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"Warning: This is a tedious housekeeping simulator where progress is measured in millimeters and the world is dead,"


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Posted

that's about it.  F the devs for stealing my time with this sadistic nonsense.  IRL, they think that people use straw dummies to keep bees from attacking them and don't understand fire.  YEEEEEESH.   

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Posted

Welcome to the game and forums. If you're not happy with the game, you can always request a refund here: https://www.vintagestory.at/support/

If you'd like to give the game another try though, I would highly recommend checking the difficulty settings and adjusting them to your liking. Many things can be adjusted, even after world creation. Vintage Story is by no means an easy game, even on Standard difficulty(Wilderness Survival and Homo Sapiens are even more unforgiving), and while it often gets compared to Minecraft, the two are very different games.

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Posted

It's unfortunate that the game isn't for you. Though do try the many world settings for speeding up block breaking, making tools more durable, making the player move faster etc. If the pacing is too slow, you can always speed it up by changing your settings. There's mods too, but it's understandable if you don't want to use those.

Posted

I nearly ragequit my first venture into this game too - and it's precisely because I approached Vintage Story with the mindset that I was playing Minecraft. Once I realized my error and settled into the mechanics, and many many deaths (and many more to come) - I find this game is my cottagecore cozy comfort play.

It isn't for everyone. If you're looking for something more fast paced, there's other games out there

Posted
2 hours ago, Daarsurra said:

IRL, they think that people use straw dummies to keep bees from attacking them and don't understand fire.  YEEEEEESH.   

IRL, you also seem to think that diving into any game that remotely looks like another game without informing yourself about your purchase will always net you the exact experience you expect from another game. It's in the game's very description and any sort of furthe research would have shown this is a slow and challenging game, not Minecraft with shaders. YEEEEESH.

Luckily, there are plenty options to customize the difficulty more to your casual likings and the game's refund policy is very generous, as the others already stated.

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Posted

I think the issue is to do with perspective and approach, Vintage Story first and foremost is a survival game with semi-realistic elements (or better said, grounded elements). The sandbox part of the game while present, isn't the first thing to jump to, I'd argue the creative experience starts once you've gotten past the stone-age and decently into the copper-age (by then you'll have access to chisels, ladders, planks, etc...)

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Posted
10 minutes ago, Zaph42nd said:

I'd argue the creative experience starts once you've gotten past the stone-age and decently into the copper-age (by then you'll have access to chisels, ladders, planks, etc...)

Pretty much. It's one reason I keep hammering on the point that the stone age is only the tutorial section/first stepping stone of progress, and not a stage the player is meant to remain at for a very long time.

Posted
28 minutes ago, SnapJelly said:

Tedious neolithic housekeeping simulator*

I thought that the tedium was part of the fun. Especially in a multiplayer scenario. "Where did my food go?" And then I see the blackguard sitting over there with a full tummy, wiping her chin acting like the lack of food is my problem... and know exactly where the food went. *sigh*

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Posted
1 hour ago, Teh Pizza Lady said:

I thought that the tedium was part of the fun. Especially in a multiplayer scenario. "Where did my food go?" And then I see the blackguard sitting over there with a full tummy, wiping her chin acting like the lack of food is my problem... and know exactly where the food went. *sigh*

Yeah tedium in multiplayer is definitely part of the fun since everyone's starving for the first day or two (and of course with new players, it's figuring out how to play), even in singleplayer there's some fun in the stone-age (stone-age feels like the ideal time to adopt a more nomadic playstyle actually or begin the search for where you'll eventually settle-in) once you get around the basic gameplay quirks (it took me a while to get decently fast at knapping).

Posted
1 hour ago, Teh Pizza Lady said:

And then I see the blackguard sitting over there with a full tummy, wiping her chin acting like the lack of food is my problem... and know exactly where the food went. *sigh*

Yep. It was those pesky drifters. Why else do you keep finding them in the cellar?

 

10 minutes ago, Zaph42nd said:

Yeah tedium in multiplayer is definitely part of the fun since everyone's starving for the first day or two (and of course with new players, it's figuring out how to play)

It depends a lot on player personality and skill, as well as map RNG. If there's one veteran player in the mix, they can usually pick up enough slack and otherwise give enough direction to keep everyone reasonably safe and in good shape. Some maps though just make for very rough starts, which can be very fun for players that enjoy challenges like that, but probably won't be very enjoyable for players looking for an easier, more relaxed game.

 

1 hour ago, Teh Pizza Lady said:

I thought that the tedium was part of the fun. Especially in a multiplayer scenario.

Probably also worth noting that multiplayer can break up some of the tedium, at least if you're playing cooperatively. Tasks can be meted out among players rather than one player needing to do absolutely everything, so while resource demand is higher, it's possible to get a lot more done within a shorter length of time, as well as switch jobs around as needed. 

Posted (edited)
31 minutes ago, Teh Pizza Lady said:

Do you also use the ALT + Click method?

Yep, setting free mouse makes knapping a lot less annoying, same goes for clay-forming (super tedious without free mouse). One tip too is if your mouse has a mouse 4/mouse 5 button, consider remapping either to alt as well (just to make it even less tedious)

Edited by Zaph42nd
Posted
52 minutes ago, SnapJelly said:

am I the only one here that doesn't prefer the free mouse while knapping or clay forming? T.T

You're not. I've tried the alt-click method and hate it. The standard method feels much more natural to me.

Posted
6 hours ago, Teh Pizza Lady said:

That requires an extra button press. I just hold ALT while clicking, so if I need to look around, I can just release the button.

I don't like the cramping from mashing the alt key.  I just make sure I'm in a safe place when I knap enough tool heads to stack 4 for easy use when one breaks in the field.

Feel free to admit my way is better.  :P

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Posted
11 hours ago, Maelstrom said:

I don't like the cramping from mashing the alt key.  I just make sure I'm in a safe place when I knap enough tool heads to stack 4 for easy use when one breaks in the field.

Feel free to admit my way is better.  :P

Oh I'm free to admit it, but I won't. Tomayto - Tomahto

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