Spear and Fang Posted November 15, 2020 Author Report Share Posted November 15, 2020 Minor update released. Bump. Link to comment Share on other sites More sharing options...
Travis Pluid Posted November 25, 2020 Report Share Posted November 25, 2020 I can't figure out how to open the book, or how to use the relics. I can put the gears on, and I can place the relic on the pole, but nothing beyond that. Link to comment Share on other sites More sharing options...
Spear and Fang Posted November 25, 2020 Author Report Share Posted November 25, 2020 (edited) @Travis Pluid Have you got the lectern? You can't open the book without it (and a couple other things)...it's a jigsaw puzzle of sorts. The bigger question is whether or not you really want to open THAT book. Edited November 25, 2020 by Spear and Fang Link to comment Share on other sites More sharing options...
Travis Pluid Posted November 25, 2020 Report Share Posted November 25, 2020 I do, yes. Tried inserting ever kind of gear into the lectern as well. And I wanna know how to use the gosh dang artifacts. XP Link to comment Share on other sites More sharing options...
Spear and Fang Posted November 25, 2020 Author Report Share Posted November 25, 2020 Place the relic and go from there... Link to comment Share on other sites More sharing options...
Travis Pluid Posted November 25, 2020 Report Share Posted November 25, 2020 (edited) Done. Got the C to do something, but I have no idea how to continue after the Hovel. If there is anything to continue. Have no idea how to get D and H to do anything. EDIT Okay, got D and H to the same state as C, but beyond Chickens, Wolves, Oaks, and Hovels, do they do anything? And do the Ethereals actually do anything besides open the book? Edited November 25, 2020 by Travis Pluid Link to comment Share on other sites More sharing options...
Spear and Fang Posted November 25, 2020 Author Report Share Posted November 25, 2020 I pm'd you. 1 Link to comment Share on other sites More sharing options...
Hexedian Posted December 3, 2020 Report Share Posted December 3, 2020 As of RC8, trying to pick a fish from any fish trap crashes the client. Link to comment Share on other sites More sharing options...
Spear and Fang Posted December 3, 2020 Author Report Share Posted December 3, 2020 (edited) Appreciate the info @Hexedian! I should have an update ready to go tonight. Edited December 3, 2020 by Spear and Fang Link to comment Share on other sites More sharing options...
Minnigin Posted December 3, 2020 Report Share Posted December 3, 2020 hopefully this is the cause of the stutter I get from rc8 Link to comment Share on other sites More sharing options...
Spear and Fang Posted December 3, 2020 Author Report Share Posted December 3, 2020 (edited) 2 hours ago, Spear and Fang said: Appreciate the info @Hexedian! I should have an update ready to go tonight. New version posted @Hexedian 1 hour ago, Minnigin said: hopefully this is the cause of the stutter I get from rc8 Doubtful, that was a pretty minor bug fix. Edited December 3, 2020 by Spear and Fang Link to comment Share on other sites More sharing options...
Edgar Ramirez Posted December 3, 2020 Report Share Posted December 3, 2020 This mod is great! Keep it up man! Link to comment Share on other sites More sharing options...
Minnigin Posted December 3, 2020 Report Share Posted December 3, 2020 (edited) 5 hours ago, Spear and Fang said: Doubtful, that was a pretty minor bug fix. ya still has a stutter, must be a different mod Edited December 3, 2020 by Minnigin Link to comment Share on other sites More sharing options...
Spear and Fang Posted December 3, 2020 Author Report Share Posted December 3, 2020 6 hours ago, Edgar Ramirez said: This mod is great! Keep it up man! Thanks man! Link to comment Share on other sites More sharing options...
Godogma Posted December 4, 2020 Report Share Posted December 4, 2020 Love this mod; having the ability to craft traps really helps things and I enjoy the fishing element as well though I've only used the woven basket traps thus far. Additional food is useful though I had a lot of luck catching rabbits earlier in the game does bait choice have anything to do with what you trap or is it just whatever wanders through your area? I've been using cranberries lately due to the fact that I can't really store them worth a damn (I'm using 1.13 and only being able to put 1 serving of jam in a 4 serving jar vexes me). Mostly I've been catching chickens. Would swapping to vegetables make me more likely to catch rabbits? Link to comment Share on other sites More sharing options...
Spear and Fang Posted December 4, 2020 Author Report Share Posted December 4, 2020 @Godogma Thanks! The traps just attract whatever wanders by, and the type of food doesn't matter (so definitely use whatever you're least likely to eat). I know it's simple and I've certainly considered refining this more, but (1) there's not a lot of wildlife to draw from, and (2) I sort of consider the bait to simply be something out of the ordinary/colorful that would make wildlife want to investigate, rather than an actual food source for them. 1 Link to comment Share on other sites More sharing options...
Godogma Posted December 4, 2020 Report Share Posted December 4, 2020 3 hours ago, Spear and Fang said: @Godogma Thanks! The traps just attract whatever wanders by, and the type of food doesn't matter (so definitely use whatever you're least likely to eat). I know it's simple and I've certainly considered refining this more, but (1) there's not a lot of wildlife to draw from, and (2) I sort of consider the bait to simply be something out of the ordinary/colorful that would make wildlife want to investigate, rather than an actual food source for them. Hey, whichever way works and is easier to code is fine by me. :) Is there a working Pemmican mod for 1.13/1.14? That'd make it easier to store both meat and berries (not to mention giving me something to do with the fruit). Link to comment Share on other sites More sharing options...
l33tmaan Posted December 4, 2020 Report Share Posted December 4, 2020 Working pemmican can be located in the Trail Food mod. Which will some day have more than just pemmican, hopefully. 1 Link to comment Share on other sites More sharing options...
Godogma Posted December 4, 2020 Report Share Posted December 4, 2020 7 hours ago, l33tmaan said: Working pemmican can be located in the Trail Food mod. Which will some day have more than just pemmican, hopefully. Drat, that's got a very limited recipe that only allows me to make pemmican with bushmeat (which I currently unfortunately have zero of). Link to comment Share on other sites More sharing options...
l33tmaan Posted December 4, 2020 Report Share Posted December 4, 2020 Yeah... maybe I'll get around to taking a look at that. We'll see. 1 Link to comment Share on other sites More sharing options...
William Dodds Posted December 5, 2020 Report Share Posted December 5, 2020 I am really pumped for this mod! Started a new world to take full advantage. I have come across a weird bug, though. When I right click on a submerged fish basket trap, the game crashes. I am doing it with an empty hand, but it is consistent. This is also the only Mod I have loaded in the game. I did copy the crash report, if that would help.. Running on 64 bit Windows with 16 GB RAM Version: v1.13.4 (Stable)12/5/2020 12:15:13 PM: Critical error occurred System.MissingMethodException: Method not found: 'Vintagestory.API.Common.Entities.Entity Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)'. at BEFishBasket.TryTake(IPlayer byPlayer, BlockSelection blockSel) at BEFishBasket.OnInteract(IPlayer byPlayer, BlockSelection blockSel) at BlockFishBasket.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _VtIDI6oYFpyEcQSZBFso9UVxS9aA._toICAyZ9EYSaLsmD4KTuQWUbqjP(Single ) at _LSAAgZhw31Rqs2is6nnojfZBbQC._4BykKOCicJqCBHpyWIgTmxWrTrg(Single ) at _LSAAgZhw31Rqs2is6nnojfZBbQC._6XmOxKoTYrFLRCGd58p58XW43nD(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] ) at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 12/5/2020 12:15:13 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.MissingMethodException at BEFishBasket.TryTake(Vintagestory.API.Common.IPlayer, Vintagestory.API.Common.BlockSelection) at BEFishBasket.OnInteract(Vintagestory.API.Common.IPlayer, Vintagestory.API.Common.BlockSelection) at BlockFishBasket.OnBlockInteractStart(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.IPlayer, Vintagestory.API.Common.BlockSelection) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Vintagestory.API.Common.Block, Vintagestory.API.Common.BlockSelection) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single) at _VtIDI6oYFpyEcQSZBFso9UVxS9aA._toICAyZ9EYSaLsmD4KTuQWUbqjP(Single) at _LSAAgZhw31Rqs2is6nnojfZBbQC._4BykKOCicJqCBHpyWIgTmxWrTrg(Single) at _LSAAgZhw31Rqs2is6nnojfZBbQC._6XmOxKoTYrFLRCGd58p58XW43nD(Single) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double, Double) at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt, System.String[]) at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(System.Threading.ThreadStart) } Link to comment Share on other sites More sharing options...
Spear and Fang Posted December 5, 2020 Author Report Share Posted December 5, 2020 (edited) @William Dodds Sorry, I can't seem to recreate that issue...but I see you're running Version 1.13.4 of Vintage Story, so you're going to need to use the previous version of my mod (v2.1.0). There's a download link for it in the original post. Alternatively, you could upgrade to the latest version of Vintage Story, which is pretty stable. I've updated my original post to help clarify the potential versioning related problems. My bad! Edited December 5, 2020 by Spear and Fang Link to comment Share on other sites More sharing options...
William Dodds Posted December 5, 2020 Report Share Posted December 5, 2020 2 hours ago, Spear and Fang said: @William Dodds Sorry, I can't seem to recreate that issue...but I see you're running Version 1.13.4 of Vintage Story, so you're going to need to use the previous version of my mod (v2.1.0). There's a download link for it in the original post. Alternatively, you could upgrade to the latest version of Vintage Story, which is pretty stable. I've updated my original post to help clarify the potential versioning related problems. My bad! Well goodness. Trying to use the wrong version makes perfect sense why it keeps crashing. I will download the latest test version and see if the errors continue. Thanks! Link to comment Share on other sites More sharing options...
Maclaird Posted December 7, 2020 Report Share Posted December 7, 2020 Just had a Vintage update and it broke your mod. Are we going to see an update? Link to comment Share on other sites More sharing options...
Hexedian Posted December 7, 2020 Report Share Posted December 7, 2020 Minor bug : sneak-clicking a stake to create a weird trap, while holding a seashell, deletes the stake and places the seashell in its place. Link to comment Share on other sites More sharing options...
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