ijkdenem Posted April 9 Report Posted April 9 i was cutting grass near my pumpkins and killed all of them with the scythe!!! please make it so things like the pumpkin vines are immune to the scythe. at least either add a new crop exclusion mode or just a harvest and not destroy the vines setting!!!!
ijkdenem Posted April 9 Author Report Posted April 9 i was so close to getting my 1st pumpkins and now they are all gone.
Emeal Posted April 9 Report Posted April 9 Giving the Scythe Modes like that could be very good, though making it only cut similar blocks is preferable almost always imo. I'd want it asap! Then again, its using a tool that is known to cut loads of plants down, so its like using a blacksmith hammer as a meat tenderizer and then objecting that it smashes your meat apart. My point is its about using the right Tool for the right job and does that philosophy not fit into a uncompromising survival game? Unfortunately I think it does. 3
LadyWYT Posted April 9 Report Posted April 9 3 hours ago, Emeal said: Giving the Scythe Modes like that could be very good, though making it only cut similar blocks is preferable almost always imo. I'd want it asap! There's already an additional mode on the scythe--one that removes the grass entirely, rather than just cutting it but leaving the roots so it can grow back later. 7 hours ago, ijkdenem said: i was so close to getting my 1st pumpkins and now they are all gone. This is an unfortunate circumstance, but in this case I would recommend just using the other mode on the scythe to remove the grass entirely from the area you want to plant your pumpkins in, before planting said pumpkins. Though if you plant the pumpkins in your farms, I'm not sure that's an option. I think in this case, it might be better to set an area aside as a dedicated pumpkin patch, and only till the tiles where you intend to plant pumpkins. Given that pumpkins use the P nutrient, which is provided by bonemeal, the nutrients on those tiles can easily be replenished with fertilizer. Now that I think about it, I'm going to start doing this with my pumpkin patches. 7 hours ago, ijkdenem said: at least either add a new crop exclusion mode or just a harvest and not destroy the vines setting!!!! What I would rather see is a glass/leaf clearing mode added to the falx so that it can be used to cut through brush or cut hay for a bed while traveling. It would be a little rough on the weapon, for sure, but it would be so useful for exploring and help the falx stand out from other similar weapons, in the event more traditional swords are added to the game. 4
ijkdenem Posted April 9 Author Report Posted April 9 i will just have to use the knives when in the pumpkin patches so as to not kill my pumpkins again!!!
ijkdenem Posted April 9 Author Report Posted April 9 8 hours ago, Emeal said: Giving the Scythe Modes like that could be very good, though making it only cut similar blocks is preferable almost always imo. I'd want it asap! Then again, its using a tool that is known to cut loads of plants down, so its like using a blacksmith hammer as a meat tenderizer and then objecting that it smashes your meat apart. My point is its about using the right Tool for the right job and does that philosophy not fit into a uncompromising survival game? Unfortunately I think it does. i never saw it work on bushes so i thought the vines were safe until it was to late.
PoisonedPawn777 Posted April 9 Report Posted April 9 I've always just used packed dirt around pumpkins, problem solved. 1
ArgentLuna Posted April 10 Report Posted April 10 This is very much a case of something working as intended and someone wanting that changed because the intended function didnt suit them at that point 1
Emeal Posted April 11 Report Posted April 11 (edited) 11 hours ago, ArgentLuna said: This is very much a case of something working as intended and someone wanting that changed because the intended function didnt suit them at that point It IS rather silly that the Scythe will automatically do something the human dont intend. But that does not mean that using the Scythe should magically avoid plants on swings. My solution: [Holding Scythe] Hold Right Mouse button and Click Left Mouse button to do Single tile Scything. Now WE are in full control of the Scythe. A had to remember how they worked, I think this is a great compromise because to be fair the Scythe does not tell you what it does on the prompt, I would change it like this. @ijkdenem what do you think of this idea, then it wont be automatic, you just have to remember and consider when to use the Big Reap Swing vs the Single Tile Cutting. Its easy to be a game designer when you don't have to do any of the programming, animation, etc. but I actually LOVE the idea of Tools having multiple options. not just tool modes. Edited April 11 by Emeal 1
williams_482 Posted April 11 Report Posted April 11 56 minutes ago, Emeal said: My solution: [Holding Scythe] Hold Right Mouse button and Click Left Mouse button to do Single tile Scything. This is actually impossible on a Mac trackpad, where left and right clicks are done by one and two finger clicks respectively.
Emeal Posted April 11 Report Posted April 11 8 minutes ago, williams_482 said: This is actually impossible on a Mac trackpad, where left and right clicks are done by one and two finger clicks respectively. I'm sure we can give the Mac Trackpad users another option, it doesn't start or end with just one button after all.
LadyWYT Posted April 11 Report Posted April 11 2 hours ago, Emeal said: My solution: [Holding Scythe] Hold Right Mouse button and Click Left Mouse button to do Single tile Scything. Or just add a sickle for that kind of work. The difference between the two is that the sickle is great for small, precise work(won't damage crop vines) but not great for harvesting large areas quickly, while the scythe is great at harvesting large areas in a short time but not very particular about what it harvests in the process.
Emeal Posted April 11 Report Posted April 11 Just now, LadyWYT said: Or just add a sickle for that kind of work. The difference between the two is that the sickle is great for small, precise work(won't damage crop vines) but not great for harvesting large areas quickly, while the scythe is great at harvesting large areas in a short time but not very particular about what it harvests in the process. I don't think we need a whole new item for it, there is also the Knife. My point is a Scythe should be able to do small scale stuff too, like it is in real life.
OBAMFSpike Posted April 11 Report Posted April 11 I am horrible at reading through the entire thread so forgive me if I hit on something thats already been gone over. Pumpkin patches do wonderful in sand. The sand doesn't allow anything else to grow. You will need a fertilized farming block to grow your pumpkin of course but the remaining blocks can be sand in all cardinal directions plus one block extra left and right to allow gourds to grow off of the vine. Keep bonemeal on your fertilized block and keep it maxed. 150% is what we are shooting for. Next keep the block growing the vine highly saturated with water. An adjacent source block of water does wonders for hydrating the vine. A water jug is the next best thing for hydration here and keep one at the ready. I have a pumpkin farm close to the equator (not on it, too hot) and grow pumpkins year round with eight plants total and I absolutely hoard the gourd. Took a few years in game to figure this all out. What a monumental undertaking it was learning about pumpkins. Ive tried many different things. Now I have what I feel works. Don't use a scythe around pumpkins. That tool is a massive hip knife meant to decimate harvests with ease and without prejudice. A knife is of better use around the pumpkin vine. Be careful now and happy Pumpkining. 2 1
ijkdenem Posted April 11 Author Report Posted April 11 10 hours ago, Emeal said: It IS rather silly that the Scythe will automatically do something the human dont intend. But that does not mean that using the Scythe should magically avoid plants on swings. My solution: [Holding Scythe] Hold Right Mouse button and Click Left Mouse button to do Single tile Scything. Now WE are in full control of the Scythe. A had to remember how they worked, I think this is a great compromise because to be fair the Scythe does not tell you what it does on the prompt, I would change it like this. @ijkdenem what do you think of this idea, then it wont be automatic, you just have to remember and consider when to use the Big Reap Swing vs the Single Tile Cutting. Its easy to be a game designer when you don't have to do any of the programming, animation, etc. but I actually LOVE the idea of Tools having multiple options. not just tool modes. sounds good but would STILL rather have it just not murder crops. having it have a {grass and weeds} setting and a {crops} setting as different modes just seems better. but i do think your idea is good.
ijkdenem Posted April 11 Author Report Posted April 11 7 hours ago, OBAMFSpike said: I am horrible at reading through the entire thread so forgive me if I hit on something thats already been gone over. Pumpkin patches do wonderful in sand. The sand doesn't allow anything else to grow. You will need a fertilized farming block to grow your pumpkin of course but the remaining blocks can be sand in all cardinal directions plus one block extra left and right to allow gourds to grow off of the vine. Keep bonemeal on your fertilized block and keep it maxed. 150% is what we are shooting for. Next keep the block growing the vine highly saturated with water. An adjacent source block of water does wonders for hydrating the vine. A water jug is the next best thing for hydration here and keep one at the ready. I have a pumpkin farm close to the equator (not on it, too hot) and grow pumpkins year round with eight plants total and I absolutely hoard the gourd. Took a few years in game to figure this all out. What a monumental undertaking it was learning about pumpkins. Ive tried many different things. Now I have what I feel works. Don't use a scythe around pumpkins. That tool is a massive hip knife meant to decimate harvests with ease and without prejudice. A knife is of better use around the pumpkin vine. Be careful now and happy Pumpkining. well damn i wish i new about the sand /grass thing before but i will do it next time. thanks for the tips.
ijkdenem Posted April 11 Author Report Posted April 11 oh yeah. does it mean all my pumpkins are finished at stage 8 and i can just take them all or can i wait and get a few more? cuz my first harvest was 4. 1 for each pumpkin. i planted 4. so it was a VERY crap harvest.
OBAMFSpike Posted April 12 Report Posted April 12 5 hours ago, ijkdenem said: well damn i wish i new about the sand /grass thing before but i will do it next time. thanks for the tips. Not to showboat but here's the proof buddy. These are all heat damaged too. 1
ijkdenem Posted April 12 Author Report Posted April 12 55 minutes ago, OBAMFSpike said: Not to showboat but here's the proof buddy. These are all heat damaged too. what is heat-damaged? specifically what parts? all i see is pumpkins on sand. a lot more than i got but still just pumpkins on sand. also any tips on how much space for a fruit tree? i got mine in a 5x5 grid .
OBAMFSpike Posted April 12 Report Posted April 12 2 hours ago, ijkdenem said: what is heat-damaged? specifically what parts? all i see is pumpkins on sand. a lot more than i got but still just pumpkins on sand. also any tips on how much space for a fruit tree? i got mine in a 5x5 grid . Heat damaged harvests produce half product. plus it withers the vines of pumpkins. im still learning about the intricacies involving the pumpkin vines though. Heat damage is related to cold damage. All fruits and vegetables whether tree shrub or plant can take damage from three things being heat, cold, and salt water. maybe there is something else that im missing that ive yet to discover. Somewhere I recall seeing an eight by eight grid is the ideal spacing for fruit trees and I stick to a 10 by 10 grid to have my own means to an end. Avoid planting them on top of each other as in real life this cramming style keeps the trees from their true potential via photosynthesis thru exposure of the limbs and leaves. You can shear your trees back too and keep them so they grow in your vision to facilitate harvesting of fruit and maximum blossom pollination and more. In game pollination only matters when using the GoldenCombs mod with bees. Aside from that, the form of your fruit trees isn't effected or the harvest isn't effected unless youre unable to get to the core of the tree. A way around this is to break the leaves without branches as the fruit ripens and this will mimic irl trimming back. You can Bansi the fruit trees too to your hearts desire and even graft multiple fruit trees onto each other. Just make sure you read the info about the cuttings for specifics. You probably won't succeed grafting a breadfruit onto a pear tree. But miracles do happen. I mean, we woke up after all. Lots to experiment with and figure out what works best for you. Ive messed with the mechanics of the trees a bit by now. So far, the Peach is the elusive enigma in the game for me. Ive made blue cheese, pitch glue (wow), and a number of other things that have just made this game really awesome. Now if I could just manage to keep the hired hands around. I must be hardcore. Or an asshole. XD 1
LadyWYT Posted April 12 Report Posted April 12 6 hours ago, OBAMFSpike said: So far, the Peach is the elusive enigma in the game for me. Have you tried looking in Georgia? Jokes aside, the only places I can recall seeing them in the game is in patches of warmer climate, but not necessarily the Warm climate band itself. They will spawn in the temperate band, but I think it has to be in a warmer chunk, and I'm assuming that in the Warm climate band they might need a cooler chunk in order to spawn. In which case, maybe they're not an option that's easily found by switching to a specific starting climate, and instead require the player to do some exploring between the climate bands. 1
ijkdenem Posted April 12 Author Report Posted April 12 2 hours ago, LadyWYT said: Have you tried looking in Georgia? Jokes aside, the only places I can recall seeing them in the game is in patches of warmer climate, but not necessarily the Warm climate band itself. They will spawn in the temperate band, but I think it has to be in a warmer chunk, and I'm assuming that in the Warm climate band they might need a cooler chunk in order to spawn. In which case, maybe they're not an option that's easily found by switching to a specific starting climate, and instead require the player to do some exploring between the climate bands. yeah i think peach and orange are the 2 in my area that i can't find yet. i got cherry, pear, and pink/red/yellow apple trees so far.
OBAMFSpike Posted April 12 Report Posted April 12 7 hours ago, LadyWYT said: Have you tried looking in Georgia? Jokes aside, the only places I can recall seeing them in the game is in patches of warmer climate, but not necessarily the Warm climate band itself. They will spawn in the temperate band, but I think it has to be in a warmer chunk, and I'm assuming that in the Warm climate band they might need a cooler chunk in order to spawn. In which case, maybe they're not an option that's easily found by switching to a specific starting climate, and instead require the player to do some exploring between the climate bands. I should have been more clear. I have pear clippings and ive succeeded in growing them, however they die off in the winter or do not produce fruit. Im struggling with the lat and long needed to produce lower then 41f during winter and not below 10.5f. Im recollecting these measurements off of my memory so I could be wrong. Millions of peaches. Peaches for free. 1
ArgentLuna Posted April 13 Report Posted April 13 4 hours ago, OBAMFSpike said: Millions of peaches. Peaches for free. All the Rot you could ever need
EnbyKaiju Posted April 13 Report Posted April 13 From experience the ideal place for peaches seems to be any space where redwood trees grow naturally. That seems to be that line where peach trees will comfortably make it through the winter and not overheat, as I've happily grown them at those regions on multiple runs. Like it real life, peaches maintain their reputation of being one of the trickiest fruits to grow, haha.
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