this quite easily if you can trap the bear in a fenced in area. Sometimes a bear will also keep running at your front door trying to get in, and you can take pot shots at it (it might just decide to run away at a certain point though). Oh sure, but that defeats the point if the bear can't fight back.
Gaelyn Posted Saturday at 11:09 PM Report Posted Saturday at 11:09 PM 31 minutes ago, LadyWYT said: Oh sure, but that defeats the point if the bear can't fight back. I forgot that shields exist. Maybe by having very good armor and also blocking a bunch with a shield you'd be able to absorb the bear's attacks without dying? Are you aware of anyone who has done this before?
LadyWYT Posted Saturday at 11:53 PM Report Posted Saturday at 11:53 PM 43 minutes ago, Gaelyn said: I forgot that shields exist. Maybe by having very good armor and also blocking a bunch with a shield you'd be able to absorb the bear's attacks without dying? No no no no, I mean fighting the bear, hand-to-claw, without using shields or wearing armor. 43 minutes ago, Gaelyn said: Are you aware of anyone who has done this before? No, hence part of the appeal. I've killed a wolf, a boar, and drifters that way, but not a bear...yet.
williams_482 Posted yesterday at 04:26 PM Report Posted yesterday at 04:26 PM How do you dodge bear attacks reliably enough for that to even be possible? Running around rough terrain throwing spears is one thing, going toe-to-toe in melee unarmored is something else entirely. I've tried to get better at dodging bear attacks in less... vulnerable situations (i.e. wearing good armor), and I've found it quite difficult.
LadyWYT Posted yesterday at 07:28 PM Report Posted yesterday at 07:28 PM 3 hours ago, williams_482 said: How do you dodge bear attacks reliably enough for that to even be possible? Running around rough terrain throwing spears is one thing, going toe-to-toe in melee unarmored is something else entirely. I dunno and I haven't been brave enough to go find out. 1
Jennandtonic Posted 20 hours ago Report Posted 20 hours ago I've got about 700 hours across multiple saves. Haven't done the story beyond the RA. I may wait until the story is complete to go any further. One thing that hinders me is that I have a world that I made in 1.17 that I spend most of my VS time in, and I don't want to "mess it up" to add the story content. I love my base I've built so far and there's always something to do related to building it out further. Another is that I'm content to wait until the story is done, I don't particularly have itchy feet to learn more.
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